When are the Revo-Classic (private) servers coming?

Started by Hunyee, Aug 04, 2017, 11:36 AM

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Hunyee

As some of you have noticed: first thRO, then pRO and now iRO has been very successful in re-iterating Ragnarok Online from how we have known it. Lately I've been wondering how much demand there's within the private server community for this new type of RO?

So, in short: I wanted to start a discussion with the community about a potential Revo-Classic Server. Are there any veteran developers interested in creating a Revo-Classic Server? How about players? Do you yearn to get back to RO under a new 'feeling'?



/no1   OR   /hmm

Hagoromo

Hello Hunyee,

I think no one would try to compete w/ phRO these days. So far phRO is having more than 5-8k players active and about re:start they got lots of issues mostly with bots and ingame lags. Lots of players already spend money in those servers lol. Well it still really depends on which and how developers can make a huge impact when they're going to make a revo classic servers.  /kis

  /kis

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Kanashii


Orange

So I played on re;start from launch up until now and really like it. Most people that joined early didn't even understand what revo-classic was and joined because it was a progression server(myself included) - A few weeks in I was explaining to a LOT of people that crits dont ignore def, traps are OP, dex sucks for cast time and so on. I think 'progression server' pulls more interest than 'revo classic mechanics'


Pservers have generally offered an alternative to officials, free when the officials were not or heavily different(either because they're much higher rates or custom s*** all around) - a revo classic server doesn't really offer either of those(a highrate revo/progression server would be terrible), the only reason to play RevoRO over re;start is 'lmao i hate officials and dont wanna pay real money or farm ingame to pay for VIP' - You also have the issue of the average life span of private servers being 2 months and a big draw of revo-classic being that they're all progression servers. Not much fun in joining a pserver if it dies before your favorite class even comes out.


If one came out at about the same rates(3/3/2 no vip required) and launched with bot protection and more stuff cleaned up I'd certainly check it out but it would have to be actually well done preferably by someone that I could bet on keeping the server alive for YEARS, CoolGuy opening his 23rd server and slapping revo-classic mechanics on it is not going to cut it. It takes more work to open a good one, it requires more faith from the users and it will be in direct competition with several free, populated official servers.
:3

misterj

i'm not sure the actual demand is there. it's a pretrans server with renewal mechanics (except with fixed cast on the skills made 0), and those are 2 playerbases with hardly a set intersect. the novelty of a new official server doesn't exist, if it's someone's pserver. i'd be happy to be proven wrong, of course. :)

Playtester

I feel like I'm missing the appeal of re;start. I always thought people liked the pre-renewal mechanics more but wanted all the content from renewal too. So having as little content as in pre-re and still the worse renewal mechanics seems like the opposite of what they should do?

Orange

Quote from: Playtester on Aug 21, 2017, 06:01 AM
I feel like I'm missing the appeal of re;start. I always thought people liked the pre-renewal mechanics more but wanted all the content from renewal too. So having as little content as in pre-re and still the worse renewal mechanics seems like the opposite of what they should do?

Many people that joined in the first few weeks were unaware it was renewal, even some joining don't know until they find out their crit build is s***. Most are sticking around because it's simply different

A good chunk of the playerbase is just guilds from classic/renewal.

If they opened a legit progression server with classic mechanics, or hell even just opened a new classic server it would probably be more popular than restart is(There's only about 2000 online for the entire day after they got anti bot, so thats about the true population) - so almost all of the appeal is 'new official server' and a bit 'hey this is RO but its different'
:3

annex

I'm also playing in revo-classic because of the progression system. I like to fully enjoy the current content while also looking forward to the next update.

For me, all servers that do not have progression system (with episodes) is very overwhelming especially to new players. Like I'd be confused where to start. But since the revo-classic servers only started with the original 2-1 classes, we get fewer choices to start with and enjoy what's currently available.

Just my opinion ;)

As for the competition, I believe people would prefer a properly managed private server than an official server with crap service.

yC

Yes to what annex said.  RO is a work developed in a spend of 17~18 years.  It is impossible for new players to adopt to this complex system by jumping right into the latest episode or they will not enjoy the game to its fullest.  Having it go progressively give them time to learn the game slowly.  They can focus on one thing (or one patch) at a time and enjoy the game without the rush to ultimate max level mentality.

