Autoattack or BotOn system

Started by mrfizi, Jun 11, 2024, 02:17 PM

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mrfizi

Good day to everyone!

Let's discuss Ragnarok Online's new feature (non-official feature). People disliked bots in RO, however many servers, including the Ragnarok Lanverse, now use the autoattack/boton system.

Are these features good? Or did it ruin the true RO experience?
A person who loves the classic and pre-renewal closed-to-official server experience.
Classic mRO 1x/1x/1x - Classic server Episode 6. Using latest rAthena emulator without modifications.

Zulf

Autoplay = You aren't playing the game + the game was designed with this mode in mind.

Looking at you, Disgaea 6 and War of the Visions.

caupls

servers are using this feature as a way to "inflate" population and make it seem that their server has many active players that arent technically bots

this is why you usually see this feature on pinoy-made servers cuz for pinoys, server population is a big thing

and as for landverse, its the same thing, crypto games would do anything to make it seem like their game has decent DAUs

distilled1

Quote from: mrfizi on Jun 11, 2024, 02:17 PMGood day to everyone!

Let's discuss Ragnarok Online's new feature (non-official feature). People disliked bots in RO, however many servers, including the Ragnarok Lanverse, now use the autoattack/boton system.

Are these features good? Or did it ruin the true RO experience?

It ruins the RO experience in my opinion, and in the opinion of many others as you mentioned who dislike bots in RO.
These characters who are auto-attacking are left to play the game, soullessly, without a real person behind it. So it's no different from a bot. You can't interact with that character, and the world feels dead without character interaction.

If I ever see servers advertising these type of "auto" gameplay features, I immediately turn 360 degrees and walk away.
Single-client servers encourage player interaction, discourage soulless min-maxing, and properly allow support characters to find partners and parties.
Dual-client and multi-client servers are a sin against Odin.

Felione

Quote from: distilled1 on Jun 11, 2024, 08:20 PMIt ruins the RO experience in my opinion, and in the opinion of many others as you mentioned who dislike bots in RO.
These characters who are auto-attacking are left to play the game, soullessly, without a real person behind it. So it's no different from a bot. You can't interact with that character, and the world feels dead without character interaction.

If I ever see servers advertising these type of "auto" gameplay features, I immediately turn 360 degrees and walk away.

It's very ironic that you speak of the ro experience, and mention soulless bots, when the initial server, along with a parody game of ragnarok, exhibited bots as a norm. It was part of the experience, and it was an interesting one at that. Your personal view of ro, is not some staple. I can also see you dislike multiclienting, which is also part of the ro experience. Maybe you should go back in time and actually experience what this game was, and stop trying to mold some person experience that you had not too long ago.

mrfizi

That's what everyone thinks. While some find it disagreeable, others find it attractive.
A person who loves the classic and pre-renewal closed-to-official server experience.
Classic mRO 1x/1x/1x - Classic server Episode 6. Using latest rAthena emulator without modifications.

distilled1

Quote from: Felione on Jun 12, 2024, 03:33 PMIt's very ironic that you speak of the ro experience, and mention soulless bots, when the initial server, along with a parody game of ragnarok, exhibited bots as a norm. It was part of the experience, and it was an interesting one at that. Your personal view of ro, is not some staple. I can also see you dislike multiclienting, which is also part of the ro experience. Maybe you should go back in time and actually experience what this game was, and stop trying to mold some person experience that you had not too long ago.

Were you drunk or high when you wrote that? lol

"It's very ironic?"
No it's not.
"The initial server? Some parody?"
Bro, no one cares about some spinoffs or Ragnarok Alpha before anyone gave a crap, or whatever you're getting at. That was not the "true RO experience" or the golden age of RO.

