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Author Topic: Doom Slayer  (Read 1550 times)

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Offline Dark-Snake

Doom Slayer
« on: Feb 12, 2008, 12:13 pm »
Hello! Somebody could say the right descript for this item?

Doom Slayer 

A gigantic and ridiculously heavy axe that requires great strength to use it properly.
Decrease Attack Speed by 40%.
SP cost of All Skills is doubled.
[Base Strength >= 95]
ATK + 340
Causes Stun effect to enemies by 3% chance when receiving damage.
Add a 5% chance of breaking the enemy's armor when attacking.
---
{ bonus bAspdRate,-40; bonus bUseSPrate,100; if(readparam(bStr)>=95){ bonus bBaseAtk,340; bonus2 bAddEffWhenHit,Eff_Stun,300; bonus bBreakArmorRate,500; } },{},{}



Doom Slayer  [1]
A gigantic and ridiculously heavy axe that requires great strength to use it properly.
Decrease Attack Speed by 40%.
SP cost of All Skills is doubled.
[Base Strength >= 95]
ATK + 340
Causes Stun effect to enemies by 30% chance when receiving damage.
Add a 5% chance of breaking the enemy's armor when attacking.
---
{ bonus bAspdRate,-40; bonus bUseSPrate,100; if(readparam(bStr)>=95){ bonus bBaseAtk,340; bonus2 bAddEffWhenHit,Eff_Stun,300; bonus bBreakArmorRate,500; } },{},{}

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Doom Slayer
« on: Feb 12, 2008, 12:13 pm »

Offline Guest

Re: Doom Slayer
« Reply #1 on: Feb 12, 2008, 07:55 pm »
sure thing~

Code: [Select]
{ bonus bAspdRate,-40; -40% aspd

Code: [Select]
bonus bUseSPrate,100;sp usage rate is doubled

Code: [Select]
if(readparam(bStr)>=95){ bonus bBaseAtk,340;if BASE str is above 95 then you get +340 atk

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bonus2 bAddEffWhenHit,Eff_Stun,300;3% chance to cast stun on atk'ing enemy when u take physical dmg

 
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bonus bBreakArmorRate,500; } },{},{}5% chance to break the enemy's armor while atk'ing



EDIT: lol basically the description is right....
« Last Edit: Feb 12, 2008, 07:57 pm by JJJ »

Offline Dark-Snake

Re: Doom Slayer
« Reply #2 on: Feb 13, 2008, 04:01 am »
Nop. Look at description from Doom Slayer[1]

It's the same script, but desc are diff =|

Doom Slayer  [1]
A gigantic and ridiculously heavy axe that requires great strength to use it properly.
Decrease Attack Speed by 40%.
SP cost of All Skills is doubled.
[Base Strength >= 95]
ATK + 340
Causes Stun effect to enemies by 30% chance when receiving damage.
Add a 5% chance of breaking the enemy's armor when attacking.
---
{ bonus bAspdRate,-40; bonus bUseSPrate,100; if(readparam(bStr)>=95){ bonus bBaseAtk,340; bonus2 bAddEffWhenHit,Eff_Stun,300; bonus bBreakArmorRate,500; } },{},{}

Offline Zinron

Re: Doom Slayer
« Reply #3 on: Feb 13, 2008, 05:14 am »
Yeah thats an error. It should be 3% instead of 30%. The script part is totally correct.

Offline Dark-Snake

Re: Doom Slayer
« Reply #4 on: Feb 13, 2008, 09:25 am »
Then what's about Doddler desc?

    *  If the wielder has 95 strength or higher, Attack Power + 340.
    * Each time you hit the enemy, 30% chance to stun and a chance to break armor .
    * ASPD - 40%.
    * SP cost of all skills is doubled.
    *
  • dropped by Salamander and Sword Master Guardian. [1] dropped by Orc Lord.


From: http://ro.doddlercon.com/wiki/index.php?title=Weapons_from_Past_Updates

I was testing this item, the stun rate is really high o.o

So 30% chance to stun and 50% to break armor it's correct? =/

Offline Guest

Re: Doom Slayer
« Reply #5 on: Feb 13, 2008, 07:20 pm »
o.o no way its suppose to be 3 and 5%

Offline yC

Re: Doom Slayer
« Reply #6 on: Feb 13, 2008, 10:18 pm »
i'll just make them both 3% ... gonna ask around too.

thanks.

Offline Zinron

Re: Doom Slayer
« Reply #7 on: Feb 15, 2008, 07:52 pm »
The stats for the slotted version should be the same as the unslotted, really. When you think about the other weapons that get a slot with the enchanter, its the same way nothing else changes. I think perhaps doddler may have made a mistake as well cause 30% is quite overpowered and to get that with the extra slot? Hopefully gravity hasnt gotten to that point yet.

Offline Dark-Snake

Re: Doom Slayer
« Reply #8 on: Feb 16, 2008, 09:48 am »
As I said, I tested this item and the stun rate if very high! Break armor is high too. I really think that is 30% stun and 50% break armor. =(

Offline Guest

Re: Doom Slayer
« Reply #9 on: Feb 16, 2008, 01:51 pm »
lol well the code dun lie so i've come up with some possible explinations..........


1) the RMS code is wrong
2) your server's code is wrong
3) we all fail at code reading XD

Offline Dark-Snake

Re: Doom Slayer
« Reply #10 on: Feb 18, 2008, 08:47 am »
So? Ç_Ç