what kind of benefits do donators should only have are considered "acceptable"?

Started by Zirius, Apr 22, 2016, 01:55 PM

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snowblind

Quote from: Floki on Jul 10, 2016, 03:36 AM
This is what I have on my current server.

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I've always hated VIP systems. You're basically telling your non-donors that they're worthless. But this is the worst I've seen in a while.. All that's missing now is @refresh and @storage commands to make it perfect.

Kensei

Quote from: snowblind on Jul 10, 2016, 05:45 AM
I've always hated VIP systems. You're basically telling your non-donors that they're worthless. But this is the worst I've seen in a while.. All that's missing now is @refresh and @storage commands to make it perfect.
VIP system like that one is pretty common on Chinese games/servers tbh.

Floki

Quote from: snowblind on Jul 10, 2016, 05:45 AM
I've always hated VIP systems. You're basically telling your non-donors that they're worthless. But this is the worst I've seen in a while.. All that's missing now is @refresh and @storage commands to make it perfect.

Well.. Those are common in official servers I just copied it and added a few in them. It's better than handing out OP items in my opinion. That's just something to help them boost in their hunt/grind. (new comers have free VIP access on their first account creation)

snowblind

Always good to hear the "that's how it is on officials" argument. Moving on..

Even when VIP benefits don't create a major imbalance, unlike the ones you offer, it always creates a sour feeling. Yea you could dual client a priest while the more important people don't have to. It may not seem like a big deal, but it's still annoying. When you develop a game, you should always strive to make it as fun as possible for all your players. When you introduce unnecessary design flaws in gameplay and UI for certain groups of people, it seriously hurts the game's atmosphere in my opinion.