Unique Punishments

Started by MrrgleCaek, Apr 18, 2008, 09:53 PM

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~~T~~

Rename them to I'm a dirty cheater, I believe thats what Xbox did to some users.
Other than that, if I really trust a player, I make some kind of mission or job, something related with what was his infriction.

SolidusSnake

Unique punishments....use them for prevents other to break the rules can be funny of course, but just for really BIG crimes maybe. I never use them, my only unique punishment as a Game Master was jail someone and silence him so he can't talk with other players or members of his guild. Someone in the Game Master team one day find the NICE idea to punish people by jail them with MvP so they will be killed again and again..and so? server closed.

These things can be funny, but they have consequences in the end if not keep under control.

Guest

in some ways im a fan of the public display of the cheaters, and in some ways im not.... its a hard choice to make imo

Poki

I usually put them on a hall of shame that isn't visited very often. After given warnings, I tend to make them @killable, thus, players will begin to bully them for limited time until they prove themselves with an apology for what they have done. Of course, this isn't in a pvp server.

Only time when my hall of shame was used would be the times where players want to hunt down those who are @killable.

Wouldn't recommend doing it my way though. I'm just a noob right around the corner.

Scars

I have the best punishment.
@addwarp to where it warps back to where the portal are,@recall the player in.

Then they repeatedly keep warping back to the spot, screen flashing.

Damage the player's computer and eyes, the character stuck until warp is removed.

Fun.

asdfqwerty123

#35
My methods never actually "kill" the player, too easy, it only takes them down to 1hp.
ScytheRO's jail has all of the weather effects turned on, fog, sakura, leaves, clouds, clouds2, ect ect.
It also has an extremely annoying children's song called "Birds of a Feather" sung by happy cheery annoying people.
Outside the bars are rows of static NPC's that use the Muka sprite, which also comes with all the noise a Muka makes, quite unpleasant when you get about 40 on one screen. 
And then there are the jail guards, you lose all but 1 hp, the jail guards repeat all of the server rules, and then if you're not carefully and you just keep hitting enter enter enter he'll just repeat all the rules all over again. 
I edited the spawn points in jail, you only go to the first cell, and I've turned off atcommands there, you have to walk into a warp outside of the jail cell that only normal players could reach to the left, just to frustrate them even more that they're so close to an exit and yet it's not even possible to reach.
Less than 60 seconds in jail you'll want to jam a pencil in your ear.

If you have anything that tops that, let me know.

Pandora

*turns speakers off* :P

But kudos for the originality ^_^
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Mewi

Quote from: Poki on Aug 12, 2008, 06:38 PM
I usually put them on a hall of shame that isn't visited very often. After given warnings, I tend to make them @killable, thus, players will begin to bully them for limited time until they prove themselves with an apology for what they have done. Of course, this isn't in a pvp server.

Only time when my hall of shame was used would be the times where players want to hunt down those who are @killable.

Wouldn't recommend doing it my way though. I'm just a noob right around the corner.

It is not the player's responsibility to punish players.  Using @Killable command for the purpose of teaching someone a lesson is abusive and need I say corrupt.  Even IF the player in question was a frequent rule violator.  This is what I'd define as a boast of power.

Quote from: Scars on Sep 16, 2008, 06:31 AM
I have the best punishment.
@addwarp to where it warps back to where the portal are,@recall the player in.

Then they repeatedly keep warping back to the spot, screen flashing.

Damage the player's computer and eyes, the character stuck until warp is removed.

Fun.


This measure is very abusive,  this method is also a boast of power, it doesn't necessarily teach anyone a lesson but more so amuses the GM.  A GM is not a GM for fun,  or at least they should not be a GM for that reason.  GMing is a serious job and should be treated as such.

Sure people say "It's just a game"  but that doesn't mean that rules and ethics should not be followed.

Quote from: Zairik on Sep 16, 2008, 11:26 AM
My methods never actually "kill" the player, too easy, it only takes them down to 1hp.
ScytheRO's jail has all of the weather effects turned on, fog, sakura, leaves, clouds, clouds2, ect ect.
It also has an extremely annoying children's song called "Birds of a Feather" sung by happy cheery annoying people. ( etc... )

Lagging/crashing/killing a player is abusive,  no rule offender should be subject to anything but the most basic of punishments.  Warning, Muting, Jailing, Banning.   The only good idea I can see is a script that will be a test to see if the player knows what is against the rules and what they should and should not do.

