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Author Topic: OriginsRO - Classic Experience  (Read 8569 times)

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Offline Styx

Re: OriginsRO - Classic Experience
« Reply #15 on: Mar 11, 2017, 09:04 AM »
Well, solo leveling isn't faster or preferable I did explain this already, nothing can beat an efficient group using the Tap bonus to max.
It's not a specific choice to be a lone wolf, you are more or less forced to this choice because they will not let you join such party's easy and that problem becomes worse if there are just a few of those party's happening on occasion. Also small groups can't use this Tap bonus and often are lost in a shared EXP. They did something for those groups with an extra bonus if the IP addresses are different but it is just marginal and it's nothing compared to the Tap bonus.

So, it is clear that Ro designed group gameplay being more efficient but they didn't design the game for groups only or for this purpose.
That is a thought that is too lineair, after all you need to attract a single person to join the game in the first place.
Solo leveling was always a part of Ro, it even start with it, though sooner or later you want to join a group for efficiency reasons
So, it is more a balance development problem if some chars aren't part of the invite which is a problem for this very group based approach.
It wasn't designed with that refuse in mind it's not so easy to solve and developers from Ro did something about it in later episodes mainly based on the popularity of char choice, some chars were to poor designed. Origins could have done more about in this early episode because they could know it is a problem and there would be a large gap between an efficient group and average players. They didn't do anything to enable a catch up except making the conditions for an efficient group even better with the extra IP bonus and enlarge the gap even more. Then it becomes as you said, it's designed for those groups only.

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Offline Mathy

Re: OriginsRO - Classic Experience
« Reply #16 on: Mar 11, 2017, 01:40 PM »
(and also taxing a person because of their preference of play,i.e solo leveling, was not part of ro at all.choosing to be a lone wolf instead  of joining a party is part of what ro is/was meant to be,but apparently its possible on this server to be taxed and end up losing a percentage of exp if you want duel client with a priest or whatever.go figure)

Bull-load. Please don't spread rumors if you have 0 clue what the hell you are talking about. If your party doesn't contain multiclients, it gets more EXP (far from marginal), but we don't take away EXP if you multiclient. That is entirely up to you. We wanted to increase the EXP in parties where everyone is only controlling 1 character each because we feel that otherwise, everyone would lonewolf their way up the ladder and this would just be another bland and boring low rate where no one is trying to find parties.

This makes it so people like you, who have trouble finding parties, have a higher chance of being put into one, even if you are not a member of any guild.

Offline Kergal

Re: OriginsRO - Classic Experience
« Reply #17 on: Mar 11, 2017, 05:35 PM »
99% of the time there are more autotraders then players online - i played on this server for a few months, but there was no increase, more likely a decrease in population.

The Server admins refuse to push for important updates like trans classes, even if most of the players quit because of being bored beside WoE if it takes place.

As shadylookin said, there are more autotraders because there's no limits to how many autotraders a player can set. So you can easily have a single person with three or four autotraders set up at all times. Also, the server hasn't seen a population decrease since May 2016. It's steadily been growing since then, except for maybe the post-Christmas lull, but even then, the population itself didn't decrease, just mildly stagnated.

Regarding Rebirth, yeah, it's a tricky issue, since there's a part of the playerbase that does not want Rebirth implemented. I do agree that they should probably speed it up a bit, since the time between episodes sometimes gets too long.

WoE is in no way shape or form competitive outside the circle of friends I mentioned. You're either in this big guild or you're out. Trying to manage your own guild for WoE is more than a hassle due to that said two guilds can and will shove players on their side of the battle instead of letting guilds grow. Trying to point this out sparks quite the denial of such events happening. It takes to be an outsider to see these things.

Interestingly enough, there's now four guilds in the scene, with a fifth one growing. Also I'm yet to see any guild actively poach people. I guess it takes an insider to know these things, huh.  /swt

Im def going to second ryuka post here,  couldn't have said it better as someone who has tried several times to play on the server over a course of several years.
One thing that i have found disturbing is the progression of updates.
I believe the community,or a part of it at least,has let the gm team know it is time to progress and add updates but  every time this happens the end result is always the same.
Origins will never grow so long as the gm team continues to  cater towards that dominate "core" that has been on that server for years.
I mean seriously,how long does it take to add trans? i understand the server is called "origins" and thus would like to fulfill this view to the maximum,but 3 years of pre trans is just plain idiotic to a new  player or guilds point of view that is  looking to join a server with a gm team that actually listens or at least considers the community's point of view,and not those super influential people with a million forum posts or the longest tenure.

I still feel like origins can be the #1 low rate server,but the gm team i feel is not doing justice on their part and average server population is really more like 30-60 maximum compared to what it says in game (100+).
I would not recommend this server if you are a lone player looking to make some new friends and perhaps  woe.It is always a 2 way street the woe scene and the last time i saw a 3rd guild,well it was embarrassing part of the servers history to say the least on how/why they went out.Which reminds of their mvp card situation.Iv asked numerous amount of people if they would like to join me on originsro and woe there in the future-a lot have rejected based solely on the number of  mvp cards floating around the server.

Originsro has its positives,but there is just too much drawbacks as well


I agree that updates could come at a faster pace, but it's not like there haven't been any in the past year, which is what you're making it sound like. Also claiming that the GM team caters to the "core" people is an outright lie. A couple of ToS changes and new features (such as the Bonus Exp system when no multiclients are used) actually benefit the newer non-established players a lot more than it does the core people, to the point were some core people complained about the ToS changes.
Also maybe those people you asked should learn how to deal with MVP cards instead of chickening out? While I personally would prefer MVP cards disabled in WoE, the current castle holder has beaten the guild with MVP cards multiple times.

Well Slaw, for a big part I can understand the post of Ryaka. Are you willing to explain how you could max out a char in 3 week on Origins and get decent gears at the same time.
I know it is possible but you have to explain how because a casual player joining out of curiosity will meet his doom for sure because it isn't so easy as you presume it is.
So make my day, how do you max a char to 99/50 in 3 weeks on Origins? I know the answer already and it is where Ryaka is talking about, the control of a certain group. It's present and very obvious how it works. You have to go back in history and find out about the unbalanced char choice during this episode to understand it. It's a reason why I would avoid this episode, it's unbalanced crap.
For some groups and chars it was their last moment of control so it's cool that there are such servers around. But Origins isn't brought to stay there. I am curious what tensions it will cause and if they will stick to the original when episode 10.2 will come. I will not return sooner.

By playing? I mean, an experienced player that knows what they're doing can get a character geared and to 99 in 3 weeks easily. I'm not gonna write you a walkthrough class by class because it's irrelevant to this post. And a casual player joining out of curiosity won't be doing such a thing anyway, that's not what casual players care about. There's no control of a certain group, maybe one guild that likes doing Seals a bit too much if you ask me. If it's so obvious how such "control" works, then please go ahead and explain and provide proof.

If you'd avoid this episode and claim it's "unbalanced crap" then why are you even posting on a review of a clearly Pre-Rebirth server? You're obviously going to have a bias against it.

