Started by Triper, Oct 03, 2011, 10:55 PM
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Quote from: Triper on Apr 01, 2012, 12:02 PMAccording to my logs, this new version should have this things fixed[yeah, I was just making them and taking note of what I was doing when I had free time until I got a stable new version to up]:Cursed values fixedFixed a typo on the attack skill menu of Venom SplasherKihop increases and values corrected at 100%Gospel +25% def fixed to show on DEFGospel +100% SP seems fixedAdded Kihop atk bonus to ATK menuSP Mods seems fixed[not sure at this at 100% but on the tests I made with tons of variations, it seems ok]Bragi works now as it works in pservers, aegis formula is ignored for now[well, at least the -% cast part is, forgot to check the aftercast delay mechanics and fix if needed /facepalm]
Quote from: Ragno on Apr 13, 2012, 01:46 AMAccording with eAthena (and ratemyserver), cursed status resistance applies in this way:If luk > base lvl, the resistance will always be 100%If luk = or < base lvl, the resistance will be Luk+3In calculator is always luk+3.Btw. Thanks a lot for braggy fix, hope some day eA fix that bug. Also applies to cast delay calculation.Is there any new about dummie monster damage calculator? more interested in woe mechanics damage calculation. Thanks for all the work
Quotecase SC_CURSE: //Special property: immunity when luk is greater than level or zero if (status->luk > status_get_lv(bl) || status->luk == 0)[the first part in blue I missed; the one in gree is missing an < symbol so it applies to 0 or less] return 0; else sc_def = 3 +status->luk;[the 3+luk case] tick_def = status->vit;[the 100 vit case] break;
Quote from: Triper on Apr 13, 2012, 02:23 PMI know zero about that working with blv[it's even a new thing to me since I just tested the info I had around from a friend and got someone to confirm the values after I run some tests since I'm lazy sometimes and don't check code all the time >_>], the info I got was this and works 100% on my test server and the times I tested with a friend on rms test server:If VIT = 100, Cursed Time = 0 = no curse.If LUK = 100, 0 chance to curse.If LUK = 0, no curse.Checking the code, I guess you're right and I totally missed that blv thing ._.The after cast I will confirm it to know what I need to change in the formula but if it works as bragi, it shouldn't be hard to edit based on what I already made.
Quote from: Triper on Apr 14, 2012, 01:44 AMYeah but 100 VIT, technically, is 100% resistance to curse since you can't get something that has 0 time duration on you and that's why the vit only affects the resistance to curse when it's 100 and above and in that particular case it shows a direct 100% resistance there. Other values of VIT make no difference to it and are ignored at 100%.And the code I posted is the one at eathena source code so it should be the same as in that link with the exception that I've the "when VIT > 99, Curse resistance = 100%".
Quotecase SC_BLIND: sc_def = 3 +(status->vit + status->int_)/2; break;
Quote from: 8yearsro on Apr 18, 2012, 10:48 PMGood job Triper I think the calc is nice, you just need an easier to remember url so ppl can access it easily..like calc.rms.com or such