Quote from: corpsechan on Aug 03, 2008, 05:06 AM
I remember the first server I played on[it was a horrible server x.x] had an 'auto-bot hunter' system. When you were out leveling, if you killed the same monster more then 10 times in a row or were leveling too quickly, a chatbox would pop up. You had to type in some numbers or letters that showed in the dialog box within 10 seconds, or it would /kill you and make a broadcast "___ was caught botting! Shame on them!" There was also an NPC in town that told you who's been caught. It was an okay idea, but not really x.x

Automated Bot Hunting Scripts fail in the end,  you'd have to cover every possible language for every player playing your server, which means innocent players will get caught most definitely and don't get me started on AFKers with auto-cards and homunculus.   It is better to fix it so bots are incompatible with your server, or hunt them by hand.  The Script method is lazy, inaccurate and etc ^~


Becoming a GM means you sacrifice a part of your soul forever, be prepared.

Mamimi

Quote from: Mewi on Sep 16, 2008, 05:05 PM
Quote from: corpsechan on Aug 03, 2008, 05:06 AM
I remember the first server I played on[it was a horrible server x.x] had an 'auto-bot hunter' system. When you were out leveling, if you killed the same monster more then 10 times in a row or were leveling too quickly, a chatbox would pop up. You had to type in some numbers or letters that showed in the dialog box within 10 seconds, or it would /kill you and make a broadcast "___ was caught botting! Shame on them!" There was also an NPC in town that told you who's been caught. It was an okay idea, but not really x.x

Automated Bot Hunting Scripts fail in the end,  you'd have to cover every possible language for every player playing your server, which means innocent players will get caught most definitely and don't get me started on AFKers with auto-cards and homunculus.   It is better to fix it so bots are incompatible with your server, or hunt them by hand.  The Script method is lazy, inaccurate and etc ^~

The bot hunting system was one of the many reasons the server was horrible. :P
This was before the homun were introduced.

Wyvern Court

Well...personally i'd love to see someone get their gender changed for sexual harrassment.

Or use the old CeresRO idea (I love this), if your getting annoying or spamming, you get sent a jail, but Bubba Bubba rapes you while your in it and it announces it to the whole server "(Name of player) has just been raped by a big Bubba Bubba in jail"
I always loved that XD

For extensive cursing, you could always use #item to give them a cookie and tell them to stfu :)


With me though, i'd only do that with friends. I like to make it seem more professional and serious then a joke.

Loki

Quote from: Mewi on Sep 16, 2008, 05:05 PM
Quote from: Poki on Aug 12, 2008, 06:38 PM
I usually put them on a hall of shame that isn't visited very often. After given warnings, I tend to make them @killable, thus, players will begin to bully them for limited time until they prove themselves with an apology for what they have done. Of course, this isn't in a pvp server.

Only time when my hall of shame was used would be the times where players want to hunt down those who are @killable.

Wouldn't recommend doing it my way though. I'm just a noob right around the corner.

It is not the player's responsibility to punish players.  Using @Killable command for the purpose of teaching someone a lesson is abusive and need I say corrupt.  Even IF the player in question was a frequent rule violator.  This is what I'd define as a boast of power.

Quote from: Scars on Sep 16, 2008, 06:31 AM
I have the best punishment.
@addwarp to where it warps back to where the portal are,@recall the player in.

Then they repeatedly keep warping back to the spot, screen flashing.

Damage the player's computer and eyes, the character stuck until warp is removed.

Fun.


This measure is very abusive,  this method is also a boast of power, it doesn't necessarily teach anyone a lesson but more so amuses the GM.  A GM is not a GM for fun,  or at least they should not be a GM for that reason.  GMing is a serious job and should be treated as such.

Sure people say "It's just a game"  but that doesn't mean that rules and ethics should not be followed.

