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Author Topic: Calculating Shield Chain Damage.  (Read 3670 times)

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Offline Holy Knight

Calculating Shield Chain Damage.
« on: Jun 17, 2009, 03:42 pm »
  Shield Chain/Matyr's Reckoning is a confusing skill. There are alot of things that influence it, some of wich are not mentioned in the skill's description.

  First off, how much does refinment and wieght of a shield affect it's damage output? Would there be a big difference between a +5 Cross Shield SC attack and a +10 Cross Shield SC attack? (Cross Shield being the best shield for Shield Chain.) I have no idea how weight and refinment effects its damage.

  Another thing i've noticed is that sometimes Shield Chain will do pathetic damage on other players, like 5 damage a hit. What reason is there for this?

Thanks.

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Calculating Shield Chain Damage.
« on: Jun 17, 2009, 03:42 pm »

Offline bleu

Re: Calculating Shield Chain Damage.
« Reply #1 on: Jun 17, 2009, 03:54 pm »
case CR_SHIELDBOOMERANG:
         case PA_SHIELDCHAIN:
            wd.damage = sstatus->batk;
            if (sd) {
               short index = sd->equip_index[EQI_HAND_L];

               if (index >= 0 &&
                  sd->inventory_data[index] &&
                  sd->inventory_data[index]->type == IT_ARMOR)
                  ATK_ADD(sd->inventory_data[index]->weight/10);
               break;
   

if( skill_num == CR_SHIELDBOOMERANG || skill_num == PA_SHIELDCHAIN )
      { //Refine bonus applies after cards and elements.
         short index= sd->equip_index[EQI_HAND_L];
         if( index >= 0 && sd->inventory_data[index] && sd->inventory_data[index]->type == IT_ARMOR )
            ATK_ADD(10*sd->status.inventory[index].refine);


Offline Relics

Re: Calculating Shield Chain Damage.
« Reply #2 on: Jun 17, 2009, 04:03 pm »
The refinement damage will never miss but it's a measly amount which explains why it does like ~5 sometimes, it's because you actually missed the person you're trying to SC.

edit:
so no, the damage between a +5 and a +10 shield is not worth it because it's only ~4~6 damage depending on your opponents reducts.. (cranial immune fb = 4)

« Last Edit: Jun 17, 2009, 04:08 pm by Relics »


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Offline SilverStream~

Re: Calculating Shield Chain Damage.
« Reply #3 on: Jun 18, 2009, 06:14 am »
What about weight then?

I see on some servers they have custom items for each class(much like the sqi items), but on the shields I see they have x amount of % damage on all enemies, like the Cross Shield, but the weight varies everywhere.

On some items it's 150, on others 300.


The Cross shield is 200 weight, how much does that differ from 300, or even 400?  Will you do duble the damage if it is 400?  The Strong Shield is 250, so how much does weight really count?

On some super high rate servers I have seen cards that add weight, but in ridiculous amounts, like "+1000 weight", and only available through donations.

If I have a Cross Shield as opposed to a Guard, what would the difference in "weight damage" be?
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Offline Relics

Re: Calculating Shield Chain Damage.
« Reply #4 on: Jun 18, 2009, 11:19 am »
If I have a Cross Shield as opposed to a Guard, what would the difference in "weight damage" be?

Weight directly adds to your ATK for Shield chain

if, for example you have a paladin with 257 ATK, shield chain will do 250% more damage based on your atk, which is 257*2.5 = 642.5 per hit

If, for example I have a shield with 250 weight, my damage would be 257+250 = 507.
507*2.5 = 1267.5 per hit.


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Offline SilverStream~

Re: Calculating Shield Chain Damage.
« Reply #5 on: Jun 19, 2009, 06:39 am »
I think it's 150% damage.

But then, a shield weighting in at 400 adds 400atk?

What is better then, 200 more "atk", or 30% damage? (shield that weighs 400 with no bonus vs cross shield)
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Offline Anti-Static Foam Cleaner

Re: Calculating Shield Chain Damage.
« Reply #6 on: Jun 19, 2009, 06:58 am »
Can't you people read?

ATK_ADD(sd->inventory_data[index]->weight/10);

+ Weight/10 ATK.

Quote
ATK_ADD(10*sd->status.inventory[index].refine);

+ Refine*10 ATK.

Offline Relics

Re: Calculating Shield Chain Damage.
« Reply #7 on: Jun 19, 2009, 07:09 am »
I think it's 150% damage.

But then, a shield weighting in at 400 adds 400atk?

What is better then, 200 more "atk", or 30% damage? (shield that weighs 400 with no bonus vs cross shield)
I myself calculated *2.5 on the test server and that's also what it says on iROwiki.

And yeah the 400 thing would add '400 shieldchain atk' to your attack, atleast that's what I got.

testing/calculating it yourself would probably clear things up a lot.


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Offline SilverStream~

Re: Calculating Shield Chain Damage.
« Reply #8 on: Jun 19, 2009, 08:19 am »
Can't you people read?

ATK_ADD(sd->inventory_data[index]->weight/10);

+ Weight/10 ATK.

Quote
ATK_ADD(10*sd->status.inventory[index].refine);

+ Refine*10 ATK.

Not everyone can read binary, do you complain about them too?  No.  You don't.



Thanks Relic,
I'll test some.
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Offline CookieEater

Re: Calculating Shield Chain Damage.
« Reply #9 on: Jun 19, 2009, 08:22 am »
Not everyone can read binary, do you complain about them too?  No.  You don't.
I can read binary. I just have no clue what it says.
B>Positive Karma, /w offers pl0x

Offline Relics

Re: Calculating Shield Chain Damage.
« Reply #10 on: Jun 19, 2009, 02:09 pm »
Take the discussion elsewhere


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Offline Forever~Zero

Re: Calculating Shield Chain Damage.
« Reply #11 on: Jun 30, 2009, 12:14 pm »
Cards in your weapon influence the attack of Shield Chain.
I like using a +10 Pike [4] with 4 cards depending on the mob I'm fighting.
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