You don't have to explain me how it works. It is possible even in one week to get 99/50, the problem is you need a group for power-leveling using the Tap bonus to max.

Funny enough, we had someone make it from 1 to 99 in one day, solo. I've yet to see any of the veteran and most established guilds on the server do that. As for the rest of your post, I already countered your arguments on oRO forums months ago, which you conveniently decided to ignore.

Lately I was on origins and there weren't efficient party's around. That's the problem with those party's the pop is too low and when a group comes they will only leech their own chars. I will not complain about this, I am used to it, in general they only will allow a damage-dealer or mobber. I learned not to put efforts in it anymore, it's just a waste of time.

Mind giving an actual timeframe? Because for the past weeks there have been parties going on almost every day. Also, yet here you are, complaining about it. Which isn't true either considering that we've done parties with potting alchemists, battle priests, Thundersaders, AGI INT Sins, and a whole range of suboptimal classes/builds.

Well you know its less likely a "conspiracy theory" (lol) when 3 people have expressed similar experiences
You cant deny there is a feature or two being exploited to exponentially increase leveling speed on the server,which i totally understand and back styx on because is it really falling back to the servers real roots of experiencing the "origins" of what ro was,or more like deluding one self and others into thinking they are.Oh mind you,im sure the gm is aware of this too,astonishing they did nothing about it.
(and also taxing a person because of their preference of play,i.e solo leveling, was not part of ro at all.choosing to be a lone wolf instead  of joining a party is part of what ro is/was meant to be,but apparently its possible on this server to be taxed and end up losing a percentage of exp if you want duel client with a priest or whatever.go figure)


Considering that the three people seem to be focusing about different things overall, I wouldn't call it "similar experiences". Once again, mind explaining which feature is being exploited and how? Because multiclienting allows solo players to level more easily, I see that as good, and Styx would see that as good too considering what his posts consist of. The Exp Bonus system on no multiclient makes partying with other people and socialising be rewarded, which kinda goes in line with the idea of a Massively Multiplayer Online RPG. And tap bonus is just something that comes from RO itself.  The oldest most established guild levels at seals with the typical Steel Body/Mental Strength and exp song method that's been in use for over a decade. As I said before, we had a player level to 99 in one day solo, making use of only dualclient. And parties of new people tend to use the Exp Bonus feature because it helps a lot. So... where's the exploit? You're right, I can't deny it, because there's no exploit to deny in the first place  /swt

Also considering that in officials you couldn't really multiclient without going through a bunch of hurdles, whereas here you have a whole system dedicated to making multiclient a lot easier, your last point, once again, is flat out false.

Well, solo leveling isn't faster or preferable I did explain this already, nothing can beat an efficient group using the Tap bonus to max.
It's not a specific choice to be a lone wolf, you are more or less forced to this choice because they will not let you join such party's easy and that problem becomes worse if there are just a few of those party's happening on occasion. Also small groups can't use this Tap bonus and often are lost in a shared EXP. They did something for those groups with an extra bonus if the IP addresses are different but it is just marginal and it's nothing compared to the Tap bonus.

I refer to my previous point regarding the player that went 99 in one day solo, as it kinda proves you wrong. Again. Also how about we do some math regarding that last part of your post?

So tap bonus is 10%, whereas the Exp Bonus system gives 20% per player, and you get taps on top of that. So assuming you have a 5 person party with no multiclients, you'd get minimum 200%, potentially 240% experience. You'd need those 5 people to be using 3 characters each, all dealing one tap, in order to reach that amount of potential experience when multiclienting or at least 11 different taps to reach the minimum 200%. Please do explain to me how that is "nothing compared to the Tap bonus", because numbers don't lie, and here they're clearly refuting you.

Origins could have done more about in this early episode because they could know it is a problem and there would be a large gap between an efficient group and average players. They didn't do anything to enable a catch up except making the conditions for an efficient group even better with the extra IP bonus and enlarge the gap even more. Then it becomes as you said, it's designed for those groups only.

As I stated above (and on oRO forums long ago), the system does help average players a lot more than it does established ones that know how to and have the capabilities of setting up something like a Seal party. It narrows the gap, it doesn't widen it. But please feel free to ignore all my counterarguments as you did before.



Now, having dealt with most of  the misinformation, my opinion on oRO is that it provides a mix of good and bad stuff. The server isn't 100% classic, since skills work like they do after Rebirth (Bowling Bash dealing two 500% hits, Cloaking being able to be used away from walls, etc), some equipment that shouldn't be available is (for example Undershirt, which functions in combo with Pantie, giving a big boost to AGI characters), and some monsters have the newer stats (Wolves for example, which give insane exp compared to what they gave back in the day). I'd prefer if it were completely pre-2005 classic personally, but already having no rebirth is a huge difference. Also as some people have said before, the updates do come unfortunately at a slow pace, and sometimes it feels like the GM team is a bit unresponsive. For instance, Christmas mobs weren't removed until a week ago, which... yeah, is silly.

However, they do have probably the most stable server I've played in, with pretty much zero downtime except for updates/patches (yeah yeah, as infrequent as they might be). They have zero donation options, no P2W stuff whatsoever, and no vote-for-points nonsense. Also they do keep adding features, like the so-oft-discussed Exp Bonus for no multiclienting or the Costume Headgear NPC. And the Master Account system is also a unique and extremely appealing system that makes life so much easier. The playerbase has been on the rise, especially compared to last year, WoE still rages on, with a couple more guilds forming to compete in these recent days.

So is the server perfect? Not by any means, it has its flaws, like any other, some not as bad, some a bit more worrisome. But all the doomsaying here is ridiculous.

Now, to deal with one last thing.

Slaw just proved what I just said. There's super denial about these things happening. I experienced it first hand from the very circle itself and I never noticed that such a thing was real until I got tossed out of it. The Ant Queen is very good with their moves to make it seem like nothing is happening when infact, it is happening. But what they do isn't breaking the rules so there is nothing to be done about it. I can be loud as possible about this but it gets me nowhere so all I can do is give a warning for future players.

I was talking about the toxicity in said circle. They are nice to you if they like you. If not then you are out. Period. No ifs and buts. Unless they need you then it's like walking in a barren desert. You'll see it in time.

What I said wasn't about trans update. It never was anything close to that topic. I have my own opinions about the so called Taekwon update they did but that's irrelevant to this debate.

PS: If your every argument is that I'm too negative and uptight for being vocal and dismissing everything I say as heresy, lies and scandalous propeganda then my statement still stands. ¯\_(ツ)_/¯  OriginsRO could do better but as long as the attitude of "I don't give a s*** unless it's a reputation of someone I like is at a critical state" is there then Origins will have a slow growth and eventually die out. Ant Queen is already ahead of all of you on that.

