Server Type: Normal or PK?

Started by Haruko, Jul 08, 2016, 03:29 AM

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PK or Normal? (Base Level 175~200)

Normal
5 (33.3%)
Player Kill
6 (40%)
Doesn't matter
5 (33.3%)

Total Members Voted: 15

Haruko

I started playing iRO back around '03, and left around '05 to join the private server bandwagon. I stopped playing RO above 5 years ago, and recently now I and my guild mates have regained a lot of interest. However, I am honestly curious as to what type of server people are more inclined to join now 'n days, and why? Thank you in advance for your feedback!

I honestly prefer playing on a pk server. Because I feel overall this just adds more content to the game, based on how many players partake in it of course. The possibilities are endless with this feature enabled. It would allow pk wards to take place on any map, not just MvP specific maps, and you would be able to fight back for what is rightfully yours by your strength alone. I think this is one of the greatest things included in RO.

Yuzo

Depends what type of server you are playing. Some server don't need it and wouldn't suit it at all.


I played Essence RO back in the day and it was a lot of fun. This one group of people had control over all the mvps. They had the best items and you had to form alliances with them to have safe mvps over your own zones.

Haruko

You are right, I should have specified. I was refering to Mid-rates, which I guess are now the new High-Rates? The server would be max level 175~200.

So on EssenceRO was it solely MvP maps that were PvP enabled? I am most curious as to if this would be the best method overall, vice the entire world being PvP enabled.

I tried Essence as well for a short while, but opted to go with the flock towards Ethereal-Revenge.

EclipseToo

I always like when a game has a separate PK channel that has like 25% increase in rates but the possibility of people killing you while you level. Probably wouldn't work in RO unless you had a massive population though.

It's not for me, but PK can definitely be fun in RO as long as you don't have a max level person just repeatedly killing newbs or people getting too upset. It really only works on mid-high rate servers for that reason since they usually don't take as long to level and have town/dungeon/field warpers. I'd hate to lose out on 15 minutes of leveling on a low-rate because I got killed and had to walk back to my spot.

Bug

Quote from: EclipseToo on Jul 08, 2016, 09:08 AM
It's not for me, but PK can definitely be fun in RO as long as you don't have a max level person just repeatedly killing newbs or people getting too upset. It really only works on mid-high rate servers for that reason since they usually don't take as long to level and have town/dungeon/field warpers. I'd hate to lose out on 15 minutes of leveling on a low-rate because I got killed and had to walk back to my spot.
Use a required level range. Let's go with 5: a level 85 player could only PK  80 through 90, and said maxed player (if the cap is 99) can PK 94 through 99.
Manner/karma system penalties could also help.
But yeah, it's definitely easier to roll with the punches on higher rates.

I was part of the Ethereal-Revenge flock too. Had myself a nice collection of skulls.

Haruko

A PK range would actually be a very interesting way of "Balancing" the whole thing indeed.

I was on Revenge as well and the whole skull collecting was indeed a nice hobby for many lol.

Quote from: EclipseToo on Jul 08, 2016, 09:08 AM
It's not for me, but PK can definitely be fun in RO as long as you don't have a max level person just repeatedly killing newbs or people getting too upset.

Well, everyone enjoys the game a different way. However, I think there are various solutions to counter this, perhaps changing lvling areas, or asking friends to come help defend you perhaps?


Bug

Quote from: Haruko on Jul 08, 2016, 10:34 PM
Well, everyone enjoys the game a different way. However, I think there are various solutions to counter this, perhaps changing lvling areas, or asking friends to come help defend you perhaps?
Or swearing to get revenge! (Sorry, I had to.)

Haruko

Well, only if you were "man enough" to do that. However, most people these days would curl up under the pressure and frustration, and rather complain without finding solutions.

I wouldn't take it, surely vengeance WOULD be mine at the end of the day.

Bug

#8
Quote from: Haruko on Jul 12, 2016, 04:30 AM
Well, only if you were "man enough" to do that. However, most people these days would curl up under the pressure and frustration, and rather complain without finding solutions.

I wouldn't take it, surely vengeance WOULD be mine at the end of the day.
Instead of complaining, they can at the very least get some shameless instant gratification, and cheap-shot PK them when their loading screen is stuck on 100%.

What server did you and your guildmates end up on?


Haruko

Well, you're referring to Asura, and I suppose making an alt to do just that isn't a bad idea.

A very small number of my guild mates and myself ended up on limitRO, there were about 6 of us. It didn't work out in the end, because half of us have a lot going on right now. And I initially did not plan on taking the server super serious in general. It is a good server, it's just a bit too old and has a bit too much for my liking. Kind of over the top, if you ask me. Especially the initial introduction to the server.

Styx

PK=PvP only, it limits choices of chars, can be fun, but it is custome in an extreme way.

Minabe

#11
Doing Tripper's job.

MelonNotFound

I played on an official PK server (PK enabled for 60+ level players in all maps except for towns and a few questing maps, turning off isn't an option) and it was so much fun for me. There was a time when I was just a mage trying to get to job 50 and got bullied a lot so one day I went into town and asked people for help, I got my help, made new friends, a few "senpai" then when I got stronger I did my share of helping back. While being helped was a warm experience, doing the helping by kicking asses was also very satisfied.  /gg It was frustrating at times but that just add up to the immersion. Everyone was much more sociable and showed a more lively diversity in personality and character than the other servers I played. The classes got to show more of their specificity too. Walking across the maps, it was easy to spot all kind of people, the trolls, the jerks, the kind brothers and sisters, the petty, the cowards, the rage blood seekers, the honor fighters who will fight anyone but spare the low levels, the hot headed, the peace lovers who just want to do their own things, the skilled and the new comers. On high level, big party for leveling and farming is pretty common to protect each other. Also being in a guild / alliance gave a very good role playing experience, aside from WoE we have actual practical goals to compete like "right to use" MVP maps. Epic fights between big groups happened here and there and it was fun just to watch. People solved their drama by skills and power more than mouth trashing and somehow the community was pretty friendly. The feeling of being a person in this magical world filled of other people was very real. But I think this requires a kind of community that is hard to find these days. Also it's very important that no one has a monopoly of power to maintain a competitive but healthy environment. There was a problem of accidentally attacking each other too.

Then the server got shutdown by Gravity for being too customized without their permission.  /sob

Damn... Nostalgia is flooding back...

Haruko

Really good story there. I really don't know what happened to all the PK servers, 10 years ago they were much more common now. But now you have to play servers where people can do anything they want uncontested. I just feel powerless being unable to have a say in who does what on any map. I'm playing this game, and depending how much time I invest, I feel that I should have more power over what happens in the server.

Bug

Would any of you guys play a low rate PK server? Just curious.