[Non-Renewal] SinX against flee characters

Started by munchies1, May 15, 2013, 01:38 AM

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SukiChii


Sarin

Yeah, that is one of more amusing tactics when you can use it, especially since with decent agi it can be good DPS as well, along with its AoE. I remember, a few years ago, I caught enemy guild leader recalling after most of his guild was wiped out. Instead of going in for SB that probably wouldn't kill him (my link already expired and he was high VIT), I hid in range of grimtooth with pvp katar and stun arrows, and in the moment he finished casting...well, his guild got almost wiped out again as they had no chance to react.

Kensei

Drill Katars are often forgotten I see.

And I don't think autoattacking SinX still fits the meta, unless it's PvM (or official / low rate, that is).

Meta

Throw rocks at them

Quote from: Kensei on May 16, 2013, 09:15 AM
Drill Katars are often forgotten I see.

And I don't think autoattacking SinX still fits the meta, unless it's PvM (or official / low rate, that is).

Autocast on melee only works when you hit. Assuming you're talking about the full strip it casts.

Kensei

Quote from: Meta on May 16, 2013, 09:40 AM
Autocast on melee only works when you hit. Assuming you're talking about the full strip it casts.

I'm talking about the 30 HIT bonus from Drill Katar. It will help you on hitting high FLEE characters, but I don't think you can't oneshot anyone (implying they have right PvP gears).

munchies1

Thanks for the help everyone. I already knew inflicting statuses with grim and meteor is the best way, I was wondering most on how to achieve a certain % in WoE and PvP. I'm wondering if this is correct?

Say you have 150 hit against 200 flee

80 + attackerHIT - defenderFLEE
80 + 150 - 200 = 30%

Sonic Acceleration adds +50% to the total (which is 30%) so you end up with 45% chance. In WoE there is a -20% flee penalty. So the enemies flee is 160 and you have a 70% chance to hit. And 100% with sonic acceleration. So 150 HIT is good for WoE but not good outside it. You will need to increase your HIT to have a reliable kill in pvp room for example.

200 is a good average flee most characters have with 99 agi. Although thief classes and people who gear AGI bonuses (nine-tails, agi vesper cores..etc) can reach up to near 300. So you need to be careful.

Also from what I understand in WoE you can have 100% dodge, but outside it there will always be a 5% chance to get hit even if you have a million flee and your enemy has 1 hit.

munchies1

Yeah now I'm dropping those lame 99 agi people in pvp room :D. If you use throw stone you can figure out if their flee is above 210 by counting the misses.

180 HIT =

WoE
100% hit in WoE against 230 flee or lower
PvP
90% hit in PvP against 200 flee
75% hit vs 210 flee
60% hit vs 230 flee
30% hit vs 240 flee

Triper

Sonic Acceleration gives you +50% of your hit[on pservers], if I'm reading the source code right, so 100 = 150 hit with it.


case AS_SONICBLOW:
   if(sd && pc_checkskill(sd,AS_SONICACCEL)>0)
     hitrate += hitrate * 50 / 100;
   break;

Fruit Pie~

#23
IIRC, "hitrate" in the code is your total hit chance, ie floor(hit - flee, number of entities hitting you x5), not your base HIT.

So a 30% hit chance would be boosted to 45%, not 80%, unfortunately (or fortunately!). Works a lot like Bash! o/

EDIT : I once ran a VIT/DEX Rogue who had ~260 flee. I'd set your "average flee" to that or so, just because people who build 99 AGI and then go into PVP are unlikely to be smart enough to give up on flee and then stack resists and max HP.

Triper

#24
I also though that but then saw this at Wall of Fog:
Quoteif(wd.flag&BF_LONG && !skill_num && //Fogwall's hit penalty is only for normal ranged attacks.
tsc && tsc->data[SC_FOGWALL])
hitrate -= 50;
http://ratemyserver.net/index.php?sk_name=wall+of+fog&page=skill_db&sk_search=Search
http://irowiki.org/wiki/Wall_of_Fog
[and that's why I told - if I'm reading the source code right]

I know that they've there[now, after seeing more of the code]: hitrate+= sstatus->hit - flee; and what you said makes sense but ... A sniper with 75% of hit drops to 25%? One with 50% drops to 0%? o.O I though it was just -50 hit based on that 2 links.
I guess that it's either the wall of fog code wrong or both descriptions are wrong or I'm missing something[I would bet on this last one]?