To secure this long lasting experience, imagine it could take years to release progressive patches and episode updates.  I too think the official server, given it's stability (no issue with funding, developing or owner drama), is a better choice than having it hosted by private servers.

Orange

Quote from: yC on Aug 21, 2017, 10:37 PM
To secure this long lasting experience, imagine it could take years to release progressive patches and episode updates.  I too think the official server, given it's stability (no issue with funding, developing or owner drama), is a better choice than having it hosted by private servers.

Yeap, officials have many issues, there was quite literally 6000 bots online - over half the number of players, today the servers rolled back a few hours and have dc'd a few different times, we spent weeks with it being near unplayable from DDoS but all that is absolutely nothing compared to waking up and reading 'oh my cat died so i closed the server' or 'i hired cookie to help run the server'
:3

RistrettoJoe

Did my research about "Revo-classic" when the servers initially started, I pretty much concluded that it's a way for the GMs to rack up more money.
Some examples:
(1) Low Heal of Priests = More pots being bought
(2) 250m+ base experience needed to reach level 99 = More field manuals and insurance to be bought. Just imagine when transcendent classes will be released, how much experience does people need to grind? 250m+ base experience is pretty high especially when you have limited maps to level up.
(3) Hidden lowered drop rate = More bubble gums to be used. Usually, people don't use bubble gums when just leveling. In "Revo-classics" they use it along Field manuals because the drop rate of some servers seems to be lowered. Example: ROPH & ThaiRO

Progession server is nice but you don't need to have renewal mechanics to be a progression server.
With this "Revo-classic" setting, Hunter trapper builds, bowling bash knights, Holy cross 2 hand spear Crusader are pretty OP. Leaving the other classes as s***.

I concluded that playing this "Revo-classic" setting would be s*** but I am amazed on how many players are playing in official servers.
I found my self playing a classic+renewal mix (Revo classic) with transcendent class on a private server and I enjoyed it. I'm pretty sure it's not the game setting that made me enjoy, it's basically Ragnarok. Best MMORPG ever.

Anyway, if you're looking for a revo classic private server, I only know of 1. It's http://angel-ro.id/
That's the server I played but I quit because I have no time to play.

If someone is planning to make a "Revo-classic" private server. Here are my suggestions for the server which I think would help you out:
(1) Quest boards, like NovaRO
(2) Classic Respawns but some monster spawn tweaks like Anubis in Sphinx 4
(3) English Speaking server
(4) @whereis @whodrops commands (Important as a monster & item database)

Yuzo

who can clear up for me? what is ro: restart and revo classic mean?

Corgers

Quote from: Yuzo on Aug 22, 2017, 11:28 AM
who can clear up for me? what is ro: restart and revo classic mean?

Restart is a type of Revo-Classic progression server - content starts with 2-1 classes, though content is a mix of pre-renewal (certain monsters/spawns) and renewal (damage, defense, crit, etc.) elements. I was reading up on this a few days ago, and found these links to be helpful:

https://support.warpportal.com/KB/a859/ragnarok-re-start-faq.aspx
http://roclassic-guide.com/hydra-cards-elementals-substats-updates/
http://www.progamersonline.com/what-is-ragnarok-online-revo-classic/

There are also several threads about this on the WarpPortal forums too.


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Yuzo

it dont clear it up for me. what does the term "revo classic" mean. and how is it different to ragnarok re: start.

yC

Quote from: Yuzo on Aug 23, 2017, 06:34 PM
it dont clear it up for me. what does the term "revo classic" mean. and how is it different to ragnarok re: start.

Purely from my understanding + guessing.  RE:Start is a "revo classic" server.  It means the server start at classic episodes, but to avoid player have to re-learn what they already know on damage / defense / mobs hp / exp etc as it goes into the later episode progressively (such as the time we been through during the pre-re -> renewal transition few years ago) it will start with the renewal mechanics already in place.

"revo" is for revolution because it is not completely a copy of the classic server back in 2003?

Corgers

That's consistent with my understanding too and with how Restart has been advertised. Restart is just an example of one type of Revo-Classic server.