What things happening? You weren't tossed out of anywhere, you walked out by yourself and happily locked the door behind you without hesitation, blocking all contact with people instead of having an actual adult conversation. I wouldn't call everything you say "lies and scandalous propeganda (sic)" as much as I'd call it bringing your own personal issues with one person (and not even in a sensible way. Really, "Ant Queen"?) and using it to criticise an entire server, when in reality, choosing to be friends or not with someone will barely affect your experience in the server. Unless this person somehow has mind control and can prevent people from having free will, self-thought and rationale.  /hmm

You talk about the server dying out, yet the server is the healthiest I've seen it since I started almost 20 months ago. If you want to stay away from a server because someone you clearly dislike happens to play there and can't seem to let go of a childish grudge, be my guest. Just do me a favour and spare the server and its players this doomsaying nonsense that has no factual base.

Offline Charity Case

Re: OriginsRO - Classic Experience
« Reply #18 on: Mar 11, 2017, 10:13 PM »
Bull-load. Please don't spread rumors if you have 0 clue what the hell you are talking about. If your party doesn't contain multiclients, it gets more EXP (far from marginal), but we don't take away EXP if you multiclient. That is entirely up to you. We wanted to increase the EXP in parties where everyone is only controlling 1 character each because we feel that otherwise, everyone would lonewolf their way up the ladder and this would just be another bland and boring low rate where no one is trying to find parties.

This makes it so people like you, who have trouble finding parties, have a higher chance of being put into one, even if you are not a member of any guild.
Hah you sure? played on the server for few months,dont know what im talking about,ok bud. i tested it myself and yeah i did get less exp when i had another client open (not in party). Unless you changed it since the last time i leveled on your server ,then sure. If you changed it,good for you.
Im not sure where your getting this daily party stuff,but #party was pretty much dead when  i was playing there.Sure the occasional good motd comes around and people show up,but other then that your most likely on your own.Are there rewards for forming a party?yeah you get some bonus exp,is it worth it to try and form a party every time you log on? no.Why not? not enough people.And i havent seen the gm team come out and say hey were trying to do this,this and that or something to get new players in.Instead its a were running this server for free/and etc sort of vibe/ line.Im sorry but i pretty much have 0 faith when you give that kind of vibe.I would def donate for the server to advertise or branch out to new players,but from what i see, i feel that money is going down a black hole.Yeah the server is great at staying alive,but other then that? i dont see much in it.

And lol kergal,you mind stating the 4-5 guilds? i watched a twitch stream from last week or 2 weeks ago,2 way street once again.Iv also seen under dog guilds complaining about established ones from over recruiting,which is not really suprising, a  theme you can definitely  see if you look into the forums history.
And also,rebirth isnt a tricky issue.You add the episodes in a timely and linear matter or dont.Im sorry but adding athayotha after a year or whatever really isn't much in the grand scheme of things.Thats pretty much nothing.Hey look,i added athoyatha as a formality so our updates dont look dead.greeat.
I would probabaly bet the server would get more traffic if trans was released.Seen people leave the server for a more progressive one because of the lackluster updates.A point that cant be neglected/deflected or argued in any shape or form.If you want to continue listening to the small group of players on the server good,but you have to change your mindset and appeal to the players lurking around and debating whether or not to join.Your forum under the update section or even general discussion is a horror show in terms of activity

Also not surprising core players complaining about ToS,you would do anything to make sure you continue to have an iron grip,but whatever.

Yeah ro is an old game.Yeah its not surprising a person can get to 99 in  1 day,esp with a perfect roll on a certain monster with motd.But its important that the gm team keeps a equal and level playing ground for all,let it it be a casual group  or a tad more fanatic one. Theres no need for exp tapping to exist, i believe its just a by product of how ro was designed.Looking at how some of the leveling is done on the server,it definitely counts as exploiting a feature to gain more exp.
Also speaking of fair playing ground, there is absolutely an issue with your mvp card scenerio. In fact,if my memory servers me right a guild quit the server because of this.Your server is old.There are old players.There are over geared players running around with mvp cards.As someone who has woed competitively and casually,this is a huge draw back.If you want to use the argument of ro rewards hard work and some luck,fine.But to have the server pretty much to yourself for a long donkey time,and accumulate some mvp cards,thats not even in the realm of what ro was meant to be or should be.
Your woe scene will never reach its potential if you allow mvp cards to be enabled inside castles this.If your saying theres not that much mvp cards,then state how many there are.

Lets not sugar coat or try to deflect issues.
Your server population is low
You lack server advertisement or some means of gaining new players.He/she said server pop is not decreasing,only s***,lets see the stats.IF it is, its most likely marginal
Your gm team lacks balls to make decisions.
I truly believe the server could be waaaaaay better then what it is right now,but until you guys decide to actually work on fixing some of your black and white problems,your server isnt going improve. Surprised its even that high on the rms server standings,it doesn't deserve to be there.


And yeah your probably going to get someone else on here to make some more counter arguments or try to color things the way you want,but you still have issues at the end of the day and your really not doing much to address them. You can continue to have a meh server or actually mold  a decent one. iv seen too many good servers come up and go since this one was open.Why should anyone start here now?

Offline sinxboy

Re: OriginsRO - Classic Experience
« Reply #19 on: Mar 11, 2017, 11:49 PM »
Your woe scene will never reach its potential if you allow mvp cards to be enabled inside castles this.If your saying theres not that much mvp cards,then state how many there are.

Lets not sugar coat or try to deflect issues.
Your server population is low
You lack server advertisement or some means of gaining new players.He/she said server pop is not decreasing,only s***,lets see the stats.IF it is, its most likely marginal
Your gm team lacks balls to make decisions.
I truly believe the server could be waaaaaay better then what it is right now,but until you guys decide to actually work on fixing some of your black and white problems,your server isnt going improve. Surprised its even that high on the rms server standings,it doesn't deserve to be there.


And yeah your probably going to get someone else on here to make some more counter arguments or try to color things the way you want,but you still have issues at the end of the day and your really not doing much to address them. You can continue to have a meh server or actually mold  a decent one. iv seen too many good servers come up and go since this one was open.Why should anyone start here now?

On the first Highlight I agree with that one regarding MVP cards.

We got alot of expectations of what kind of server we want, Theres no such thing as a perfect server out there. Each and Every server has its differences from its customs and to how it is being managed by the staff. If this server doesn't suit our standards we might as well let go and move and hop to another server. But degrading a server is another issue. I might know you or not, but from what i am reading you had a bad time. Origins being high in the RMS standings just means there are people who like it compared to the ones who doesn't. And another thing I highlighted, yes there are lots of good servers out there and you said it yourself they COME and GO. If your a jolly good person that likes starting from scratch all over again then you really wouldn't like Origins and prefer to Hop to another server again. But If you are someone who has less time IRL but still wants to play RO and don't want it to be starting over and over again. I'll bet for Origins. Its something like a secured time investment. Even If you leave the server for a couple of weeks or even months its nice to know that when you can start playing again, all your hard work before is still there. Ive been a server hopper myself before. When I still had lots of time but now coz of IRL issues i seldom play the amount of time like before so I stayed in Origins. I think thats one of the best thing about Origins that new people should try. And i think I share this with alot of people coz I always spot people in Origins that comes back from the dead every now and then.

Offline Frodo6

Re: OriginsRO - Classic Experience
« Reply #20 on: Mar 12, 2017, 12:02 AM »
I had to go make an RMS form account to tear the fallacies in this thread to pieces, looks like based kergal beat me too it. Maybe ill come back and do it later.

