Updated RO Classic Calc

Started by kurimet, Dec 25, 2012, 12:05 PM

Previous topic - Next topic

0 Members and 1 Guest are viewing this topic.

kurimet

2015-04-20:
• Added ''Select your RO server'' at the top of the calc, allowing to simulate special server behaviour (Ghostring Card, ShieldBoom+Icepick, etc).
• Fixed ''Shield Chain'' damage on private servers (damage divergence should be lower than 100 damage points per hit).

2015-04-19:
• Fixed Ruber'' (now Whitesmith and Creators will be able to equip it).
• Deleted ''Roubel'' (it was exactly the same as ''Ruber'', but with another name).
• Fixed ''Chrome Metal Sword'' (it was in ''Two-Handed Swords'' list, instead of ''Swords'' list).

2015-04-18:
• Changed ''Alchemy Glove'' auto-cast.

2015-04-13:
• Fixed Perfect Dodge (it was increasing ''Player's Dodge Ratio'' against enemy skills, instead of just basic attacks).
• Fixed ''Load URL from another calc'' (it wasn't loading data from shown fields).
• Fixed ''Load URL from another calc'' (it wasn't showing [Active] fields).
• Fixed ''Full Load'' (it wasn't loading data from ''Additional Enchants & Manual Edits on Player'' field when it was being shown).
• Fixed ''Full Load'' (it wasn't loading data from ''Manual Edits on Enemy'' field when it was being shown).
• Fixed ''Full Load'' (calc crashed when loading twice data from ''Music and Dance Skills'' field when it was being shown).
• Fixed ''Item Data'' field when loading data from ''Full Load'' (it was showing data from the incorrect item).
• Performance improvement to ''Full Load''.

Jamemaxx

#31
- bug finally resolved -

pillbug

Quote from: PcNy on May 18, 2015, 02:10 AM
Spoiler

Love the new option that I can choose Aegis or Private server.
/lv

I was playing around the calculator. I found that when I adjust some stats, a higher "Damage Per Second" build gives more "Average Battle Duration". Is this a bug or it could happen?
It's quite counter-intuitive. Isn't higher DPS should reduce the battle time?
/?

Example:
Build A


Build B


Build A has DPS of 13065.13 which is lower than Build B which has DPS of 13184.3.
But the calculator gives a better Average Battle Duration for Build A (3.91s vs 4.2s).
I wonder why.
[close]

Both builds kill in roughly five hits, but the first has a higher Aspd.  Battle duration is calculated from the start of a cast or attack to the end of its cast and its respective delay.  Build A simply reaches the end of its fifth attack step sooner.

Jamemaxx

#33
- bug finally resolved -

pillbug

Quote from: PcNy on May 18, 2015, 02:48 PM
From what I believed, shouldn't DPS include ASPD, cast time, and delay already?
If that is the case, DPS and Average Battle Duration should go in the same direction.

While you have the correct general idea, you need to take into consideration what battle duration actually indicates.  It isn't a linear function like DPS.

Imagine build X slapping a poring for 50 damage at 190 Aspd.  The battle duration is 0.2s.  Now picture build Y slapping a poring for 999,999 damage at 150 Aspd.  The battle duration is 1.0s despite build Y's DPS being several magnitudes higher.

Hopefully this example helps you understand the difference.

Quote from: PcNy on May 18, 2015, 02:48 PM
And what should I go with? Higher DPS or smaller battle duration.

You did not delineate any context to your calculations so I present a general answer.  Choose the more consistent option.

Taishiro

@kurimet

Kudos for the calc, very useful. I have one question: are you using this (http://irowiki.org/classic/ASPD) formula for ASPD?

Jamemaxx

#36
- bug finally resolved -

Zereges

Player of Phoenix Fury, Pestilence & Ekirei.