Quote from: Zairik on Sep 16, 2008, 11:26 AM
My methods never actually "kill" the player, too easy, it only takes them down to 1hp.
ScytheRO's jail has all of the weather effects turned on, fog, sakura, leaves, clouds, clouds2, ect ect.
It also has an extremely annoying children's song called "Birds of a Feather" sung by happy cheery annoying people. ( etc... )

Lagging/crashing/killing a player is abusive,  no rule offender should be subject to anything but the most basic of punishments.  Warning, Muting, Jailing, Banning.   The only good idea I can see is a script that will be a test to see if the player knows what is against the rules and what they should and should not do.

Quote from: corpsechan on Aug 03, 2008, 05:06 AM
I remember the first server I played on[it was a horrible server x.x] had an 'auto-bot hunter' system. When you were out leveling, if you killed the same monster more then 10 times in a row or were leveling too quickly, a chatbox would pop up. You had to type in some numbers or letters that showed in the dialog box within 10 seconds, or it would /kill you and make a broadcast "___ was caught botting! Shame on them!" There was also an NPC in town that told you who's been caught. It was an okay idea, but not really x.x

Automated Bot Hunting Scripts fail in the end,  you'd have to cover every possible language for every player playing your server, which means innocent players will get caught most definitely and don't get me started on AFKers with auto-cards and homunculus.   It is better to fix it so bots are incompatible with your server, or hunt them by hand.  The Script method is lazy, inaccurate and etc ^~

It is called unique punishments. Those that you mention are not very unique at all. We have to be creative here. If I were a GM, I would make it so the player can't use any items, at all. They can wear equips and use items but it won't have any effect on them. Then they will know how it feels to lose something.
QuoteWhatever floats your boat.

Mewi

Quote from: Loki on Sep 17, 2008, 08:05 AM
It is called unique punishments. Those that you mention are not very unique at all. We have to be creative here. If I were a GM, I would make it so the player can't use any items, at all. They can wear equips and use items but it won't have any effect on them. Then they will know how it feels to lose something.

So because I do not agree with them, means I cannot post my feelings about them? o.O  I am an anti-corruption advocate,  if I think something is corrupt then I will speak out against it ;p


Becoming a GM means you sacrifice a part of your soul forever, be prepared.

asdfqwerty123

Jail is jail, you don't want to be there long and we don't leave people there long.

I don't see a problem with making people lag in jail with effects, it's not suppose to be a pleasant experience.  Some people are smart enough to turn off their effects and relog.

People will turn off their volume of course, in fact I would assume they would unless they're just stupid, but they always hear the first loud screeches of the Muka or the annoying song for a few seconds first depending on which they left on in their settings.

Most people are not prepared with effects and all sound off when they first get sent to jail, but no matter what your settings are, it's not pleasant. 

It is punishment after all.

We never actually kill them, we don't take anything away from them or make them involuntarily drop all their items.  We certainly don't change their gender or appearance.

We're not trying to harass people, we're trying to make jail unpleasant.

Many many times people would just sit there and do /yawn for 5 minutes straight in the default jail system, "oh this is nothing".

Now, they hate it, the lag and the annoying noises when you first get there, and then having to read all the rules before you can learn how much jail time you actually have left. 

The point is to make your point the first time so you don't have to repeat the process.

Mewi

You are not teaching them anything, just that you are using abusive means to punish abusers... I see no purpose to lagging someone or bombarding them with loud noises.   By attempting to lag someone ( and I assume their computer ) you are going beyond the game, in which their violation did not occur, by attempting to lag and possibly crash their computer.

Anyway,  I do not see any reason why this would prevent users from breaking the rules again o.O


Becoming a GM means you sacrifice a part of your soul forever, be prepared.

Poki

Hrm, well, I don't have much respect as a GM for those who would even considering breaking or violating rules.  You may despite and label me as a GM who abuses his powers, but in the end, it's still considered as a punishment.

As a side note, you're not abusing your powers if you were to punish someone who has violated a stated rule.  They simply wish to be punished, not that we want to punish them on purpose. Sure, we may not teach them a lesson, but honestly, we're not there to teach them, they are to know the rules from the beginning they start playing the server.

I suppose I'm just very strict :(