TLDR someone is holding a grudge because they weren't aloud to leech in parties as a forger/brewer, got mad, and ostracized themselves and eventually left the server over it.

Dont like low rates? Dont like long periods of time in-between updates? Dont like GM's having a conviction and vision about THEIR server? Ragnarok is the wrong game for you. Perhaps you enjoy privateRO but OrginsRO is closer to the real deal than any private server I could find after days of searching through rms info. Dont pollute this review with baseless toxicity, lies, and walls of text because your personnel preferences don't align with this server, go play/make a different one.

I have read multiple complaints about the gms not doing anything better but no suggestions on what would be better. My hunch is your going to say MVP cards this and WOE this and faster updates that, like allot of the other text in here. I will refer you to my previous point about personnel preference. I recognize oRO is abit more hardcore on the scale of ro servers and isnt for everyone.

That being said I want to see oRO grow without sacrificing their vision of a truly classic experience. Perhaps previous posters in this thread could tell us how they would like to see that happen  /lv.

And without further to do the actual review part of my post.

oRO is swanky, competitive, lively, and dope as f*** yo.

jump on in, the waters warm.

Offline Taishiro

Re: OriginsRO - Classic Experience
« Reply #21 on: Mar 12, 2017, 03:18 AM »
First of all, I would like to apologise beforehand for the following: use of unrefined language and not reading every word of every post here.

I have been playing there for almost two years and the following is what I could observe regarding the current server situation.

Server features:

- The server is around Ep. 8 with 5/5/5 rates.
- Floating rates happen when a certain amount of zeny is donated to a certain NPC, rates can go up to *8 for experience.
- Available jobs are 2-2, Transcendent jobs are planned sometime in the future, but nothing clear on that yet. If you are a fan of the Pre-trans era like me, you will love this just like I do.
- There is no Cash Shop, whatsoever. While I do not personally mind costume-only cash shop, items like Bubblegum or Battle manuals make you feel like you are missing out on something if you do not pay with your own cash. Origins RO frees you of this feeling and that's big plus for me. /lv
- There is no reset stat/skill. You want to create a pure forger blacksmith ? You ll have to sweat and deserve it to get it.
- There is no card deslotter. Meaning the economy is healthy, because the need for hunting cards will always be there.

Pretty much what @Franky4Fingers said and I will add:

- Master account system. It helps you manage multiple accounts with various features through the CP.
- A good hairstyle, hair color, and clothing color system, where you buy a certain color or a certain hairstyle using zeny, with a given character, and that character can switch to that hairstyle/color again whenever they want without having to pay again (i.e. it is now yours). My poor explanation probably made it sound more complex than it is. Purely cosmetic.
- A skin color system. Cosmetic.

Community:

- It is a relatively low populated server. Playercount shows usually between 50-100 active players (outside Merchants), and up to 150-200 during WoE.

Indeed. The site front page shows there are roughly 400 ~ 500 unique IPs daily as well. People from all over the world play there, it is quite diverse.

- The main chat makes it very easy to meet people. Very friendly people overall, no bad experience so far from my end.

This is true if you are a new player, with some reservations. Elaborating: the community is indeed split. There are two major guilds and there is a sub-group within one of the guilds that are somewhat "radicals". They have the following mindset: if they are with "them", they are not with us. Those radicals are the bad apples. I will not go much further down this path, but to give you an idea of how bad those apples are spoiling the bunch, here is my current situation: I have to avoid talking in #main chat, specially with my mains, otherwise a s*** of sarcasm and trash talking ensues (no matter the subject). In-forum, I had lowered my activity as well and, more recently, decided to visit forums as read-only due to some recent events.

They will say that this does not exist, that this is being made up and that they are actually the victims and the others are the ones "attacking" them or whatever. I will not try to counter-argue anymore, I have become tired, it is the same s*** over and over again. The community aspect, at least for me, in the current state, is not enjoyable. I have almost given up on socialisation in this server because it is not enjoyable anymore for me. Do you know when you start a League of Legends or DOTA match and you mute everyone, first thing? It is aking to that.

Leveling:

I am a solo player and due to the fact that multi-clienting is allowed, I have no problems leveling. I do party up from time to time, no matter if it is from guild A or B or C; although, partying up might not be that easy in this server, since there are not many parties.

Economy:

It is a bit overpriced, some put absurd prices but most are reasonable. If you do not buy the overpriced ones sometimes they lower the value. The economy is based on end-game items such as Raydric Card, +7 equips and such.

WoE:

There are two guilds competing with roughly 20 ~ 30 people on each side. One of the guilds has been on a winning streak over the other guild, mainly because they have more numbers (or so I heard). The currently winning guild is the one that has the sub-set of bad apples and they when those bad apples were on the losing side, they advocated the removal of MVP cards from WoE because the other guild had a GTB. Failing to convince the staff to apply this change, some of them decided to spread false rumors about the other guild having tons of MVP cards, hence some people here are considering this as a possible problem, when in fact there is only that one GTB. It is not uncommon for some of those bad apples to make bad propaganda (mainly with lies) of opposing guilds, mind you.

The bottom line is: there is not a ton of MVP cards floating around and even if there are, only GTB is used there and maybe (I am taking a huge stretch here) a Ghostring (not on the same guild, mind you).

Longevity and stability:

Another big plus for me. The server has been around for more than 3 years. Since it's not reliant on any form of support or donations to survive, it garantees you
that the effort and time invested in the server isnt going to be written off, your characters will always be there, which is rare nowadays in the RO community.

This is a big plus for me as well. The staff seems to host this server because they are genuinely passionate fans and not money grabber admins.

Overall, I give it 08/10 as well. If the population was a bit bigger and those bad apple did not have much influence or changed their behavior or left the server, I would give it 09/10 if not 10/10.
« Last Edit: Mar 12, 2017, 07:04 AM by Taishiro »

Offline Styx

Re: OriginsRO - Classic Experience
« Reply #22 on: Mar 12, 2017, 04:47 PM »
By playing? I mean, an experienced player that knows what they're doing can get a character geared and to 99 in 3 weeks easily. I'm not gonna write you a walkthrough class by class because it's irrelevant to this post. And a casual player joining out of curiosity won't be doing such a thing anyway, that's not what casual players care about. There's no control of a certain group, maybe one guild that likes doing Seals a bit too much if you ask me. If it's so obvious how such "control" works, then please go ahead and explain and provide proof. 

As long as you say that you can get 99/50 in 3 weeks and get fully geared easy but don't want to explain how, then I presume you can’t deliver such.
As for control that is related to the current episode, your 2005 meta, not Origins specific.

If you'd avoid this episode and claim it's "unbalanced crap" then why are you even posting on a review of a clearly Pre-Rebirth server? You're obviously going to have a bias against it.
Well, I base my opinion on this episode on the journals from Gravity developer team and which problems they had to face to balance the game in that time.
Origins wasn’t brought to stay at the stage before rebirth it was brought based on iRoClassic and that was reason to play it. Yes indeed, I don’t like the specific gameplay before rebirth much and since updates are much slower as on iRoclassic I decided to wait for better times. Though I return on occasion to take a look at the server and I am very capable of giving my view of it based on my experience with it.

