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Author Topic: DivinityRO  (Read 1947 times)

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Offline Triper

Re: DivinityRO
« Reply #15 on: Nov 10, 2011, 10:50 pm »
Quick question. How exactly did the person get the Thanatos card?
Prior to the wipe, we had an event and a Thanatos card was dropped from Thanatos. Robin, a player, had gotten the card and there was a lot of hostility. Robin gave up the card to end the drama as it had appeared it was unfair to the players.
Bold for the quick answer and their forum seem to corroborate the story, at least at that time, dunno now but I checked it when that happened and lots of people were q.q about it with the same version.

RateMyServer Ragnarok Community

Re: DivinityRO
« Reply #15 on: Nov 10, 2011, 10:50 pm »

Offline Cawliflower

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Re: DivinityRO
« Reply #16 on: Nov 10, 2011, 10:53 pm »
Quick question. How exactly did the person get the Thanatos card?

The only ways it could have been given had to have been one of three things:
  • The Thanatos was customized with a 100% drop rate
  • The card just happened to drop.
  • It was given out by a GM

Now anyone with any familiarity with the mob_db knows it is far more trouble than it is worth to edit a monster's drop rate just for one event, so I'd say that rules out the first possibility. The second possibility is laughable, seeing as that Divinity's RMS listing states that the MvP drop is .01%, which is default. So it seems to me that the last option, that it was given, is by far the most plausible scenario.

Not here to throw around accusations or anything, but exactly what kind of GM gives out a Thanatos Card for killing one MvP? Granted, it's not the best MvP card out there, but that doesn't matter - it's still an MvP card. It seems to me that it's more likely that the card was given under the guise of holding an event, especially since based off of the discussions I see on their forums regarding the matter, the Staff was hesitant to remove it from the player in question once it was brought to the community's attention.

Sorry Lysander for the confusion, the MvP card drop rate is .25%. And yes, it was dropped but not by a Game Master. The card, in fact, dropped from Thanatos. The MvP drop rate is now .10%. I need to set that correctly on my RMS page. Yikes.

Actually, the players never ruled that into play. The player who got the card was actually new and invited by a player - little did we know at the time. My server has had no issues with corrupt acts and we sure don't condone that. o.o Clearly, if you read the forum, I said the reason we were hesitant is because it was unfair to the player to take back something he rightfully won. However, to ease drama... the card was taken - this, might I add, was prior to the wipe.

But honestly, at the end of the day, this thread was created by a player to review the server. It wasn't created for us to dwell on an issue that doesn't have relevance to my community anymore. We are making conscious efforts to ensure we never have a situation like so going forward. It is all about moving forward and not backwards.
« Last Edit: Nov 10, 2011, 11:02 pm by Cawliflower »

Take a look at what the players have to say about the unique experience that is DivinityRO!
How are we doing? Your opinion matters! Please, let me know your comments, suggestions and overall feedback. I value constructive criticism. :)

Offline Kensei

Re: DivinityRO
« Reply #17 on: Nov 10, 2011, 11:03 pm »
Well I didn't really know what happened after that (including that you wiped the server and changed the rates), so sorry? o_O
GM Injustic I r3prt >:
:< BRB Pool on Fire >:
Gibe moni I r3prt :<

Offline Cawliflower

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Re: DivinityRO
« Reply #18 on: Nov 10, 2011, 11:06 pm »
Well I didn't really know what happened after that (including that you wiped the server and changed the rates), so sorry? o_O
I have nothing against you Kensei, at all. In fact, I welcome your opinions and feedback. It has been a lot of stress on my part over something this trivial. We were doing great, in fact, before all of this mess. The server grew to a 60 player peak in less than two weeks and we were very excited and trying our best to make sure everyone felt welcomed. My intentions aren't to have a corrupt and unfair server, so of course I take that kind of stuff very seriously.

At the end of the day, if you do take a look in game you will notice from the beginning storyline system and new player tour system I have put a lot of work into the scripting and design of the server. I don't want all of that work to be all for nothing and I surely want the server to be successful and fun for everyone.

Take a look at what the players have to say about the unique experience that is DivinityRO!
How are we doing? Your opinion matters! Please, let me know your comments, suggestions and overall feedback. I value constructive criticism. :)

Offline Sour

Re: DivinityRO
« Reply #19 on: Nov 12, 2011, 02:35 am »
Just Join! Lol. Try the server out for 1 day or just an hour, whatever, but see what the server has to offer and experience it urself.

Offline mqiu

Re: DivinityRO
« Reply #20 on: Nov 18, 2011, 06:21 pm »
Yes, definitely nothing to lose by giving us a try..
You might even be surprised by how much we have to offer..