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Author Topic: Improve My Sinx Emp Breaker Build  (Read 19144 times)

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Offline Villarta100

Improve My Sinx Emp Breaker Build
« on: May 04, 2010, 05:08 am »










255/120
Job / Level

Please Help Me To Improve That

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Offline Orange

Re: Improve My Sinx Emp Breaker Build
« Reply #1 on: May 04, 2010, 05:27 am »
More AK's less TG's would be better

Sandstorm has... 7 more attack than main gauche and without the boots being +9 you're not actually getting the 2 str, you'd be MUCH better off going with variants for survivability, with that much vit I assume 20% would be better than the hp from diabolus.
:3

Offline Sarin

Re: Improve My Sinx Emp Breaker Build
« Reply #2 on: May 04, 2010, 05:33 am »
Wrong, without +9 you're not getting hp/sp bonus.

Offline Villarta100

Re: Improve My Sinx Emp Breaker Build
« Reply #3 on: May 04, 2010, 05:36 am »

In Our Server Our Emperium Is Not Boss Type Monster
HP Of Emperium : 10million
Posted on: May 03, 2010, 09:35 pm
Not Really
I Get Bonuses From The Card Antique Firelock Card
Bonuses :
Hp/Sp 20%
Str +2

Without +9 Boots

Offline Sarin

Re: Improve My Sinx Emp Breaker Build
« Reply #4 on: May 04, 2010, 07:11 am »
Hmm, modified items...and that means you're on your own, since nobody is probably gonna want to go through whole list of that just to help you.

Offline Triper

Re: Improve My Sinx Emp Breaker Build
« Reply #5 on: May 08, 2010, 12:21 am »
If the emp is not boss, what are you doing with that ak in that weapon?

Offline ore0s

Re: Improve My Sinx Emp Breaker Build
« Reply #6 on: May 11, 2010, 03:38 pm »
Don't bother using any fancy weapons, the little extra attack doesn't really matter when your attack is already in the 1700's.  Try using;

+0 Main Gauche [Baphomet, 1 desert wolf, 2 orc skeleton card]
+0 Main Gauche [Thanatos, 1 desert wolf, 2 orc skeleton card]

You will practically OBLITERATE everything near you once you start attacking the emperium.  You will splash as much damage on players as the amount of damage you're doing on the Emperium, I think.

Offline Sarin

Re: Improve My Sinx Emp Breaker Build
« Reply #7 on: May 12, 2010, 08:39 am »
Nah, because the weapons will be carded for emp, players will not take much damage. Screw bapho, use another damage card instead

Offline ore0s

Re: Improve My Sinx Emp Breaker Build
« Reply #8 on: May 12, 2010, 09:11 am »
I could be 100% wrong on this, but you splash as much damage as you do on the emperium excluding the element/demi resist.

So for example:

You attack a player, you do 100k.

You attack the emperium, you do 200k, the same player would take around 150k damage after all the reductions.

Offline kamikozave

Re: Improve My Sinx Emp Breaker Build
« Reply #9 on: May 26, 2010, 01:57 am »


If your Emperium Property is Holy, Size is Small and Race is Angel....try this combo card:

Thana Card, Abbysmal Knight Card, Turtle General Card, Orc Skel Card [Main Gauche or Sandstorm] (Right Hand of corz)
Orc Skel Card, Dessert Wolf, Turtle General, Abbysmal Knight Card, [Main Gauche or Sandstorm] (Left Hand)

and Use Giant Whisper Card to your garment and aside from aloe Use Box of Resentment..




Offline Relics

Re: Improve My Sinx Emp Breaker Build
« Reply #10 on: May 26, 2010, 05:01 am »


If your Emperium Property is Holy, Size is Small and Race is Angel....try this combo card:

Thana Card, Abbysmal Knight Card, Turtle General Card, Orc Skel Card [Main Gauche or Sandstorm] (Right Hand of corz)
Orc Skel Card, Dessert Wolf, Turtle General, Abbysmal Knight Card, [Main Gauche or Sandstorm] (Left Hand)

and Use Giant Whisper Card to your garment and aside from aloe Use Box of Resentment..

Thanatos is generally a bad choice for emp breaking, assuming the EMP's def on OP's server has the same VIT/DEF as 99/70's.

Also the mod you provided, excluding thanatos =

Abbysmal 2x = 1.5
Turtle gen 2x = 1.4
Orc skel 2x = 1.4
Desertwolf 1x = 1.15

= 1.5 * 1.4 * 1.4 * 1.15 = 3.381

While a combination like this:
Abysmal 3x, 1.75
Turtle gen 2x, 1.4
Orc skel 2x, 1.4
= 1.75 * 1.4 * 1.4 = already a mod of 3.43

Surely there are better combinations to be thought of, but it helps to calculate your mods beforehand..


Offline kamikozave

Re: Improve My Sinx Emp Breaker Build
« Reply #11 on: May 26, 2010, 07:14 am »
@^

afaik..its better if you will not repeat same card on your weapon.. /no1

and yes.. its true...you have to consider everything about Emperium before you equip thanatos, Orc Skel, Etc.. /no1

before the Emperium in my server was a plant type!!! /omg

« Last Edit: May 26, 2010, 09:16 am by kamikozave »

Offline Triper

Re: Improve My Sinx Emp Breaker Build
« Reply #12 on: May 26, 2010, 09:02 am »
Card reduwhat?

Example for dummies:

2 equal 20% cards = 1+0.2 + 0.2 = 1.4 mod = 100%[your normal dmg] + 20%[1 20% card] + 20%[the second 20% card] = 140% total dmg
2 different 20% cards = 1.2 x 1.2 = 1.44 mod = (100%+20%)[your dmg with the 1º 20% card] x (100%+20)[your dmg with the 2º 20% card] = 144% total dmg
Different cards multiply, same add.

It's called math. Is by people like you that exists that stupid rumor of 2 or more equal cards = sucks because their dmg is cutted. Heck, some people even think that 2 of the same = -5% of the second >_>
Learn to use the power of Math for God's Sake. Is not that hard U_U

and the OP already said that the emp is not boss type, why the heck use aks for it?

To the one who suggested Bapho. What would you prefer:

>> To give crap dmg to people around and decent dmg to emp
>> To give awesome dmg to emp and break emp in less time then other people can do something

I would prefer the second unless the people of that server were so damn stupid that the dmg that bapho was giving was enough to kill them since they don't know one thing: Pot dmg to be alive lol

Offline kamikozave

Re: Improve My Sinx Emp Breaker Build
« Reply #13 on: May 26, 2010, 09:09 am »


damn donkey! of course i know math.. /swt

you better make some research you're to naive!.. /swt

and also read before you plead!