Funny enough, we had someone make it from 1 to 99 in one day, solo. I've yet to see any of the veteran and most established guilds on the server do that. As for the rest of your post, I already countered your arguments on oRO forums months ago, which you conveniently decided to ignore.

Well, I don’t ignore you but it can be very hard to reach a decent level of discussion with you because often you just give your opinion and stick to it whatever happens and here we go again, you presume here a player can solo, using just multiclient to 99/50 in one day but you don’t give specific information how that was done exactly and really you should backup your statements special when they sound nearly impossible. That statement was the worst advertisement I have ever read about Origins if you ask me.

Mind giving an actual timeframe? Because for the past weeks there have been parties going on almost every day. Also, yet here you are, complaining about it. Which isn't true either considering that we've done parties with potting alchemists, battle priests, Thundersaders, AGI INT Sins, and a whole range of suboptimal classes/builds.

Can’t remember exactly but probably around January 2017. You wouldn’t invite me for a party anyway so not much lost I guess. I just gave my view based on what I see and experience in the game, if your experience is different it’s good say this also.

Also considering that in officials you couldn't really multiclient without going through a bunch of hurdles, whereas here you have a whole system dedicated to making multiclient a lot easier, your last point, once again, is flat out false.

Don’t know where you are talking about here, it is very possible and easy to multiclient on officials most have a masteraccount just as Origins has.

So tap bonus is 10%, whereas the Exp Bonus system gives 20% per player, and you get taps on top of that. So assuming you have a 5 person party with no multiclients, you'd get minimum 200%, potentially 240% experience. You'd need those 5 people to be using 3 characters each, all dealing one tap, in order to reach that amount of potential experience when multiclienting or at least 11 different taps to reach the minimum 200%. Please do explain to me how that is "nothing compared to the Tap bonus", because numbers don't lie, and here they're clearly refuting you.

Well, yes numbers don’t lie if they are correct.
EXP to be Shared increases by 25% for each additional player who has dealt damage to this monster OR has received damage from this monster's non-skill attacks (regardless of that player is a party member or not)

As I stated above (and on oRO forums long ago), the system does help average players a lot more than it does established ones that know how to and have the capabilities of setting up something like a Seal party. It narrows the gap, it doesn't widen it. But please feel free to ignore all my counterarguments as you did before.

If a group get’s an extra bonus based on different IP’s then it will cause a gap with a player with a single IP and for that matter I mean, just playing 1 client. Is this so hard to understand?
Don’t underestimate I would not agree with everything you say, I read and consider it all our biggest difference is you think in 2005 meta and I think beyond that. Can’t say that I am negative about Origins actually I believe you are more negative then I am. I never felt something as conspiracy, I just defend they should do more for Casual players and they base their efforts more for groups but the way you react on it gives me the creeps really.
« Last Edit: Mar 12, 2017, 05:06 PM by Styx »

Offline RyukaValis

Re: OriginsRO - Classic Experience
« Reply #23 on: Mar 12, 2017, 08:12 PM »
Because the Ant Queen's defense is that cringy, Styx. When it comes to Kergal I just skim through everything they say because literally everything they try to defend is so awkward and baseless and not to mention blind to what's really happening.

But people will see eventually, until then I have no plans returning to school. I don't have plans helping a dying server, either. Ant Queen, Kergal and the rest of the pathetic kindergarten kids is already way ahead of us negative emo kids.

Offline OriginsRO

Re: OriginsRO - Classic Experience
« Reply #24 on: Mar 12, 2017, 09:59 PM »
A single or two players leeching each other or their own support chars will slow down leveling at half the normal rate and they can barely make use of the Tap bonus. There is nothing to catch up with that, no manuals, no nothing.
It is true that in Ragnarok soloing, especially with certain builds, feels slow.
But this is why we introduced the No Dualclient Party Boost, to promote people to actually play together
and to ensure that, if one of the characters is to weak to tap, they'd get higher exp than on official servers.
With the old system a 2-man party where one is getting leeched would get 100% split in two, while with our system they'd get 100% + bonus split in two.
If the leecher is actually able to tap it used to be 100% + 25% split in two, while now you get more than that, due to the no-dualclient + tab bonus being higher than the original tap bonus.

Well, solo leveling isn't faster or preferable I did explain this already, nothing can beat an efficient group using the Tap bonus to max.
Indeed on officials abusing the tap-bonus is a very efficient way to level.
A possible scenario would be to have 5~8 multiclients outside of party tapping the monsters, raising the party-exp for the actual 2~3 people leveling drastically.
But our Party System got reworked and we released it together with a No Dualclient Party Boost.
Since we want to discourage this exploitive kind of multi-tapping, we decided to decrease the Tap Bonus and settled for an official value.
Our Party EXP Tap Bonus is not 25%.
The Boost you get for each non-dualclienting player is higher than our Tap Bonus.
It is also not possible to tap with dualclients outside of the party, we detect this automatically and remove the No Dualclient Boost.


If a group get’s an extra bonus based on different IP’s then it will cause a gap with a player with a single IP and for that matter I mean, just playing 1 client.
First, it's not IP nor MAC-based. Second, please keep in mind that while the Party EXP gets the bonus based on players and tapping, this is then divided by the amount of players.
At our current Party System it is not possible for a player in a group to get more EXP based on a single Mob than a player without party.
A group has leveled faster than solo players before this change already due to the fact that they can go to more lucrative maps and generally kill mobs usually faster.
But they can't abuse the Tap Bonus anymore, as I've already explained, and are thus motivated to recruit real players to be more efficient.
Classes like Bowling Bash Knights are likely to prefer solo-leveling though since they're very efficient at one-hitting a lot of high exp mobs.

Offline Kergal

Re: OriginsRO - Classic Experience
« Reply #25 on: Mar 12, 2017, 11:38 PM »
As long as you say that you can get 99/50 in 3 weeks and get fully geared easy but don't want to explain how, then I presume you can’t deliver such.

Plenty of guides on RMS and elsewhere that detail such stuff.

Well, I base my opinion on this episode on the journals from Gravity developer team and which problems they had to face to balance the game in that time.
Origins wasn’t brought to stay at the stage before rebirth it was brought based on iRoClassic and that was reason to play it. Yes indeed, I don’t like the specific gameplay before rebirth much and since updates are much slower as on iRoclassic I decided to wait for better times. Though I return on occasion to take a look at the server and I am very capable of giving my view of it based on my experience with it.

It's perfectly fine to give your view on the server, but it's not fine to make claims that don't correlate at all with what actually happens, as I've so explained multiples times.

Well, I don’t ignore you but it can be very hard to reach a decent level of discussion with you because often you just give your opinion and stick to it whatever happens and here we go again, you presume here a player can solo, using just multiclient to 99/50 in one day but you don’t give specific information how that was done exactly and really you should backup your statements special when they sound nearly impossible. That statement was the worst advertisement I have ever read about Origins if you ask me.

