When are the Revo-Classic (private) servers coming?

Started by Hunyee, Aug 04, 2017, 11:36 AM

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Hunyee

As some of you have noticed: first thRO, then pRO and now iRO has been very successful in re-iterating Ragnarok Online from how we have known it. Lately I've been wondering how much demand there's within the private server community for this new type of RO?

So, in short: I wanted to start a discussion with the community about a potential Revo-Classic Server. Are there any veteran developers interested in creating a Revo-Classic Server? How about players? Do you yearn to get back to RO under a new 'feeling'?



/no1   OR   /hmm

Hagoromo

Hello Hunyee,

I think no one would try to compete w/ phRO these days. So far phRO is having more than 5-8k players active and about re:start they got lots of issues mostly with bots and ingame lags. Lots of players already spend money in those servers lol. Well it still really depends on which and how developers can make a huge impact when they're going to make a revo classic servers.  /kis

  /kis

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Kanashii


Orange

So I played on re;start from launch up until now and really like it. Most people that joined early didn't even understand what revo-classic was and joined because it was a progression server(myself included) - A few weeks in I was explaining to a LOT of people that crits dont ignore def, traps are OP, dex sucks for cast time and so on. I think 'progression server' pulls more interest than 'revo classic mechanics'


Pservers have generally offered an alternative to officials, free when the officials were not or heavily different(either because they're much higher rates or custom s*** all around) - a revo classic server doesn't really offer either of those(a highrate revo/progression server would be terrible), the only reason to play RevoRO over re;start is 'lmao i hate officials and dont wanna pay real money or farm ingame to pay for VIP' - You also have the issue of the average life span of private servers being 2 months and a big draw of revo-classic being that they're all progression servers. Not much fun in joining a pserver if it dies before your favorite class even comes out.


If one came out at about the same rates(3/3/2 no vip required) and launched with bot protection and more stuff cleaned up I'd certainly check it out but it would have to be actually well done preferably by someone that I could bet on keeping the server alive for YEARS, CoolGuy opening his 23rd server and slapping revo-classic mechanics on it is not going to cut it. It takes more work to open a good one, it requires more faith from the users and it will be in direct competition with several free, populated official servers.
:3

misterj

i'm not sure the actual demand is there. it's a pretrans server with renewal mechanics (except with fixed cast on the skills made 0), and those are 2 playerbases with hardly a set intersect. the novelty of a new official server doesn't exist, if it's someone's pserver. i'd be happy to be proven wrong, of course. :)

Playtester

I feel like I'm missing the appeal of re;start. I always thought people liked the pre-renewal mechanics more but wanted all the content from renewal too. So having as little content as in pre-re and still the worse renewal mechanics seems like the opposite of what they should do?

Orange

Quote from: Playtester on Aug 21, 2017, 06:01 AM
I feel like I'm missing the appeal of re;start. I always thought people liked the pre-renewal mechanics more but wanted all the content from renewal too. So having as little content as in pre-re and still the worse renewal mechanics seems like the opposite of what they should do?

Many people that joined in the first few weeks were unaware it was renewal, even some joining don't know until they find out their crit build is s***. Most are sticking around because it's simply different

A good chunk of the playerbase is just guilds from classic/renewal.

If they opened a legit progression server with classic mechanics, or hell even just opened a new classic server it would probably be more popular than restart is(There's only about 2000 online for the entire day after they got anti bot, so thats about the true population) - so almost all of the appeal is 'new official server' and a bit 'hey this is RO but its different'
:3

annex

I'm also playing in revo-classic because of the progression system. I like to fully enjoy the current content while also looking forward to the next update.

For me, all servers that do not have progression system (with episodes) is very overwhelming especially to new players. Like I'd be confused where to start. But since the revo-classic servers only started with the original 2-1 classes, we get fewer choices to start with and enjoy what's currently available.

Just my opinion ;)

As for the competition, I believe people would prefer a properly managed private server than an official server with crap service.

yC

Yes to what annex said.  RO is a work developed in a spend of 17~18 years.  It is impossible for new players to adopt to this complex system by jumping right into the latest episode or they will not enjoy the game to its fullest.  Having it go progressively give them time to learn the game slowly.  They can focus on one thing (or one patch) at a time and enjoy the game without the rush to ultimate max level mentality.

