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Author Topic: To @autoloot or something else  (Read 3504 times)

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Offline rubie123

Re: To @autoloot or something else
« Reply #15 on: Feb 02, 2017, 03:17 AM »
IMO it is a pain having to pick up items regardless of the rates. It would save alot of time if you give out @autoloot

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Offline Cyan Hijirikawa

Re: To @autoloot or something else
« Reply #16 on: Feb 02, 2017, 02:30 PM »
I retract my previous statement.

We've found a more interesting and more pro-active way to implement @autoloot. You will still be able to autoloot stuff but there will be a simple odd twist to it. I can't provide any more details here as well, we're probably the first ones to implement it anyways.

Offline Zinnia

Re: To @autoloot or something else
« Reply #17 on: Feb 03, 2017, 07:13 AM »
On RoM we limited it to sight range. So if you didn't kill the mob then at least you won't pick up the loots from afar.

Offline Cyan Hijirikawa

Re: To @autoloot or something else
« Reply #18 on: Feb 03, 2017, 07:23 PM »
We're planning to add the command itself onto something and make it a necessity, rather than convenience. This'll make players to actually "WANT" the item rather than just have it for free.

Some might think of it as a hassle, however in the project we're doing, its pretty much integrated into the economy / proficiency system we're planning to create.