High Orcs MOTD, Floating Rates activated, mobbing them in Clock Tower, using Sage for endows, and perhaps Priest for buffs every once in a while. You could hop into the server and ask him yourself. Even without HOs giving twice the exp, and floating rates deactivated, it'd have taken two or three days instead of one.


Can’t remember exactly but probably around January 2017. You wouldn’t invite me for a party anyway so not much lost I guess. I just gave my view based on what I see and experience in the game, if your experience is different it’s good say this also.

Welp, sounds like the post-Christmas lull. I wasn't playing during that time, so I can't speak of party availability. I dunno, as long as people are nice, I'll party with them.


Don’t know where you are talking about here, it is very possible and easy to multiclient on officials most have a masteraccount just as Origins has.

I used the past tense, referring to how it used to be during the timeframe oRO is trying to emulate. Having to pay multiple subscriptions and getting a hexed client isn't what I'd call "easy to multiclient".

Well, yes numbers don’t lie if they are correct.
EXP to be Shared increases by 25% for each additional player who has dealt damage to this monster OR has received damage from this monster's non-skill attacks (regardless of that player is a party member or not)

What if I told you they are correct? Tap bonus was changed a long time ago, it now gives 10%. This is something extremely easily found out in just 2 minutes of testing. As for why they didn't disclose that on their changelog... unfortunately I don't know, and they should have. We might not be having this confusion right now otherwise.


If a group get’s an extra bonus based on different IP’s then it will cause a gap with a player with a single IP and for that matter I mean, just playing 1 client. Is this so hard to understand?
Don’t underestimate I would not agree with everything you say, I read and consider it all our biggest difference is you think in 2005 meta and I think beyond that. Can’t say that I am negative about Origins actually I believe you are more negative then I am. I never felt something as conspiracy, I just defend they should do more for Casual players and they base their efforts more for groups but the way you react on it gives me the creeps really.

Is it so hard to understand that a Massively Multiplayer Online game will reward group play over solo play? Also please point out where I ever called you negative, because the word isn't anywhere in my previous post. I'm simply correcting (or trying to correct) your misunderstanding of the system. The system, as I've explained repeatedly, does benefit casual players more than it does veterans.

Who's gonna do a Steel Body/Mental Strength mob drop Seal party? Veterans or casuals?
Who's gonna make a party with 10+ multiclients to get tap bonus? Veterans or casuals?

The exp bonus system benefits the people that don't do the aforementioned, i.e. casual players. Veterans can still use it if they refrain from multiclienting in the party, which is the whole point, to incentivise people to party with other people instead of just multiclient and play by themselves. Which they can still perfectly do if so they choose to.

It creeps me out that you can't seem to see the reasoning.

And lol kergal,you mind stating the 4-5 guilds? i watched a twitch stream from last week or 2 weeks ago,2 way street once again.Iv also seen under dog guilds complaining about established ones from over recruiting,which is not really suprising, a  theme you can definitely  see if you look into the forums history.

Aether, Overrated, Croissant, Cotton Shirt Crew, Serenity (though this last one will probably take a while to get going). Regarding the established guilds over-recruiting, I agree, and in fact a thread was started a few days ago discussing the possibility of enacting guild size caps. Where that will go, we'll see.

And also,rebirth isnt a tricky issue.You add the episodes in a timely and linear matter or dont.Im sorry but adding athayotha after a year or whatever really isn't much in the grand scheme of things.Thats pretty much nothing.Hey look,i added athoyatha as a formality so our updates dont look dead.greeat.
I would probabaly bet the server would get more traffic if trans was released.Seen people leave the server for a more progressive one because of the lackluster updates.A point that cant be neglected/deflected or argued in any shape or form.If you want to continue listening to the small group of players on the server good,but you have to change your mindset and appeal to the players lurking around and debating whether or not to join.Your forum under the update section or even general discussion is a horror show in terms of activity

I didn't mean tricky in the technical sense, I meant tricky in the server vision way. As I stated, a part of the playerbase does not want Rebirth (can't say I'm part of those, but I do understand their point). But yes, I've agreed that the updates do come too slowly, to the point where it sometimes even makes the homepage look bad, and some of the regions added were just never too appealing to begin with, like Ayothaya.
Well, if the server owner indeed cared about traffic, they'd probably have taken steps to cater more to a bigger crowd. As far as I know, they don't, they mostly want a server that matches their vision. Feel free to disagree with that way of handling the server as much as you want, I will agree it has its downsides. However I'll also argue it's a huge reason why the server is still going on after years, and after going through some low lows, where any other server would've given up in a flash.
So for you that may give you 0 faith, for me it's exactly the opposite, I'll lose faith extremely quickly when a server tries catering to the people instead of sticking to a vision, and we've fairly recently seen how that goes (looking at you DoM).
Is it the perfect way of handling a server? Probably not, I do have some disagreements myself that I've properly expressed in the server's suggestion system and directly to the dev team. Yet it's still here, where others were so much bigger and managed to crash and burn within a fraction of oRO's lifetime.

Also not surprising core players complaining about ToS,you would do anything to make sure you continue to have an iron grip,but whatever.

So... first you complain about the GM team catering to the core players, then you complain about the GMs going against the core players. Are you a pancake since you flip so easily?  /hmm

Lets not sugar coat or try to deflect issues.
Your server population is low
You lack server advertisement or some means of gaining new players.He/she said server pop is not decreasing,only s***,lets see the stats.IF it is, its most likely marginal
Your gm team lacks balls to make decisions.
I truly believe the server could be waaaaaay better then what it is right now,but until you guys decide to actually work on fixing some of your black and white problems,your server isnt going improve. Surprised its even that high on the rms server standings,it doesn't deserve to be there.

You'll have to talk to the dev team about the server lacking advertisement, but I will agree that they tend to be reticent in regards to making tough calls.
Have you thought that maybe the server lacks population because there's isn't enough of a playerbase with interest in Classic? I mean, go right now and look at the top 25 servers listed on RMS in Low Rates and Mid Rates and tell me how many are Classic. And before you come telling me that the GM team "having balls" and implementing rebirth would help the server population, yeah, it probably would, I agree on that as well.
How DARE people enjoy this server you dislike, clearly something be amiss!  /pif

And yeah your probably going to get someone else on here to make some more counter arguments or try to color things the way you want,but you still have issues at the end of the day and your really not doing much to address them. You can continue to have a meh server or actually mold  a decent one. iv seen too many good servers come up and go since this one was open.Why should anyone start here now?

I'm perfectly capable of forming my own thoughts and expressing my own opinions, as much as such a concept might be foreign to you. I never denied that the server has issues. In fact I talked about some in my post, but I guess you decided to skip that part. Thing is, I express most my problems on the server itself, so that the GM team consider them (which believe it or not, does happen, as much as sometimes the communication channels can be faulty) instead of just coming here and ranting.


Because the Ant Queen's defense is that cringy, Styx. When it comes to Kergal I just skim through everything they say because literally everything they try to defend is so awkward and baseless and not to mention blind to what's really happening.

