If you are to change a mechanic of Ragnarok?

Started by Neffletics, Feb 13, 2016, 12:21 PM

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Neffletics

If you are to change one mechanic of Ragnarok Online? What would it be and why?

(Me and my friend were discussing this for a week now  /heh)
solacero rip

Playtester

If we are talking about renewal I'd list of bunch of reverts they should do (if I had to pick one I'd say completely remake mob database so that harder mobs are more rewarding again and remove any exp level penalties).

If we are talking about change something that RO never did correctly... I'd say fix the position lag bugs.

Minabe

#2
Doing Tripper's job.

Neffletics

Quote from: Playtester on Feb 13, 2016, 01:44 PM
If we are talking about renewal I'd list of bunch of reverts they should do (if I had to pick one I'd say completely remake mob database so that harder mobs are more rewarding again and remove any exp level penalties).

True. In iRO, 1 Genetic can solo everything (mostly).

Quote from: Playtester on Feb 13, 2016, 01:44 PM
If we are talking about change something that RO never did correctly... I'd say fix the position lag bugs.

I totally agree with you. By the way, I'd like to thank you for helping rAthena fix this position lag bugs.I saw your report and I am still hoping that someday it'll get fixed.

Quote from: Minabe on Feb 13, 2016, 01:55 PM
That's an easy one, the economy system. It's pretty much like capitalism, banks can print an infinite amount of money but as time goes on that same money keeps on changing value. So those who started first have the advantage of making money and using it at it's higher value, making a few of those hoard as much as they can only to later complain that there's too much around and their money has lost it's value, so those with money (and acquisition power) complain until those in charge do something to "stabilize" it, nerfing future hoarders but letting those before it keep it all, maintaining the same group of hoarders who simply lobby their way through the game.

This happened on GGRO where hoarders spent weeks with sleepers only to nerf them, as well as nerfing all other kinds of money making. Just so happens the ppl who complained about the economy going downhill where the same ppl who herd money, as well as the same ppl who backed the nerf.

I think the best way is not to nerf the items but to add another item that will counter the effects of the previous one, making the previous item weaker. People will be buying the new item for sure while the price of the old item will keep on dropping.

Quote from: Minabe on Feb 13, 2016, 01:55 PM
P.S: Playtester i think those are features, though idk what Neffletics really meant with "mechanic". The position lag would be a game mechanic but idk how that works nor if it could even be changed, it would certainly be the best mechanic improvement in the game.

I am blaming Samsung for this position lag bugs  /heh If only Kim Hakkyu didn't resign as the CTO (at least), they could've fixed these stupid bugs. (as well as the annoying latency spikes)
solacero rip

Blinzer

#4
Cell lag on the client. Cell lag on the client. Cell lag on the client. Cell lag on the client. Cell lag on the client. Cell lag on the client.

Edit: looks like playtester beat me to the punch.

Seriously, this is any great ragnarok player's greatest advantage and also demise. It allows a really good player to beat people through knowledge of the game because they know how to fully control position lag, but also causes them to die in other situations. A champion for example, after casting dangerous soul collect and being interrupted cannot do anything until he walks. Using a skid trap on a champion who is stuck in this(or getting a champion stuck in this after skidding them) can get them out of pneuma and lock them in place without them being able to do anything but pot until they die, and it won't show them in the position they actually are, so they wouldn't even have a visual que for when they unlocked themselves from being stuck(so they can relocate under the pneuma again). It creates an interesting skillcap to the game no other game has, but it's not a user friendly mechanic.

If we put ourselves in the champion's shoes, this can be applied over all of PvM. You can cancel hitlock by clicking at a sweetspot time after being hit, and as long as it's only basic attacks, it doesn't matter how many things are hitting you(skills are different and in a vanilla server, actually cause you to be hitlocked for a certain amount of time based on the amount of hits). However, you will not get a visual queue of you doing it correctly: either you do it correctly and about 0.3 seconds later you teleport like 4 cells away, or you just continue to stand there wondering if you did it right. If you're being hit as you fade away, you also need to do multiple hitlock cancels, which can complicate the visual stuff further. Your sprite may look out of range for the monster to be hitting you, but the monster is still hitting you and you have to continue to time your clicks to cancel the hitlocks so you can get away.

I would say if someone wanted to steal every advantage they can get off people, they probably don't want it gone because it makes it really easy to kill mediocre players who don't have a mastery over the movement of the game.



Minabe

#5
Doing Tripper's job.

