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Author Topic: Character Simulator  (Read 22980 times)

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Offline Fusioneko

Re: Character Simulator
« Reply #15 on: Jan 20, 2009, 09:50 am »
:P Would there be anyway to get ahold of those images used for the simulator, or the simulator it's self. Or is it completely closed, with no debate about it?

if your looking for the custom stuff / palettes i believe its taken from rune / roenhance

No no, I have all those, I want the RAW jpg/png/bmp images.


RateMyServer Ragnarok Community

Re: Character Simulator
« Reply #15 on: Jan 20, 2009, 09:50 am »

Offline Riotblade

Re: Character Simulator
« Reply #16 on: Jan 21, 2009, 02:10 pm »
Well, we don't have any individual jpg/png/bmp files except for the initial images.  The rest are generated dynamically.

Offline Fusioneko

Re: Character Simulator
« Reply #17 on: Jan 21, 2009, 02:30 pm »
Well, we don't have any individual jpg/png/bmp files except for the initial images.  The rest are generated dynamically.

So you parse a grf, spr, and or pal files to dynamically generate them? Talk about space saving. I was thinking about that. But thats way out of  my league in skill.

Please correct me if I'm wrong.


Offline yC

Re: Character Simulator
« Reply #18 on: Jan 21, 2009, 07:01 pm »
Well, we don't have any individual jpg/png/bmp files except for the initial images.  The rest are generated dynamically.

So you parse a grf, spr, and or pal files to dynamically generate them? Talk about space saving. I was thinking about that. But thats way out of  my league in skill.

Please correct me if I'm wrong.

that's how skillful riotblade is.

Offline Fusioneko

Re: Character Simulator
« Reply #19 on: Jan 22, 2009, 01:37 pm »
Well, we don't have any individual jpg/png/bmp files except for the initial images.  The rest are generated dynamically.

So you parse a grf, spr, and or pal files to dynamically generate them? Talk about space saving. I was thinking about that. But thats way out of  my league in skill.

Please correct me if I'm wrong.

that's how skillful riotblade is.

Don't worry, my friend is quite skillfull. As soon as I told him, he converted one of his C projects into a php file. And basically copied all the methods.

I guess I'm good, thanks for the information anyway. :P It was of great assistance to set us on the right track.


Offline Riotblade

Re: Character Simulator
« Reply #20 on: Jan 28, 2009, 12:34 am »
Well, we don't have any individual jpg/png/bmp files except for the initial images.  The rest are generated dynamically.

So you parse a grf, spr, and or pal files to dynamically generate them? Talk about space saving. I was thinking about that. But thats way out of  my league in skill.

Please correct me if I'm wrong.

that's how skillful riotblade is.

Don't worry, my friend is quite skillfull. As soon as I told him, he converted one of his C projects into a php file. And basically copied all the methods.

I guess I'm good, thanks for the information anyway. :P It was of great assistance to set us on the right track.

yC is just being sarcastic, don't take her seriously.  I'm actually not skillful at anything and haven't managed to get anything right.

Offline retibution

Re: Character Simulator
« Reply #21 on: Jan 28, 2009, 06:36 am »
yC is just being sarcastic, don't take her seriously.  I'm actually not skillful at anything and haven't managed to get anything right.
yC is a girl >_>"... Anyways  I can compile a GRF with loads of customs if you want me to and upload it to megaupload
« Last Edit: Jan 28, 2009, 06:39 am by retibution »

Offline Guest

Re: Character Simulator
« Reply #22 on: Jan 28, 2009, 12:41 pm »
but to do such a thing wouldn't you think it'd be necessary to give credit to the original makers of those sprites?

Offline retibution

Re: Character Simulator
« Reply #23 on: Jan 28, 2009, 01:28 pm »
If I'm not mistaken at the end of some of the customs .spr files they have a picture including there name and all other information for crediting but then again thats SOME of the customs

Offline Riotblade

Re: Character Simulator
« Reply #24 on: Feb 15, 2009, 12:58 am »
Locked, please use stickied topic.