In actuality, it will be like Mou, but kept within what was originally made (so instead of mixing mega blocks and RO's Lego pieces, it'll just be exclusively RO-Made items, but altered to fit his map of ideas).
Yeah, working with what I have, no custom items or source edits.
In any case, I am mixed about this, it'd be appear simple to just change everything in order to assess the higher rates, but there comes two impasses that I off-hand already thought of: 1. Is it truly different to up everything that is equal to the rates you'll set? To reiterate, if the official RO was the fraction 1/1 and you wanted to be original and change your server to 20/20, the gameplay will still remain somewhat the same: 1/1 = 20/20 = 1. In other words, partying and teams will be made for MVPs, the same builds will still pertain their use and the same items will just be swapped for another item.
I don't quite understand what you are asking but I'll answer to the best of my abilities. Total exp to 99 trans and non trans and for ever other character remains the same. What I am doing is tweaking/boosting the exp of monsters and their AI and matching a lot of them to open up different leveling places for different classes and so on, so not everyone levels on the same monster or area. Same builds will still pertain their use, as nothing is being nerfed or changed skill-wise. Some items and equips will have their effects changed, yes.
I'm trying to also change around some equipment choices players currently make so not every character is using the same armors and shoes and headgear, etc. Mixing it all up.
I am not trying to make this a whole different unique game, just want it to be played in an alternate way.
Max level and stats will be kept the same.
and two, you'll be spending a lot of time with trial and error. Getting the right HP, attacks and skills just right so there aren't any imbalances. Excuse my skepticism, but I doubt you'll achieve perfection, even 20 patches later. Not alone at least.
RO isn't, will not and never be a perfect game. I don't expect mine to be either. I only want to tweak it and make it run so that it IS playable to the extent the original RO is.
Saying this is a MouROv2 is kind of correct in a way, that I am trying to make a different kind of RO. But the thing is, I see MouRO as a completely different game from RO with different mechanics, max level/stats, custom items, custom skill effects and etc. That is NOT what I am trying to do here.
In the end, this is something I'm just messing around with on my free time, I don't ever really intend it to be released to be played unless people were really interested in trying it out. Maybe sometime later, i'll make a list of everything I changed beforehand, though.