The golden age of RO was roughly between 2003-2006 when it was at its peak worldwide popularity, when there were countless servers for many countries, and back then people had to pay a subscription to play, so unlike after it became free to make a million bot accounts, there were little to no bots in the golden age of RO.
People didn't typically ask their parents for more than one RO account unless they were really well off. So yeah multi-clienting was not common at all.
Why you pretending like I wasn't there?

Also, what is this. You clearly read where I said "in my opinion" and you then go on to imply I'm claiming what I say is supposed to be a staple opinion.
What are you smoking? /heh
Single-client servers encourage player interaction, discourage soulless min-maxing, and properly allow support characters to find partners and parties.
Dual-client and multi-client servers are a sin against Odin.

iixe

Quote from: distilled1 on Jun 12, 2024, 06:43 PMThe golden age of RO was roughly between 2003-2006 when it was at its peak worldwide popularity, when there were countless servers for many countries, and back then people had to pay a subscription to play, so unlike after it became free to make a million bot accounts, there were little to no bots in the golden age of RO.
People didn't typically ask their parents for more than one RO account unless they were really well off. So yeah multi-clienting was not common at all.
Why you pretending like I wasn't there?

Why do you try to make the one client play basicly a law when not even officials had this?
Always wondered what people like YOU are smoking when coming up with such ideas. Majority of servers lose their population within the first 2-3 months and one client policies never helped at all with this problem. Golden times are over. Be happy that at least a few lost souls still host servers in first place.

Anyway, Im not familiar with the BotON feature at all. What does this function do exactly?

distilled1

#8
Quote from: iixe on Jun 12, 2024, 11:35 PMWhy do you try to make the one client play basicly a law when not even officials had this?
Always wondered what people like YOU are smoking when coming up with such ideas. Majority of servers lose their population within the first 2-3 months and one client policies never helped at all with this problem.

Anyway, Im not familiar with the BotON feature at all. What does this function do exactly?

Sorry if your attempt to make a successful server has failed, but most people who make private servers fail because they don't know what players actually want. They believe making copy-paste servers with a few random gimmicks are going to work.

In what way am I trying to make multi-clienting against the law? Because I wrote "DOWN WITH MULTICLIENTING" in my signature? That's just how I express my opinion on how terrible I think multi-clienting is for a sense of community, and nothing more. I encourage single-clients yes, for good reason.
Official servers in the golden age of RO didn't need rules against multi-clienting because, like I said, official servers were subscription based back then and most people didn't bother buying more than one account at the same time.
Most RO players back then were kids or teens who didn't have the money to waste on multiple accounts, or multiple devices, and virtual machines weren't well-known. The character interaction was much better because of it.
I think we all witnessed how crap SnoriginsRO was, allowing and encouraging multi-clienting to the point where no one interacted except via the global chat channels and forums. You'd just see trains of same-player-controlled characters on auto follow roaming around. It was completely soulless and immersion breaking levels of stupid to the point where I personally never want to experience again.

If you enjoy that style of RO, so far removed from the social experience it was meant to be, that's fine, but many people consider it stupid. Get over it.

Quote from: iixe on Jun 12, 2024, 11:35 PMGolden times are over. Be happy that at least a few lost souls still host servers in first place.

...yeah I literally just implied that it was a thing of the past. Can you not read that?
I AM happy that some of us are still enjoying RO. I'm currently trying out some nice single-client servers with a great sense of community. Feels great when you're in some cave or dungeon and people around you are actually talking and interacting, asking to party, asking your level, giving advice to each other, etc.
Single-client servers encourage player interaction, discourage soulless min-maxing, and properly allow support characters to find partners and parties.
Dual-client and multi-client servers are a sin against Odin.

Bullet

Quote from: mrfizi on Jun 11, 2024, 02:17 PMGood day to everyone!

Let's discuss Ragnarok Online's new feature (non-official feature). People disliked bots in RO, however many servers, including the Ragnarok Lanverse, now use the autoattack/boton system.

Are these features good? Or did it ruin the true RO experience?
I'm for advocacy of bot powered private server.

