Ragnarok Online > General Discussion

Should Hard defense and Soft defense reduced per mob hitting you on classic?

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lungo:

--- Quote from: Zereges on Sep 15, 2021, 08:54 am ---On pre-renewal, SoftDef (vit) was lowered by 5 (or 5%) for every mob starting from third one.
HardDef (equipment) was not affected by this

Flee was also reduced in similar manner to SoftDef.

--- End quote ---

The videos show otherwise and OriginsRO says it reduces both, so OriginsRO is wrong? I highly doubt that besides we have video of it.

misterj:
Hard DEF was actually also reduced, but iirc eathena had it wrong for many years. its actually coded incorrectly on aegis because gravity are monkeys
https://paste2.org/tnMkZsAm
https://paste2.org/NUxH7BBG
you lose -5% DEF for every monster over 2. but... if you use an item like Grimtooth or Tao Gunka Card, you will actually have your DEF increased with over 3 monsters because the penalty switches. Similarly, Crusaders casting GC (and only Crusader types) will have -33% DEF when tanking under 3 monsters, but at the 3rd monsters its just -5% def. They are good at this
It's been this way ever since Comodo, Episode 3 iirc. that and the flee penalty is why agi builds died except for botting

Xellie:
It's a super super early patch (I think comodo) that made def reduced by extra mobs. I'm sure misterj can confirm, but I definitely confirmed it myself too after investigating this week; since I had memory of the patch happening on iro.

It was normal to see swordie classes going afk and taking 1 damage from mobs of 20+ in geffen dungeon - then the patch came and they were sad.

Same patch also buffed flee up to not be reduced until after 3 mobs.

So it was correct until sometime around 2003! After that it was reduced.

neethree:

--- Quote from: misterj on Sep 16, 2021, 08:18 am ---you lose -5% DEF for every monster over 2. but... if you use an item like Grimtooth or Tao Gunka Card, you will actually have your DEF increased with over 3 monsters because the penalty switches.
--- End quote ---

LOL

plarr:
The use of status effects (aliment reduction) are relied upon, and that people see as being somewhat encouraged. With flee characters you get to take down high level enemies but not always good because you need to fill out with items that increase dodge( luck) since the flee cap is 95 (but it seems more like 70 when you get to higher dungeon area), vitality builds using something like brandish spear or better, and having a grimtooth to back that defense makes farming incredible more dynamic

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