Tree of Savior: Zereges (Falconeer-Mergen-Ranger)

Ragnarok break now.
My EndlessTower Video

WoW (Drak'Thul): Zere, Shadow Priest, <Panta Rheî> (offline too)

My Anime List
My StackExchange

kurimet

#38
2015-06-02:
• Added attack skills to all monsters.
• Monster attack skills currently unimplemented: Grand Cross, Grand Cross of Darkness, Soul Breaker, Evil Land.

Quote from: Taishiro on May 20, 2015, 05:23 AM
@kurimet

Kudos for the calc, very useful. I have one question: are you using this (http://irowiki.org/classic/ASPD) formula for ASPD?
Not exactly, but it should give the same result.
Anyway, I noticed some differences when certain jobs equip certain weapons.
I'm working on that.

Quote from: PcNy on May 28, 2015, 02:29 AM
Bug Report:
- Soul linker buff for Assassin Cross is not available.
It is available at "Player Attack Skills: Sonic Blow [Soul Linked]"

Jamemaxx

#39
- bug finally resolved -

Nebraskka

Enabling "Rune Strawberry Cake [ATK, MATK +5%]"
at Food / Speed Potions / other Items -> New World Food
does not work.

Zereges

Quote from: Nebraskka on Jul 03, 2015, 04:58 AM
Enabling "Rune Strawberry Cake [ATK, MATK +5%]"
at Food / Speed Potions / other Items -> New World Food
does not work.

From what I know, it increases ATK and MATK by 5. Not percent.
Player of Phoenix Fury, Pestilence & Ekirei.

Tree of Savior: Zereges (Falconeer-Mergen-Ranger)

Ragnarok break now.
My EndlessTower Video

WoW (Drak'Thul): Zere, Shadow Priest, <Panta Rheî> (offline too)

My Anime List
My StackExchange

Suspension

Quote from: exii on Jun 27, 2015, 06:07 AM
If you think casting quag is a good idea you or your guild heavily failed to create a viable guild rost.

nile

Quote from: Zereges on Jul 03, 2015, 06:29 AM
From what I know, it increases ATK and MATK by 5. Not percent.
It has been 5% on every server.

kurimet

#44
Changelog from june to july:
• Improved web loading.
• Changed ASPD formula. Please tell me if it's less acurate than before.
• Fixed a bug when opening "Miscellaneous Effects on Player" field.
• Fixed WoE / BG damage ("Environment: WoE / BG"), now reduces skill damage properly.
• Added item "Diabolus Ring [1] (iRO)".
• Added "All Damage Skills" option, allowing to use all damage skills on any character.
• Changed ''Stats ( Remaining Status Points: ? )'' and added following info: race, size, body element, and Perfect HIT.
• Fixed MATK +(fixed value) from "Additional Enchants & Manual Edits on Player".
• Fixed MATK +%, it will increase MATK +(fixed value) as well.
• Fixed ATK +5% from item "Rune Strawberry Cake", it will increase Weapon's ATK as well.
• Added 1 ATK arrows (status ailments).
• Added "Two-Handed Staff" property to Mora staffs.
• Changed tab order from "Equipment & Cards": now weapon settings go before any other equipment settings.
• Added equip restrictions options: "Equip Job Restrictions", "Equip Level Restrictions", "Equip Slot Restrictions", and "Equip Card Slot Restrictions".
• Added "Attack Element" and "Enemy Attack Element" information in "Monster Combat Simulator".
• Fixed Frozen, Stone Curse, Undead Attribute Change, and Holy Armor [B.S.S.]. Now they modify elemental damage taken from enemies.

Quote from: PcNy on Jul 03, 2015, 02:09 AM
Bug Report:

In Aegis, Diabolus Ring [1] increases [Frozen] status resistance by 15%.
Classic: http://db.irowiki.org/classic/item-info/2729/
Renewal: http://db.irowiki.org/db/item-info/2729/

/wah
I didn't know that O_o
I will fix this tomorrow. Added!

Quote from: Nebraskka on Jul 03, 2015, 04:58 AM
Enabling "Rune Strawberry Cake [ATK, MATK +5%]"
at Food / Speed Potions / other Items -> New World Food
does not work.
I think it's fixed now :)