This might be the wrong section for this kind of topic, but I am personally curious. I've went from midrate to midrate recently ("midrate" according to RMS's definition, for reference) and many had very strange ideas floating around them. I played one that had 3rd jobs, I played one that had mining, I played one that had wings, I've played one that had 99/70 and one that had 255/70, it all varies so much but at the end of the day RO is RO and there isn't much that seperates the servers bottom-line.
What would you look for in a midrate? I've seen people try to incorporate heavy storyline questing in their server but it seems like people that play RO are not interested in text dribble from NPC's, they want to "kick donkey" and "take names". Fair enough, but with that in mind, how far could customs really be pushed?
What would you say about a midrate that went back to RO's roots and tried to change what was useless, to try and make them useful? For example. When you think of maps to visit on a midrate in RO, you most likely immediately think... the maps with the cards you need, the maps for good leveling according to your class, the maps for quests, and the maps of towns and PVP/WoE related things. Thinking on it, this leaves a lot of maps in the RO world that are simply untouched. Instead people go ahead and add in custom maps with the new BrowEdit which don't get me wrong, is more often than not impressive, still leaves me wondering why nobody thinks to try and spice up older, deader maps that already exist.
Then I thought even deeper than that. The card setups for RO are pretty much always the same, what if someone took the time and the effort, went through the card database, and changed each and every card that is pretty much terrible and tried to give them some kind of edge? Wouldn't this open up a whole new world as far as builds are concerned, and.. if people are so hellbent on MVP/PVP/WoE, end up having a more enjoyable time? I realize people will just crack open the .GRF and see all the changes for themself, I'm actually not phased about that, because there'd be so many changes they'd be overwhelmed anyway. I think this would be an interesting twist.
Then I thought about hats. Some hats are pretty cool (Hot-Blooded Headband, anyone?) but very limited as far as how useful they are. I went on and on and at the end of the day I wished such a server existed. I realize that's deemed to be outrageously custom heavy, but would it be custom in a bad way, or a new, cool kind of way?
What do you think?
And yes, I'm not so bold as to think that every single hat and card in RO could ever possibly be universally used, but there could sure be a bigger improvement to what's already there.