Blinzer

#6
Quote from: Minabe on Feb 13, 2016, 03:47 PM
I gotta say that while i hate it to some degree, it is something truly unique to RO. The Monk class certainly is the best example of it, it's easily noticeable and even takes advantage of it for skills (like the Occult Dance and in some servers Snap Dodge).
The occult dance works by moving just before the cast ends (doing the skill+moving at the same time), which also works with all other casting skills (including magic though for bolts each one procs the animation and seems to slow you down) so it is quite an important thing to master (for PvM mostly though). You can also see it when attacking with /noctrl, if you move the last attack happens at the same time you start moving (making it easier to kite with an archer).

I remember there was a command (@refresh) to avoid what you exemplified (champion vs sniper) but few servers have it.

You can cancel a lot more skills than investigate. bb dance, palm push sit cancel, magnum, pretty much any castable skill can be movement cancelled and save time. Sniper also has a particular cancel which other classes don't have which I have dubbed the true sight cancel, allowing to cancel the animation delays of arrow shower and other heavy animations and instantly act. The reason it only works for snipers is because your attack speed needs to be high enough for the global aspd delay of using a skill to be low, and only a sniper(and sometimes WS) can invest in high ASPD without paying the price.


When I see servers emphasizing how important it is to get rid of nodelay at all costs, it makes me laugh. Nodelay doesn't allow you to do anything you couldn't already do without it if you were good at the game, except maybe help you spam some skills if your server owner was stupid enough to make minimum global skill delay < 0.15 seconds. Of course, you wouldn't expect all of these scrublords who play now and use nodelay to know the real way to play the game. Animation cancelling is a lost art of legends of the past.

The One Piece is real.



AnimaRagnarokOnline

Lol nobody knows about animation cancelling in RO anymore. I mean they'll prefer the easy way out rather than playing on pure skill and knowledge of game mechanics.

--

OT:

Current meta with MVPs. They spawn randomly, which is bad. This makes "whoever found it first owns it". It would be better to have a constant spawn site where players can camp over it and kill it when it spawns, this gives chance to everyone rather than keeping it by pure luck. PVP should be enabled too during MVP raids or whatever its called to add more difficulty to MVPs. [ Note this is classic / pre-prenewal - I do not play  Renewal because it's just bad in my opinion ]

dreinor

hmmm.. instead of higher-tier class progression, i think it is best that more classes be added for class variation.. classes i really want to see in a server are:
1. Berserker
2. Necromancer
3. Death Knight
4. Shaman
5. Druid/Summoner
6. Kafra Class
7. Warrior
8. Jester/Gypsy
9. Super Novice with Bow Type Weapon
10. Hunter with dual daggers

btw, i'm into classic, low-rate setting..

AnimaRagnarokOnline

Quote from: dreinor on Feb 13, 2016, 11:03 PM
hmmm.. instead of higher-tier class progression, i think it is best that more classes be added for class variation.. classes i really want to see in a server are:
1. Berserker
2. Necromancer
3. Death Knight
4. Shaman
5. Druid/Summoner
6. Kafra Class
7. Warrior
8. Jester/Gypsy
9. Super Novice with Bow Type Weapon
10. Hunter with dual daggers

btw, i'm into classic, low-rate setting..

Isn't Gypsy already in RO? Anyways, that Kafra class makes me shiver on what kind of skills they have. *Thinks about RBO (Ragnarok Battle Offline)*

I know someone in rA who has a working Necromancer Class and a few more custom classes at his disposal, however haven't gotten around to releasing it or whatnot.

I still vote for the renovation of MVP spawning, making it more competitive rather than "Oh hey, I'm the first one to see it, let's call my guild" kind of thing.

Neffletics

Quote from: dreinor on Feb 13, 2016, 11:03 PM
9. Super Novice with Bow Type Weapon
10. Hunter with dual daggers

btw, i'm into classic, low-rate setting..

This is actually a good idea. I would love to see a super novice wielding bow and hunters who can really be HUNTERS. (in movies, a hunter can swiftly switch from bow to 2 daggers when his arrows are out and would still maintain his speed. Assassins can use a bow atm but damn, they do not have vulture's eyes  /heh)

Quote from: AnimaRagnarokOnline on Feb 13, 2016, 06:08 PM
Current meta with MVPs. They spawn randomly, which is bad. This makes "whoever found it first owns it". It would be better to have a constant spawn site where players can camp over it and kill it when it spawns, this gives chance to everyone rather than keeping it by pure luck. PVP should be enabled too during MVP raids or whatever its called to add more difficulty to MVPs. [ Note this is classic / pre-prenewal - I do not play  Renewal because it's just bad in my opinion ]