But people will see eventually, until then I have no plans returning to school. I don't have plans helping a dying server, either. Ant Queen, Kergal and the rest of the pathetic kindergarten kids is already way ahead of us negative emo kids.

The only cringy things here are your words. The only awkward thing here is you. As much as I disagree with CharityCase and Styx in various points, they do make an effort to have an argument. Maybe you should consider going back to school and finishing your plainly lacking education. Maybe make something out of yourself even, but let's not get ahead of ourselves. Just looking out for you really, I don't think Doomsayer is a viable career choice.  /kis2

Offline Styx

Re: OriginsRO - Classic Experience
« Reply #26 on: Mar 13, 2017, 04:13 AM »
It is true that in Ragnarok soloing, especially with certain builds, feels slow.
But this is why we introduced the No Dualclient Party Boost, to promote people to actually play together
and to ensure that, if one of the characters is to weak to tap, they'd get higher exp than on official servers.
With the old system a 2-man party where one is getting leeched would get 100% split in two, while with our system they'd get 100% + bonus split in two.
If the leecher is actually able to tap it used to be 100% + 25% split in two, while now you get more than that, due to the no-dualclient + tab bonus being higher than the original tap bonus.


I am not gonna respond to Kergal with his wall of text, he is way out of line of common sense and what he does is very bad for Origins.

I understand what you did and if you reread I did post you did something to encourage this, I have almost no objection against this principle.

Indeed on officials abusing the tap-bonus is a very efficient way to level.
 But our Party System got reworked and we released it together with a No Dualclient Party Boost.
Since we want to discourage this exploitive kind of multi-tapping, we decided to decrease the Tap Bonus and settled for an official value.
Our Party EXP Tap Bonus is not 25%

I understand also what you did here but now I have more objections, because it isn’t the encourage you have in mind but rather discouraging instead because you see an official game feature as an exploit. Without giving a verdict about the tap bonus you are changing the way the game is played. I rather saw a developer coming with only an encourage solution.

The 25% Tap information comes from your very own website.

First, it's not IP nor MAC-based. Second, please keep in mind that while the Party EXP gets the bonus based on players and tapping, this is then divided by the amount of players.
At our current Party System it is not possible for a player in a group to get more EXP based on a single Mob than a player without party.
A group has leveled faster than solo players before this change already due to the fact that they can go to more lucrative maps and generally kill mobs usually faster.
But they can't abuse the Tap Bonus anymore, as I've already explained, and are thus motivated to recruit real players to be more efficient.
Classes like Bowling Bash Knights are likely to prefer solo-leveling though since they're very efficient at one-hitting a lot of high exp mobs.


Sure, I understand it all but still it means that such party’s as you have in mind now have even better prospects compared to a single player or small party because of this change.
A question still not answered, since Origins idea was to follow iRoClassic development, which is even the reason it’s called Origins. Why aren’t Mercenary’s available unlike how it was on iRoClassic? They were heavily used there, probably too much but that is how the development from iRoClassic was. This would give a small party an edge to overcome the gap you did create with your custom tweak.  Now I can understand you don’t like Mercenary’s but cutting them out means that something is lost compared to iRoClassic and you didn’t bring something else to catch up for it. It brings the question up how much you want to compromise the game from official, according your TOS many things are very different from official in approach. Still I believe Origins is a very good server, probably the best lowrate around and sure I will come back in time but before that I really am curious how far you will tweak it from official before I will put much efforts in it.

Offline Styx

Re: OriginsRO - Classic Experience
« Reply #27 on: Mar 13, 2017, 07:45 AM »
Very well, one more then.

Plenty of guides on RMS and elsewhere that detail such stuff.
I can find guides yes but this is about how it is done on Origins. The problem is that you describe it as being very easy and it isn’t.

It's perfectly fine to give your view on the server, but it's not fine to make claims that don't correlate at all with what actually happens, as I've so explained multiples times.

You are too busy with “what” and not with “why”. It is better to just give your own review instead.

High Orcs MOTD, Floating Rates activated, mobbing them in Clock Tower, using Sage for endows, and perhaps Priest for buffs every once in a while. You could hop into the server and ask him yourself. Even without HOs giving twice the exp, and floating rates deactivated, it'd have taken two or three days instead of one.

This specific situation isn’t relevant for normal leveling, you must already have a Sage and for sure a Priest also and gathered the ingredients for Endow. Even if you are lucky enough to have that specific MOTD, I will not consider floating rates because a casual doesn’t have the zeny to have influence on it. In that specific situation you still need to kill around 9k HO for the last level only.  Which is still a hell of job to manage but if there were floating rates active, yes it is possible. Without those conditions indeed around 18k for the last level will take 2,3 days. But there are only a few specific chars who could do this and only a few players who could manage such. That is exactly my problem with the unbalance from the 2005 meta.  That is the reason I wait for other episodes which will give other chars more of an edge.

Is it so hard to understand that a Massively Multiplayer Online game will reward group play over solo play?

No, I am aware of this but you keep explaining how a player can bypass the gap that is present on Origins, which is something I already know but that doesn’t mean the gap isn’t there and it’s larger as on official and from my experience I see a lot of players wandering around on Origins who clearly suffer from it and they might not even be aware of it, I just recognize their problem to level.
I might be subjective indeed about you putting me in a negative corner, I will pay attention to it.

Offline meinzel

Re: OriginsRO - Classic Experience
« Reply #28 on: Mar 14, 2017, 09:12 AM »
I'll copy @Franky4Fingers' template to sum up my OriginsRO experience so far also.

Let me start with something simple: I. really. enjoy. this. server.


Community:
  • The amount of online players really depends on the  time of the day. While in the morning hours (I'll refer to the server time) there are only few people online (~40) there are quite some players actively chatting in the evening hours (~100). During WoE times the numbers explode however (~170).
  • There are quite some chat rooms like #main, #trade or #party that let you get in touch with people pretty fast.
  • As on every server, there are small camps, however for new players it's very easy to affiliate to one of them.
  • Despite the big - let's call them established - guilds Aether and Overrated, there is quite a number of nice guilds such as Crossaint, Sushi, Serenity, Dawn of Darkness or the new found guild Orphans.
Leveling:
  • The mob locations and also numbers are easily to be looked up at the Control Panel and are correlated to the classic behavior
  • One of the few custom features is the party bonus: if a party on one map consists of individual players (represented by one character per Master Account), an extra +20% experience is granted per person. From personal experience due to this system it is way more likely to be asked to join a party.
  • The tap bonus is not 25% but rather 10%, which is also neat as it grants support characters the possibility to contribute to the overall experience by simply adding the exp boost rather than tapping each individual mob.
  • However at times it is hard to find parties and you might be better off having a plan B to level alone if there is no party going.
  • The Monster-of-the-day - as one might expect changes every 24 hours at midnight, server time - simply gives double experience. The MOTD always has a minimum spawn amount on at least one map and also a minimum base-epxerience, so you won't see Poring or Mobster become MOTD.
  • Every 30 days the community can donate 10m to a certain NPC that activates the so called Floating Rates Event for 48 hours. Every hour the rates randomly change between 5.0 and 8.0. Neat, however very unfortunate if you miss it.