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Vanish

Quote from: Corgers on Aug 23, 2017, 09:07 PM
That's consistent with my understanding too and with how Restart has been advertised. Restart is just an example of one type of Revo-Classic server.

I agree.

ROCLASSIC GUIDE

+1 To This  /ok, I am the owner of roclassic-guide.com and I am very interested to support a private server with revo-classic settings. I can help give data and adjust the settings and of course invite people to play. At least 100 people are interested to join on the first day. I have 3k people visiting my website and around 7k views a day, with 2k fans on the fanpage. Therefore, I could just invite them to play the game to test builds.

RistrettoJoe

I got some REVOCLASSIC GAME SETTING PREFERENCES in this thread that maybe helpful for someone who would like to make a REVOCLASSIC PRIVATE SERVER

http://forum.ratemyserver.net/server-seeking/looking-for-'revo-classic'-private-server/

Btw, "REVOCLASSIC" is a mix of CLASSIC & RENEWAL SETTINGS

BASICALLY,
IF there is
•"Classic settings"
•"Pre-Renewal settings"
• "Renewal settings"
THEN there is a new game setting/mechanics called
• "Revoclassic settings"

If I remember correctly,
• CLASSIC settings have pretty weak monsters because the monsters don't have skills or if they have, it's pretty weak. (Remember the time when MVPs do not teleport when Trapped or Icewalled? - Classic Setting)
• PRERENEWAL settings - Transcendent Jobs, MVPs have Earthquake skill, teleport when rudely attacked, etc
• RENEWAL settings - 3rd Jobs, radical changes as compared to prerenewal, "Renewal leveling"



Lunalepsy

I am currently running a Revo server at the moment. It started as a project between friends! We were really disappointed with the current state of iRO Re:Start, so I decided to create a "dream" server that was almost close to the ideal of what we wanted for Re:Start. I can tell you straight right off the bat if you don't know what you are doing, you are going to be an autodidact because there's no official "Revo Classic" code out there. You'll find yourself in a position when you're on your own most of the time. Even so, I am happy with the current results of my Revo server.

Right now, iRO Re:Start is just a nostalgia cash grab with a terrible WoE community. All they care about is numbers and who makes the weekly attendance for the next WoE drama session. There's almost no PvM/MvP scene and the maps/areas that are decisive for a PvM community are destroyed or extremely gimped. Even if our server does not become the next thing, I am happy I was able to provide a haven for those who were looking for a Revo alternative.

Xarale

Quote from: Lunalepsy on Feb 02, 2018, 03:33 PMRight now, iRO Re:Start is just a nostalgia cash grab with a terrible WoE community. All they care about is numbers and who makes the weekly attendance for the next WoE drama session. There's almost no PvM/MvP scene and the maps/areas that are decisive for a PvM community are destroyed or extremely gimped.
This. So much this.

I was one of those who ran back to iRO to try out this whole RE:Start server, but it wasn't anything like I thought it'd be.  It felt like they just kept most of the renewal mechanics (I guess that's why it's called RE:Start), and just disabled 2-2/trans/3rd jobs.  That, and there were 1000's of bots when I last checked.  I was done with it after just a couple of hours.

Good luck with your server!

-X.

Lunalepsy

Quote from: Xarale on Feb 02, 2018, 09:29 PM
This. So much this.

I was one of those who ran back to iRO to try out this whole RE:Start server, but it wasn't anything like I thought it'd be.  It felt like they just kept most of the renewal mechanics (I guess that's why it's called RE:Start), and just disabled 2-2/trans/3rd jobs.  That, and there were 1000's of bots when I last checked.  I was done with it after just a couple of hours.

Good luck with your server!

-X.