I honestly prefer the random spawning of MVPs because that's their territory. Because if it's statically spawning at the same spot in the same map, many people will just sit there the whole day and wait for the MVP to spawn.

solacero rip

dreinor

#11
Quote from: Neffletics on Feb 13, 2016, 11:33 PM
This is actually a good idea. I would love to see a super novice wielding bow and hunters who can really be HUNTERS. (in movies, a hunter can swiftly switch from bow to 2 daggers when his arrows are out and would still maintain his speed. Assassins can use a bow atm but damn, they do not have vulture's eyes  /heh)

actually, i already have the sprites for the said class.. /heh it only needs a little finishing touch.. here are the samples..:D


super novice female bow

super novice male bow

sample of kafra class

i also have DD hunter sprite but only male sprite.. haven't finished the female sprite yet..

AnimaRagnarokOnline

#12
Quote from: Neffletics on Feb 13, 2016, 11:33 PM
This is actually a good idea. I would love to see a super novice wielding bow and hunters who can really be HUNTERS. (in movies, a hunter can swiftly switch from bow to 2 daggers when his arrows are out and would still maintain his speed. Assassins can use a bow atm but damn, they do not have vulture's eyes  /heh)

I honestly prefer the random spawning of MVPs because that's their territory. Because if it's statically spawning at the same spot in the same map, many people will just sit there the whole day and wait for the MVP to spawn.

The idea of statically spawning MVPs is basically what makes or breaks the game. No one can hoard the MVP to themselves. Camping MVPs? It's basically what RO needs! Turn on PVP during MVP respawns and it's pure enjoyment, maybe people will be crying here and there, but basically this makes MVP-ing more of a challenge and becomes a "guild-themed" activity rather than seeing 3~5 monks/champions going in, asura, tele away then pot then go to the boss spot again. Do you see my point why it has to change? At least in Classic or Pre-Re..

My soon server, hopefully: http://chaos.ryaku-gaming.net/#about

dreinor

#13
Quote from: AnimaRagnarokOnline on Feb 13, 2016, 11:09 PM
Isn't Gypsy already in RO? Anyways, that Kafra class makes me shiver on what kind of skills they have. *Thinks about RBO (Ragnarok Battle Offline)*

I know someone in rA who has a working Necromancer Class and a few more custom classes at his disposal, however haven't gotten around to releasing it or whatnot.

I still vote for the renovation of MVP spawning, making it more competitive rather than "Oh hey, I'm the first one to see it, let's call my guild" kind of thing.

yeah.. but i want it to have a unique set of skills & become an expanded class.. not a progression of a class..:)

@MVP Spawning
yeah and also enable Emergency Call in MvP maps.. haha.. that would be a great feature..XD

Neffletics

Quote from: dreinor on Feb 13, 2016, 11:43 PM
actually, i already have the sprites for the said class.. /heh it only needs a little finishing touch.. here are the samples..:D


super novice female bow

super novice male bow

sample of kafra class

i also have DD hunter sprite but only male sprite.. haven't finished the female sprite yet..

Are you selling these? I am interested to buy them.

Quote from: AnimaRagnarokOnline on Feb 13, 2016, 11:46 PM
The idea of statically spawning MVPs is basically what makes or breaks the game. No one can hoard the MVP to themselves. Camping MVPs? It's basically what RO needs! Turn on PVP during MVP respawns and it's pure enjoyment, maybe people will be crying here and there, but basically this makes MVP-ing more of a challenge and becomes a "guild-themed" activity rather than seeing 3~5 monks/champions going in, asura, tele away then pot then go to the boss spot again. Do you see my point why it has to change? At least in Classic or Pre-Re..

My soon server, hopefully: http://chaos.ryaku-gaming.net/#about

I see and I totally understand your point. I used to play in pRO's PK Server (Valkyrie) where PK is enabled on MVP maps. The disadvantage for this feature is that some trolls are staying there to kill newbies. If only they've made it this way where PVP only enables when an MVP has spawned, it could've been more fun.

Quote from: dreinor on Feb 13, 2016, 11:52 PM
@MVP Spawning
yeah and also enable Emergency Call in MvP maps.. haha.. that would be a great feature..XD

Emergency call should be enabled at any map (imo). Not all guilds are participating WoE, some of them are just focusing on hunting down MVPs.

