Everyone in this forum loves RO. Dont we? Despite the fact, that the game was released years ago - its still one of the most played MMORPS.
The much we love the game and put efford into it - the more often we encounter problems, bugs or some other problems that never were fixed or arent considered as such.
Allow me to make myself clear: I still love the game from the button of my heart.
But of course I also have some critic points.
I think the main reason why RO wasnt that succesful in the western world as it was on asia is because Ragnarok online was never central. And this is my first point.
The main problem is. KoreanRO is the original server and the first one to get its updates. Right? So, its the one that every other server should be like. Gravity sold the game into licenses. It means, that those who bought the licenses could change and shape RO into what they want. It differs too much from the main game.
Gravity should made ragnarok online central from the very beginning where kRO plays the main role and is the role model for every other servers like iRO, pRO, bRO, fRO should be also controlled by gravity because its the original game studio and not selling stupid licenses to third parties... The other servers should be also administrated by gravity itself with only the difference that the other servers should be in the langauge of the country of origin. But the game itself, its mechanics should be exactly like kRO! The asian servers were handled and treated much better than the european/international ones.
Also, it was the biggest mistake of Gravity to cut Ragnarok online into regions. Of course, RO should be region locked in order to prevent lags etc and for better timing at events like WOE.
But there should be only Ragnarok online where you would have to select the region you are from, and of course your IP has to be the same IP of the region you selected. In order to prevent scamm.
Because of the multiple versions of Ro that are out there, gives the feeling that RO isnt a single game. It also makes RO look much much smaller as it is. Imagine when you enter the login interface and you see a number of those people who currently are playing RO - on all regions. Because of the multiple, different versions of RO, we're not quite a Unity. There should no be a kRO, eRO, iRO, bRO, pRO but rather RO. I hope I made myself clear. Just one version of RO would help for example make bug fixing much much easier because there are millions of people out there who can report back bugs, glichtees, errors to the devlopers. Now there are like 20 different RO versions where 20 different companies and developers are behind. It makes bug reporting, bug fixing really a work like hell.
Imagine what RO could look like when we played the same version, the same client from the very beginning. And with the current situation, they need to fix some problems on the RO versions individually on all versions sometimes.
if I was on the position of Gravity I would just bring one RO to the market, make it region locked where you have to select your region IP in the log in interface. Hell what a gaming experience we could have enjoyed.
My second point is the original developers. The decison of the original Lead-Designer of RO Kim Hakkyu to leave was the biggest damage for the game we all love. I really wounder how RO would look like if the original developers stayed there. I never had the feeling that the RO from the Beta is different form the RO of now in terms of graphic design, game mechanichs, but it still confuses me till this day.
Gravity should at least tried to make a offer to mister Kim Hakkyu to het him back. AND I do know that it was Gravity who acted like a d***.
My third point is the netcode. Well, there were games with a worse netcode than RO. But I do believe, that the netcode of RO isnt developed yet. Am I the only one who keeps woundering why, that for example when you hit 190 ASPD and you attack a monster as sniper, the monster reacts to the attack with a little delay. I mean for example when a monster hits to a firewall, his animation is delayed and then is suddenly near you. I think people who played Multiplayer shooters like Metal gear online 2 know what im talking about.
Wouldnt be possible to improve the netcode somehow?
Sorry for my english, im not a native englishmen

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