Thank you very much! Happy to see I'm not the only one who perceived what's going on. I think the last straw was when a voluntary moderator was leaking information to other WoE guilds in exchange for favors. After that, I just pretty moved on and try to do my own thing. xD

syracuase

I don't know if this is the server you guys are looking far but here:

https://www.ragnaroksea.com/

I find the mechanics to be accurate. Most revo-classic servers [or at least those who claim they are] do not implement the mechanics properly.

eg;
- In revo servers, monster magic attack is like super buffed. In RagnarokSEA the mobs are accurate eg; Anubis can OKHO you without a bathory armour.
- Hit/Flee in most claimed revo servers. Here I feel that the hit/flee is somewhat very accurate. [I tried some servers like angel-ro, having a hard time hitting mobs with the renewal settings lol]
- ASPD. Oh boy. This is the only server with similar ASPD to official revo servers. [which uses iRO ASPD I presume]


But lately, RagnarokSEA started changing directions..
https://www.ragnaroksea.com/forums/index.php?/forums/topic/26-acolyte-class-changes/&tab=comments#comment-105
https://www.ragnaroksea.com/forums/index.php?/forums/topic/36-major-content-update/&tab=comments#comment-139

They are reworking some of the formula @_@ So i am currently not sure if this is what you guys are looking for anymore LOL

dreamzky

#23
Quote from: syracuase on Feb 03, 2018, 12:09 AM
I don't know if this is the server you guys are looking far but here:

https://www.ragnaroksea.com/

I find the mechanics to be accurate. Most revo-classic servers [or at least those who claim they are] do not implement the mechanics properly.

eg;
- In revo servers, monster magic attack is like super buffed. In RagnarokSEA the mobs are accurate eg; Anubis can OKHO you without a bathory armour.
- Hit/Flee in most claimed revo servers. Here I feel that the hit/flee is somewhat very accurate. [I tried some servers like angel-ro, having a hard time hitting mobs with the renewal settings lol]
- ASPD. Oh boy. This is the only server with similar ASPD to official revo servers. [which uses iRO ASPD I presume]


But lately, RagnarokSEA started changing directions..
https://www.ragnaroksea.com/forums/index.php?/forums/topic/26-acolyte-class-changes/&tab=comments#comment-105
https://www.ragnaroksea.com/forums/index.php?/forums/topic/36-major-content-update/&tab=comments#comment-139

They are reworking some of the formula @_@ So i am currently not sure if this is what you guys are looking for anymore LOL

Im one of the ragnaroksea player. So far, this is the best revo classic server ever i had play. This server more advance than official revo classic. Actually all changes made to cater all OP monster right now. For monster, only hp, lvl follow classic, all other stat follow renewal. Biolab, thor volcano, ice dungeon almost untouchable right now.

Some changes that has been made here, like crit and pierce skill ignore soft def here. Traps being nerf in upcoming change to make it less op. Matk also will be rework to make magic class more viable. Heal equation also being change to make heal great again. Def/mdef incraese from refine also will be imlement. Quest will be implement to make lvling more easy (right now only has <10ppl lvl99, almost 1month server open already). More f2p feature will be added, so bbgum and manual more easy to get. !whereis, !whodrops available here. And we got safe refine here. Yeah, official revo classic dont have it. Even +1 has chance to broke eq/weapon.

Lunalepsy

Quote from: syracuase on Feb 03, 2018, 12:09 AM



- In revo servers, monster magic attack is like super buffed. In RagnarokSEA the mobs are accurate eg; Anubis can OKHO you without a bathory armour.


Buddy, you have never played on a Revo Server before. Magic classes are underpowered, especially Wizards. It took them months to give them a decent buff and it's not even a 25% of their classic potential.

syracuase

#25
Quote from: Lunalepsy on Feb 03, 2018, 10:38 AM
Buddy, you have never played on a Revo Server before. Magic classes are underpowered, especially Wizards. It took them months to give them a decent buff and it's not even a 25% of their classic potential.

Quote
- In revo servers, monster magic attack is like super buffed. In RagnarokSEA the mobs are accurate eg; Anubis can OKHO you without a bathory armour.

Monster MATK. Monster. MATK.

Many of the so-called claimed "revo-classic" servers uses wrong Mob MATK formulas.. That's the highlight of this post. If you try taking on Anubis Dark Strike in these revo classic private servers for example, it will hit you like a wet noodle  /ok  Real revo server dark strike will hit you at 1.8k damage per hit  /heh I played Revo in THRO way before it is launched in iRO:Restart.

Please, read carefully Lunalepsy.