Quote from: dreinor on Feb 13, 2016, 11:52 PM
yeah.. but i want it to have a unique set of skills & become an expanded class.. not a progression of a class..:)

Please give us more details about this. I am very interested.
solacero rip

Yuzo

I would have a more triangle/rock-paper-scissors system of what beats what in pvp/gvg. On lower rates wizards can stomp on just about any lowly character, while on higher rates there becomes less diversity around the classes.

If I could change one mechanic of the community it'd be to be more accepting of things. 50% of people want things the way they used to be and are not happy with change. Nobody is looking to do anything different.
A lot of it stems from the failure of renewal and third classes. Following that, the only thing people wanted was to go backwards. Servers and players who were so eager for the new era of RO were let heavily let down. I don't think we ever recovered.

It makes me happy to see the poster above working on something new. Ignore the detractors.

AnimaRagnarokOnline

Quote from: Neffletics on Feb 14, 2016, 12:24 AM

I see and I totally understand your point. I used to play in pRO's PK Server (Valkyrie) where PK is enabled on MVP maps. The disadvantage for this feature is that some trolls are staying there to kill newbies. If only they've made it this way where PVP only enables when an MVP has spawned, it could've been more fun.

Emergency call should be enabled at any map (imo). Not all guilds are participating WoE, some of them are just focusing on hunting down MVPs.

I already implemented this feature in my current test server and is working perfectly and is balanced to everyone. Nobody will PK, only when the MVP starts spawning does the PK start. Anyways, I've found a way to run the server and it's looking good. Looking forward to my release. Anyways.

--OT

Hmm the rock-paper-scissors system in RO would be very hard to achieve. However Sage > every single character out there though they won't be able to kill as well. Of course GTB is not counted into that equation. I'd suggest new classes introduced into the game too, that should balance it out more?

Yuzo

Random idea. Instead of the current third job progression, which goes first-second-third, why not have them as just another class? E.g.

At the moment:
Swordsman
- Knight/Lord Knight - Rune Knight
- Crusader/Paladin - Royal Guard

Instead:
Swordsman
- Knight/Lord Knight
- Crusader/Paladin
- Rune Knight
- Royal Guard

AnimaRagnarokOnline

Quote from: Yuzo on Feb 14, 2016, 01:00 AM
Random idea. Instead of the current third job progression, which goes first-second-third, why not have them as just another class? E.g.

At the moment:
Swordsman
- Knight/Lord Knight - Rune Knight
- Crusader/Paladin - Royal Guard

Instead:
Swordsman
- Knight/Lord Knight
- Crusader/Paladin
- Rune Knight
- Royal Guard

It would still be broken. The third jobs basically overwrote what the trans classes did. So yeah, mixing them in is basically the same as having 3rd jobs in the server.

Yuzo

Quote from: AnimaRagnarokOnline on Feb 14, 2016, 01:06 AM
It would still be broken. The third jobs basically overwrote what the trans classes did. So yeah, mixing them in is basically the same as having 3rd jobs in the server.
You know what they say - one man's trash is another man's treasure.

Neffletics

Quote from: AnimaRagnarokOnline on Feb 14, 2016, 12:53 AM
I already implemented this feature in my current test server and is working perfectly and is balanced to everyone. Nobody will PK, only when the MVP starts spawning does the PK start. Anyways, I've found a way to run the server and it's looking good. Looking forward to my release. Anyways.

--OT

Hmm the rock-paper-scissors system in RO would be very hard to achieve. However Sage > every single character out there though they won't be able to kill as well. Of course GTB is not counted into that equation. I'd suggest new classes introduced into the game too, that should balance it out more?

Good luck to your server, Anima! Best of luck and stay strong and motivated. I'll give it a try when it opens, and give you some feedback if ever.

Quote from: Yuzo on Feb 14, 2016, 01:00 AM
Random idea. Instead of the current third job progression, which goes first-second-third, why not have them as just another class? E.g.

At the moment:
Swordsman
- Knight/Lord Knight - Rune Knight
- Crusader/Paladin - Royal Guard

Instead:
Swordsman
- Knight/Lord Knight
- Crusader/Paladin
- Rune Knight
- Royal Guard

In that case, skill set for RK and RG should be changed. Rune Knight should have more magical skills and the build's gonna be totally different and Royal Guard should only have offensive skills. So people can strategically build their characters.

So if they prefer to be pure-offense, they can go RG, if they want to be half-defensive and offensive, they go for Crusader or Knight and etc.
solacero rip

Yuzo

@Neffletics - basically. Everyone knows thirds are broken and need an overhaul. Hopefully someone can find the solution and centralize it.

Neffletics

Quote from: Yuzo on Feb 14, 2016, 01:14 AM
@Neffletics - basically. Everyone knows thirds are broken and need an overhaul. Hopefully someone can find the solution and centralize it.