Why go for bot enable RO:
1. configured correctly, it can give a low rate growth experience. Flexibility to opt in to play manually when free, and watch over the bot do the mundane routine tasks repeatedly.
2. experience the growth (slow pace of leveling, item collections) for busy people with time value and work life balance.
3. RO is old game, we already know how to play (mostly) but a new game (low rate) server does not necessarily recognize your past experiences and scale your rewards (per se). Your value of experiences will be pitted against other players in a game of "time spent". Bot balances out this, you are less likely to lose to players due to lack of time of play but due to your limit/ lack of RO experience/ knowledge/ and strategic decision.
Bot will take over the time factor hence you are not competing with time spent.
4. Inevitable facts of RO life- Game server "End of Life". In bot allowed server, any closure least affects your lost of quality time.

When not to go for bot enabled RO:
1. Dislike unresponsive automated player on the visual. (although not obligation for legit player to respond).
2. You want to compete (play) RO with time spent vs quality of knowledge/ experience. There are still traditional players willing to spent hours daily for grind and holding that as achievement value in current times.
3. Concern for computing resource. A poor configured game server (bot enabled) may tilt more toward rewarding players with multiple and good PC resource to run 24 hours. For example - Talonheim RO, currently requires xkore feature whereby game client (2 max) required to be open and active when running bots (2 acc max). The resource requirement is to avoid people using (free) cloud service to run multiple accounts. But its slightly resource demanding for old PC or laptop.
4. Lack of population. this niche will never reach the scale of mid population at this rate.

Common misunderstanding of bot enabled server:
1. Why bother making it low rate and both allowed? Why not just make high rate for ease of play and lack of time?
A high rate server will easily reach end game and many imbalance with drop rates. it removes the experience of slow pace growth experience of low rate.

2. Why bother playing if no time?
players personal choices of indulging classic games, and bot enabled RO gives this balance experience with respect to your work life balance.

3. Bot enabled RO is far from original experience and it "ruins RO experience"
So is all the custom (mid/ high rates, quests, warp npc, healer, gold room, etc.) and different mods.
We have substantial players with lack of logic and rational that can never heal their permanent trauma and scar of game server abused and destroyed by bots. Current bot enabled servers are more geared in configuration to carefully manage a balanced game experience far from past exploits.

Bullet
A player with interest for classic RO
Currently at Talonheim
RMS review: Talonheim

Bullet

Quote from: distilled1 on Jun 11, 2024, 08:20 PMIf I ever see servers advertising these type of "auto" gameplay features, I immediately turn 360 degrees and walk away.
I would like to humbly suggest maybe should consider to turn just 180 degrees instead.
and perhaps add a sprint instead of a walk after that.

xStormrage

Quote from: Bullet on Jun 14, 2024, 12:53 AMI would like to humbly suggest maybe should consider to turn just 180 degrees instead.
and perhaps add a sprint instead of a walk after that.


Same thoughts. I was like, isn't turning 360 degrees would have him facing the same way as he was before?  /heh  /heh  /heh

Zulf

Quote from: xStormrage on Jun 29, 2024, 06:31 PMSame thoughts. I was like, isn't turning 360 degrees would have him facing the same way as he was before?  /heh  /heh  /heh

What do you mean you don't 360° and moonwalk your way away?


Metan

Quote from: Bullet on Jun 14, 2024, 12:53 AMI would like to humbly suggest maybe should consider to turn just 180 degrees instead.
Quote from: xStormrage on Jun 29, 2024, 06:31 PMSame thoughts. I was like, isn't turning 360 degrees would have him facing the same way as he was before?  /heh  /heh  /heh
Come on, "turn 360° and walk away" is like the oldest meme in the book. First time browsing the internet? lol

Bien11

As a Casual Player with not enough time to play but still want to cure that RO itch. That BotOn System really was helpful. The server I've been playing rn has it, even autoloot.