+1 For This:
let's upgrade this a little bit further though:
Let's make options and settings a little bit more dyanic
Logarthmic Drops? Most servers don't have them.
Does LUK affect drops? On a dynamic (chance) basis or on an absolute basis?
Are LK's on Peco's considered Large? Are Babys on Pecos considered Medium?
Some of these questions are optional and up to the user on eA, but these kind of mechanics are completely ignored by RMS.
Not to mention, some of the advanced settings like TSS, which style? (Aegis or eA?) Most people won't know the difference between the styles but the people who spent months pouring over the source to learn the mechanics of said skill, would be happy to know that X server uses the combat mechanic they prefer. (Yes, I'm talking about you Dredd.) (And I hope no one chooses a server based off that configuration alone X_X)
There should be enough info that can allow a server to fully fill out their information so people can get a better perspective of their server. One of the top sites does a GREAT job of allowing you to input almost ALL your server's information. That gives players more info to make better informed decisions as to which server to join, and gives administrators better informed players (which, at this point, any EXTRA intelligence we give them isis good, amirite?)which what RMS is basically about right? Advertising your server, and using your customizations as a way to set you apart from the rest of the servers out there?
Sorry to de-rail your suggestion Yusifer, but I think that this can be improved a lot more than just with a simple MVP card drop rate addition.
I'd also be happy to compile said list, so please don't use that excuse either.