I should probably merge that into eA's codebase when I get back into eA development. I haven't done so in the past because it is a bit of a larger change, so it'd be quite a bit of code for a custom feature. But thinking about how terrible the love/hate relationship is regarding @autoloot, I should add it even if just to give people out there a chance to use something else.
The technique is quite simple. If you turn on autoloot, when you click on a drop, your char will try to pick up all loot around him (5x5 area, which is the normal area that the server allows you to pick stuff from) one item at a time, with a 300ms delay (which is the right interval to let the pick-up animation display without chopping up). It lasts until you try to walk or there's no more loot you can pick.