Whats most important to you, the player?

Started by shane3x, Feb 18, 2007, 08:23 PM

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Whats most important to you, the player?

Friendly, social community
16 (39%)
PVP AND WOE w00T
3 (7.3%)
items/class balances
7 (17.1%)
NO lag, exceptions of course.
2 (4.9%)
ALL OF THE ABOVE,
13 (31.7%)

Total Members Voted: 41

shane3x

Ive read alot of posts and replys and this sort of is a spin-off from yC's post but whats the most important thing for a server to have? or is everything important? and any replys with detailed constructive replys would be appreciated.
In Memory of AnimaRO...

May it's legacy live on in AnthemRO!

Kurogasa

balance. More importanly the balance gravity has established. Some things may seem overpowered but for the most part its because one hasnt figured out its weakness yet. People on official thought acid demo was overpowered and needed a nerf til they figured what gears lower its damage. Anyway by balance i mean skills working as intended and rare items being rare. Its amazing that some gms on servers think its ok to give out rares on a low/mid rate for events.. may as well play a high rate for that.

shane3x

voting does seem mixed.

we got 1 person for all. item balance seems more important.... interesting...
In Memory of AnimaRO...

May it's legacy live on in AnthemRO!

dook

the thing about acid demo on official servers is that it requires a build that makes all other creator skills useless. but with resets / or high rates it is different. also rebirthing an alchemist is one of the hardest and most expensive things to do on 1/1/1 rates (at least before homunculus - i dont really know if that helps particularly, i imagine it does)

Kurogasa

Its worth it for how easy mvping is with a creator but i dont agree with the all other creator builds being useless thing. Creators dont get any new skills that stray from the acid demo build. They get nothing that benefits from str and you can fit full chem protect in a demo build or you could get aid slim and demo and just about everything but chem protect. The thing is some gears that were otherwise useless(long mace and the like) have become much more usefull since they are one of the best means to lower its damage. It took a while for people to figure that out though.

Dais

I believe that friendly community is #1 without it i have no passion to continue on on the server even though it has lagless, balance, etc.

(spend most of the time in the game sittin round talkin to ppl)

shane3x

first it was item balance now a firendly social community is more important
In Memory of AnimaRO...

May it's legacy live on in AnthemRO!

Jamie_windwaker

The players. but item balance is important aswell.

Pandora

I voted community because it's so important. But balance is not far behind, it's an aspect that must not be overlooked.
[color=darkblue]heRO is a great friendly, pre-renweal, unique and fun server with a great community, give it a try![/color]



[color=darkblue]Click here to find out more about heRO![/color]

shane3x

lol, we all seem to love our lag, WoE and PVP follows.
In Memory of AnimaRO...

May it's legacy live on in AnthemRO!

Loki FortunaRO

Seeing that only one person voted for PVP/WOE gives me hope for our future.  ^_^

shane3x

im pretty sure a friendly community and item balance is more important then pvp, woe, even though its a close call.
In Memory of AnimaRO...

May it's legacy live on in AnthemRO!

Loki FortunaRO

Heck, my server has absolutely NO PVP/WOE and we're all happy.  I thought we were a minority!

shane3x

Well, if you dont like pvp or woe and you join a woe/pvp server just dont pvp/woe
In Memory of AnimaRO...

May it's legacy live on in AnthemRO!

Magnus the Exorcist

in my opinion to attract the attention to a server you need:

1- community (w/ a good community the players number increase and decrease the rule breaks)
2- balance     (all classes are already good in some aspect and dont need extreme boosts)
3- itens         (customization is a good publicity but rid drops just to recive more donations show the GMs limited imagination)
4- GMs participation (create regular events and discuss w/ the players about new ideas and problems)

another good point is the server control by the GMs. leave the server in the hands of players to do whatever they want create some chaos like rule breaks and unbalance.

laecertus


greeno

I'm addicted to PvP/WoE, but I vote for ALL OF THE ABOVE ;D . Friendly community is the most important imho. Without it, the server will be kinda -dead-. Who wants to PvP/WoE with a 'dead' players anyway.
It's some sort of catalyst for me to get some l33t +8++ equips. Otherwise, there's no point boasting on monsters /heh

shane3x

item balance and social aspects are dominant but all of the above is cathing up, interesting.
In Memory of AnimaRO...

May it's legacy live on in AnthemRO!

merahmatriz

Quote from: shane3x on Feb 18, 2007, 08:23 PM
Ive read alot of posts and replys and this sort of is a spin-off from yC's post but whats the most important thing for a server to have? or is everything important? and any replys with detailed constructive replys would be appreciated.

Friendly, uncorrupted GM team.
Friendly, non suck ups to GMs for gains and profits.

Dark_Raven

Quest and Role play system
Merah you are close to being a Genin :P
Server I have been on:
Srvr Rating      Ups       Downs
qRO 8/10      Fun&Quick  MVPs rarely found
aRO 7/10      Diversity   Bullying,Lag
nlRO 1/10      None         Broke,Donation server
SurgeRO 0/10 None          Unstable

Your local Dark Raven flying over ye Servers ;)

hex_zerg

Balance is important amog anything else.

kurby

Balance and community, stability, and WoE- in that order...

ACDC00

U need all those things especiallly if u are a first time player

if u dont know what to do and everybody just ignores u ur not gonna have fun and ur not gonna stay at the server

so i voted ALL OF THE ABOVE ??? 8) :o :o :( >:( ;D :D :P :-[ :-X

Aazher