Economy:
  • The market is reasonable. As on any server some people try to sell stuff at almost insane prices hoping for someone to buy it out of desperation.
  • There are quite some forgers and brewers offering their stuff, which enables fresh players to start with moderate gear right away.
  • Without doubt there is a wealth gap regarding liquidity, that strikes if it comes to rare and valuable cards, that easily reach prices up to 20m or higher.
  • Nevertheless it is easy to farm up to 1m per hour as on any server, be it at Desert Wolves (Stilettos) or Sleepers (Great Nature split into Green Lives) or Toy Factory (Pieces of Cake) or whatnot. In any case you can make some money and buy basic slotted gear pretty easily.
  • Interesting fact: there have been several items (Raydric Card and Eluniums for instance) that dropped massively in price because of single individuals farming said items quite eagerly. That way said items became affordable also by new players, so you really can have an impact on economy yourself!

WoE:

  • WoE is dominated by three guilds right now: the allied Overrated and Crossaint vs Aether. A short remark regarding the alliance: Crossaint evolved of Overrated, since they felt too dominant and wanted to increase the competition.
  • There is quite some smacktalk and hostility between the two camps, however the majority of both guilds is taking it very sportsman-like and rather bash their heads every week than losing it over bad words or even griefing. Nothing out of the ordinary, if you look at other servers really.

Longevity and stability:
  • The server has an almost 100% uptime. For several years now. Quite impressive if you ask me.
  • Updates are coming - to be honest - very slow but they are coming. For me it is a very big plus as it means this server will stay pre-trans for quite some time. Also that way it's not just one more stock server with every content available. You somehow value certain maps, mobs or classes way more when you have to wait some months for them to come.
  • The Head-GM has a vision. He is very distinct and won't even consider suggestions, that do not match this vision. This means the effort doesn't dilute or bow to convenience-loving lazy players, which I really appreciate. It might be frustrating at some times, however we will never be facing card-removers, jobchange-NPCs or even donation-rewards.

Overall, i would (and did!) give the server a solid 9/10.
If only more people would value the features mentioned above, it would easily reach 10/10.


____________________________________________________________________________________________


I would like to adress Styx, RyukaValis and Charity Case directly:

Why exactly are you (still) playing on a server that you clearly do not like? You are using a lot of time to write long and anger filled posts here instead of simply using that time to look for a server that suits you.
Also, why do you mention weird names like Ant Queen or mystical terms like The Core Players?
If you do not agree on some features please do not go ahead and rant about it in this topic where Franky4Fingers made a very nice post with a reasonable and honest review of the server ... you are destroying his effort.
This is a board after all. Your opinion or words won't reach anybody if they are soaked in self-pitty and open hatred ...

One last word ragarding board etiquette in general: please do not always block-quote and then try to destroy that quote. It leads to very long posts and losing it over details. Also, do you really expect the opposing person to accept your reasoning or arguments?
This "technique" resembles a strangle hold, trying to beat the other person bit by bit. If someone states something false, ask politely for proof. If someone is obviously ranting or being rude, ask the moderators to help, don't let yourself get pulled in that time consuming, yet pointless discussion.


I wish all of you the best of luck, be it on OriginsRO or any other server you might prefer~
« Last Edit: Mar 15, 2017, 02:51 AM by meinzel »

Offline Bug

Re: OriginsRO - Classic Experience
« Reply #29 on: Mar 14, 2017, 05:01 PM »
Someone in-game suggested I write a review for Origins, and considering they don’t accept donations, I figured it’d be a good way to show my support, and give back.
I might as well leave it here, as this seems to be the current hot-spot for OriginsRO “commentary”.

I’d appreciate it if everyone kept in mind that I’m simply articulating some of my experiences and observations playing here, and perhaps why it might be a good choice for those with similar expectations and preferences in a Ragnarok Server.
I wish I had known about Origins years ago, and can only hope that this provides some insight for those who would also enjoy playing here, so they can try it out.

Alright, moving right along.

I started playing when I had some free time during Christmas break (mostly farming in toy factory then — how appropriate haha). They had an xmas event going on; it looked interesting, but I didn’t really check it out because I was busy getting situated.

Since then, I’ve only played on an infrequent basis, when I need a break from my art projects.
However, I played a good bit last week, taking advantage of the player-hosted floating-rates event.
Origins has a Monster-of-the-Day, which rewards twice the exp it usually does (for that day). Sometime last week, it was High Orc — so I believe players paid the require amount of zeny to activate the floating-rates (which change every hour, between the normal rate of 5x and a max of 8x).
Priorly, I didn’t know of this feature, because I don’t believe it’s currently mentioned in the Server Info section of the Main Site (hint hint).

There’s plenty of awesome people here, and lots of eagerness to help others, which I definitely vibe with (being someone who also likes to help out).
I see a lot of questions pop up in #main, which are almost always promptly answered. I constantly see questions I want to respond to, but know five other people are already typing a more elaborate answer.
Other than that, #main usually consists of game-related discussion and the occasional, random “Hi everyone!” At least, this is what I notice while I’m on.

All of the “hair and cloth colors as well as hairstyles [are] hand-picked to make sure they all fit well within the RO world,” which I greatly appreciate, as I’m very persnickety about customs in general (specifically items and sprites), and cringe at the sight of things that look out of place.
On that note, I’m not a fan of the custom Kafra sprites, preferring the originals, but after a while I simply stopped noticing them (my mind just censored them out I guess).
Some of the additional hairstyles do look lame and tacky to me, but most players seem to share that view, for I rarely see them.

The style system is pretty smart: you purchase a color/style, and then you “own” it. After changing to something else, you can revert back to any of the styles you own, free of charge. You also get free (account-bound) style tickets when you make a new character, and another cloth-color ticket when you change jobs.

The OriginsRO Launcher is sweet. It’s very easy and convenient to access everything, and it looks great.
You can patch from within the launcher, which also displays the status of your clients (whether you need to update or not.)

You can easily create multiple normal Game Accounts within a Master Account. These accounts are readily listed in the launcher, which makes multi-clienting a snap. Individual characters are also listed, by order of highest level, along with their class, level, and associated game account.

I played/leveled exclusively solo (muti-clienting), until I reached about lvl 96 with my main, when I decided to switch things up and mob for a Steel Body/Mental Strength Seal party. It was a refreshing change, but I was leveling a little more quickly on my own. 

I can’t really comment on the GMs, as I haven’t interacted with any, beyond getting nuked (+ revived) immediately after broadcasting in #main something to the effect of: “Woah, Prontera’s dead!” after it had been real busy an hour earlier. I found that pretty entertaining.

Even though I haven’t been here long, it’s definitely one of my favorite servers I’ve played.
It’s encouraging to know they’ve been around since 2013, and that the time I invest here won’t be wasted.
I’m usually very active on server forums, making suggestions, offering insight, and such,  but I don’t have the time for that now. Luckily, I’m confident the devs will stay true to their vision, and the server will remain unyieldingly excellent.