To secure this long lasting experience, imagine it could take years to release progressive patches and episode updates.  I too think the official server, given it's stability (no issue with funding, developing or owner drama), is a better choice than having it hosted by private servers.

Orange

Quote from: yC on Aug 21, 2017, 10:37 PM
To secure this long lasting experience, imagine it could take years to release progressive patches and episode updates.  I too think the official server, given it's stability (no issue with funding, developing or owner drama), is a better choice than having it hosted by private servers.

Yeap, officials have many issues, there was quite literally 6000 bots online - over half the number of players, today the servers rolled back a few hours and have dc'd a few different times, we spent weeks with it being near unplayable from DDoS but all that is absolutely nothing compared to waking up and reading 'oh my cat died so i closed the server' or 'i hired cookie to help run the server'
:3

RistrettoJoe

Did my research about "Revo-classic" when the servers initially started, I pretty much concluded that it's a way for the GMs to rack up more money.
Some examples:
(1) Low Heal of Priests = More pots being bought
(2) 250m+ base experience needed to reach level 99 = More field manuals and insurance to be bought. Just imagine when transcendent classes will be released, how much experience does people need to grind? 250m+ base experience is pretty high especially when you have limited maps to level up.
(3) Hidden lowered drop rate = More bubble gums to be used. Usually, people don't use bubble gums when just leveling. In "Revo-classics" they use it along Field manuals because the drop rate of some servers seems to be lowered. Example: ROPH & ThaiRO

Progession server is nice but you don't need to have renewal mechanics to be a progression server.
With this "Revo-classic" setting, Hunter trapper builds, bowling bash knights, Holy cross 2 hand spear Crusader are pretty OP. Leaving the other classes as s***.

I concluded that playing this "Revo-classic" setting would be s*** but I am amazed on how many players are playing in official servers.
I found my self playing a classic+renewal mix (Revo classic) with transcendent class on a private server and I enjoyed it. I'm pretty sure it's not the game setting that made me enjoy, it's basically Ragnarok. Best MMORPG ever.

Anyway, if you're looking for a revo classic private server, I only know of 1. It's http://angel-ro.id/
That's the server I played but I quit because I have no time to play.

If someone is planning to make a "Revo-classic" private server. Here are my suggestions for the server which I think would help you out:
(1) Quest boards, like NovaRO
(2) Classic Respawns but some monster spawn tweaks like Anubis in Sphinx 4
(3) English Speaking server
(4) @whereis @whodrops commands (Important as a monster & item database)

Yuzo

who can clear up for me? what is ro: restart and revo classic mean?

Corgers

Quote from: Yuzo on Aug 22, 2017, 11:28 AM
who can clear up for me? what is ro: restart and revo classic mean?

Restart is a type of Revo-Classic progression server - content starts with 2-1 classes, though content is a mix of pre-renewal (certain monsters/spawns) and renewal (damage, defense, crit, etc.) elements. I was reading up on this a few days ago, and found these links to be helpful:

https://support.warpportal.com/KB/a859/ragnarok-re-start-faq.aspx
http://roclassic-guide.com/hydra-cards-elementals-substats-updates/
http://www.progamersonline.com/what-is-ragnarok-online-revo-classic/

There are also several threads about this on the WarpPortal forums too.


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Yuzo

it dont clear it up for me. what does the term "revo classic" mean. and how is it different to ragnarok re: start.

yC

Quote from: Yuzo on Aug 23, 2017, 06:34 PM
it dont clear it up for me. what does the term "revo classic" mean. and how is it different to ragnarok re: start.

Purely from my understanding + guessing.  RE:Start is a "revo classic" server.  It means the server start at classic episodes, but to avoid player have to re-learn what they already know on damage / defense / mobs hp / exp etc as it goes into the later episode progressively (such as the time we been through during the pre-re -> renewal transition few years ago) it will start with the renewal mechanics already in place.

"revo" is for revolution because it is not completely a copy of the classic server back in 2003?