Started by cesanz, Aug 04, 2023, 11:18 AM
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QuoteExp Rates: nowadays, we have more things to do, we have a life outside and we know the grass is green outside. Therefore, the rate shouldn't feel like you taking tooo long to achieve 99, but at the same time, takes a time to get there. Remodel of the XP curve, monsters xp, xp quests may apply.
QuoteRefine item: WE ARE NOT BREAKING ANYTHING HERE. Yes, never fails, it just comes back by 1 level. MVP drops items that prevents this from happening.
QuoteCards: first of all. We gonna add USEFUL cards. Cards that impact on leveling, such as %dmg on certain skills,%cast reduced in x skill, %sp reduction on skills, more flee. Not 20% dmg and thats it, I want to create nice solutions to leveling.
QuoteSwordman: Go bash or go home. If you want to be a crusader, boy take AGES to level up. So we add more tools to fill this gap. Wanna be an agi knight? Okay, Two Hand Sword mastery, an agi+str scaling skill (Fast Swing) should get you covered. Oh, you gonna be a Lance Str Vit boy? We got you, use this Spear Mastery, this str + vit scaling skill with defense bypass (Poke). Oh, you're the meat shield? K bro, we gonna do it like this. 1h weapon mastery (lance being stronger but slowly than sword), an shield skill with vit scaling (Shield Bash), shield mastery giving more defense and stun status to Shield bash. Want more? Okay the GC Crusader, BB Knight.What I want to give? Options. Build how you like, no skill requirements. I just imagine how hard it is to add these skills, create new icons, BALANCE them. But I want this variation you know? Every class being good in one point, but not being totally useless in another. I didn't wrote the full build for the others, but some ideas:Acolyte: Full Support / Holy Dmg Dealer / Agi Skills / Int Skills / Str Skills (Has to have a BONK skill)Thief: buff after hide / buff venom / double strafe / aspd buff increase but sacrifices flee / blind skillArcher: double strafe / stun,blind int skill / party buff hit and flee skill / heal over time skillMage: 5 element skills (earth, wind, ice, fire, ghost), mastery on each bolt with 2 masteries at max (more dmg at max level) / sp recovery / energy coat / passive that increases aspd / free cast / auto bolt on attack (decreased dmg)Merchant: agi skill / str skill / self buff aspd / axe mastery / throw lesser potions (heal, sp heal, heal over time, aspd increase, dmg reduction)
Quote*"Oh nice, another renewal"* yeah I know. But I think all of these server didn't had time to prepare and plan ahead.