Woe guilds no longer welcome?

Started by Yuzo, May 01, 2016, 01:58 PM

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Yuzo

Is the fall of Dawn of Midgard the final nail in the coffin of woe guild toxicity? Or does the "let's play RO" roulette have more spins in it?

These guys can't go anywhere without poking about for any exploit, stirring up controversy or fouling the community.

I can tell you one thing. We're sick of them and we don't want them around. It's 2016. RO is past the point where it can afford malicious competition.

Server owners, think twice before creating appealing content for these groups. War of Emperium may be a great feature of the game, but the very idea of it ensues chaos.

Bue

WoE guilds are vital part of the RO scene nowadays.

It really comes down to the relationship between the staff and the guild leaders.

For the servers that I played on in the past, the staff typically mingle with the guild leaders.

Judgement

Quote from: Bue on May 01, 2016, 03:09 PM
WoE guilds are vital part of the RO scene nowadays.
Not these type of WoE guilds they ain't.  Most of these WoE guilds don't care about recruiting new players and have an application process for anyone trying to join.  The casual active WoE guilds are the ones that a server needs more.

I'm fine with these WoE guilds.  GMs just need to not implement everything that gets suggested just cus' of fear of losing them.
Super Smash Brothers 64!

Inochi

If one guild moves then the rest will. The server now has a population of over 500 because of the 4+ guilds that followed. A player gets banned for botting/ a new server opens (ragnachan) and now the whole thing will cycle again.

The woe guilds are great when they're here, but then you soon realize they want things to make them comfortable for their time being, while the other half who probably will invest more time decides this is unfair. The Guild leaves and now you have a server with <150 people and unhappy features.


remove guild packs and see how hard they work + their time invested and maybe they will stay......
<3

Raikon

IMO, it's really about the staff catering to and fearing the toxic guilds from leaving.

Not really here for shilling, especially Renewal in a Pre-re thread, but for example NovaRO has had a pretty sweet and friendly WoE community for the past year. I've seen serious issues happening with problematic guilds but the disruptive people were always dealt with and while the pop did suffer, the server pop nowadays is better than ever.

It's worth doing it for sure. Don't bend over.
       

Blinzer

Quote from: Raikon on May 01, 2016, 07:56 PM
IMO, it's really about the staff catering to and fearing the toxic guilds from leaving.

Not really here for shilling, especially Renewal in a Pre-re thread, but for example NovaRO has had a pretty sweet and friendly WoE community for the past year. I've seen serious issues happening with problematic guilds but the disruptive people were always dealt with and while the pop did suffer, the server pop nowadays is better than ever.

It's worth doing it for sure. Don't bend over.

NovaRO also has a very good person in charge. Strange.



Playtester

I think it's hard to compare pre-renewal and renewal servers. Yes, Nova is a great admin, but you also have to realize that renewal players are completely different kinds of players. They are open for change, they are curious to try out new things. Pre-renewal players prefer what they are used to and can be pretty stubborn about that, myself included. It's generally harder to please pre-renewal players.

Yes, these guilds mentioned here are what cause the "3 month lifetime" of most servers that opened in the past 5 years. But server owners do base their success on these guilds as well. They are like "Here look, we have 5 guilds and at least 200 players, join us before launch!" and so they got all the players because other players will just join simply because of the player count.
There might be another server with a similar good admin that just makes a good server and is like "Here, play if you want" and ends up with just 10 players because people don't usually join servers with population that low.

I guess it'll be hard for the PVM players to really unite on one server for them, because right now they are still attracted strongly by the amount of players the WoE scene brings in not to mention that the WoE scene also creates a healthy market, so it is kind of good for PVM too in that sense.

Yuzo

 /...  RIP of Midgard I heard they're gonna try again hope they can get it right next time  /...

Minabe

#8
Doing Tripper's job.

Yuzo

Gave it a google, they changed their url and its called rise of midgard. I did remember they said the server was paid for for 1 more month. Kinda sloppy tbh to go out without an announcement.

tomosuke

At this point the 'hardcore WoE guilds' have probably moved on to Mid/High/Insta-WoE servers.

I don't think a lowrate is a good environment for people who just want to log on to WoE, no matter how much convenience they are given.
I'm sort of glad I've moved to a Renewal server where the kind of behavior I was accustomed to aren't visible.

Most 'hardcore' WoE guilds are nomadic and will leverage them leaving in order to get things changed. A lot of them are incredibly rude and toxic. And i honestly don't think there's enough content for them in a Pre-Renewal server.

These people are similar to those who get burned out because they've hit end-game in less than a month.

Even back in 2010, servers that have catered to 'hardcore' WoE guilds have died when they're bored and proceed to another server where the cycle continues.


A lot of people in this thread have gotten it right, most people are extremely apprehensive about the change that renewal brought, and would rather cling to the pre-renewal meta. (Which honestly has long been stagnant, with changes only adapting to how the server's mechanics work or bug fixes that they haven't fixed.)

BestPlayerEver

Quote from: Bue on May 01, 2016, 03:09 PM
WoE guilds are vital part of the RO scene nowadays.

It really comes down to the relationship between the staff and the guild leaders.

For the servers that I played on in the past, the staff typically mingle with the guild leaders.

What relationship?

Oh you mean that relationship where if the staff doesn't listen to the guild leaders suggestions, they just RQ and go to another server?

I wish TalonRO had a slightly more focus on WoE. LegendRO had it down perfectly, but then again, that was like 8 years ago.

Bue

#12
Quote from: BestPlayerEver on May 24, 2016, 11:48 PM
What relationship?

Oh you mean that relationship where if the staff doesn't listen to the guild leaders suggestions, they just RQ and go to another server?

I wish TalonRO had a slightly more focus on WoE. LegendRO had it down perfectly, but then again, that was like 8 years ago.

I was also active back around 2006 to 2009 as a player. (2009+ as *athena tinkerer)

Going back in time, server staff members used to be held in a high-esteem, because the players who filled these positions were actively involved with the community. So it isn't a surprise that most staff members had alternate characters in active guilds and hang out with the popular kids in the PvP room. With that said, staff members either was involved or know whoever was involved in the daily drama, and represented their group of friends or guild and dissimulated information on irc, forums, and in-game.

The important point is that the staff isn't a shill for whoever was running the server, but takes an active role in the community and hold influence over the server and guilds. So it isn't entirely inconceivable that they also help keep the server together.

When you have guilds that you don't have influence over, just about any verdict dealt against them is going to have backslash, i.e. their moses leads the exodus.

Editted --

Obviously, the developers and administrators should keep themselves out of the lime light. Occasionally, post an announcement, perform maintenance, add new content, and run events. Once you rope in players into the development, you're going to have a bad time.