Again, I will blame Samsung for this. If only Kim Hakkyu is still with GRAVITY, these poorly-made Renewal skills and classes should not be here. /sob
solacero rip

AnimaRagnarokOnline

Quote from: Yuzo on Feb 14, 2016, 01:14 AM
@Neffletics - basically. Everyone knows thirds are broken and need an overhaul. Hopefully someone can find the solution and centralize it.

Needs an overhaul indeed. I think that, should be the core of this thread. Like the number one "want to change mechanic" lol. If someone can balance out the third jobs and make them blend in with trans, that would probably expand the RO world in more ways than one.

Combine it with what Neffletics mentioned, think about all the build possibilites.  /lv

Neffletics

Quote from: AnimaRagnarokOnline on Feb 14, 2016, 01:42 AM
Needs an overhaul indeed. I think that, should be the core of this thread. Like the number one "want to change mechanic" lol. If someone can balance out the third jobs and make them blend in with trans, that would probably expand the RO world in more ways than one.

Combine it with what Neffletics mentioned, think about all the build possibilites.  /lv

Guys, we are really making a good team lol. I am really sick and tired of the common combos in-game and everyone knows how to counter it. For example, Pally will devo Champion and to counter that, they need a Sage to dispell or throw acid demo to Pally or strip. (boring)

Like DOTA or LoL, people can come up with different combos with the use of items or combining their skill effects. That's how I would like Ragnarok to be. That's how I've expected Renewal's mechanics many years ago but when it was released, it's same ol' style where you carry tons of potions and pot 'till you drop.
solacero rip

Blinzer

#25
Quote from: AnimaRagnarokOnline on Feb 14, 2016, 01:06 AM
It would still be broken. The third jobs basically overwrote what the trans classes did. So yeah, mixing them in is basically the same as having 3rd jobs in the server.

Untrue. Skills can be changed to bring them in the game. What makes third jobs not unique in this moment is mostly that their skills are the same thing as trans, just better or AoE. Even if you refused to change their skill effects, the ratio can easily be toned down to bring them on the same level as other classes.

Quote from: AnimaRagnarokOnline on Feb 14, 2016, 01:42 AM
Needs an overhaul indeed. I think that, should be the core of this thread. Like the number one "want to change mechanic" lol. If someone can balance out the third jobs and make them blend in with trans, that would probably expand the RO world in more ways than one.

Combine it with what Neffletics mentioned, think about all the build possibilites.  /lv

It's a beautiful day outside. Birds are singing, flowers are blooming. On days like these, kids like you... will just have to wait a little longer for that.



AnimaRagnarokOnline

Quote from: Blinzer on Feb 15, 2016, 03:53 PM
Untrue. Skills can be changed to bring them in the game. What makes third jobs not unique in this moment is mostly that their skills are the same thing as trans, just better or AoE. Even if you refused to change their skill effects, the ratio can easily be toned down to bring them on the same level as other classes.

It's a beautiful day outside. Birds are singing, flowers are blooming. On days like these, kids like you... will just have to wait a little longer for that.

Which is why I said it needs to be overhauled or make it blend in with trans classes, because however you look at it, there is no way trans can win over 3rd jobs, which is how it should be but it went downhill for RO because of that. A re-evaluation and a re-balance could bring it back to order, but who indeed will undergo such work is the question.

-- Well, the same goes for everyone who is waiting for that to happen.  /pif /heh

Blinzer

Quote from: AnimaRagnarokOnline on Feb 15, 2016, 04:21 PM
Which is why I said it needs to be overhauled or make it blend in with trans classes, because however you look at it, there is no way trans can win over 3rd jobs, which is how it should be but it went downhill for RO because of that. A re-evaluation and a re-balance could bring it back to order, but who indeed will undergo such work is the question.

-- Well, the same goes for everyone who is waiting for that to happen.  /pif /heh

Yeah, it sounds like a lot of work to fix that, especially since one change will inevitably cause everything else to change, which means you'd probably have to go change other things too.

It's never easy when you want to make something good.



kmart

implement extended super novice on pre renewal and make super novice class a formidable and a unique class to compete with woe and pvp environment.

Neffletics

Quote from: Blinzer on Feb 15, 2016, 05:16 PM
Yeah, it sounds like a lot of work to fix that, especially since one change will inevitably cause everything else to change, which means you'd probably have to go change other things too.

It's never easy when you want to make something good.

Renewal is too easy atm. In iRO, if you know what to do here and there, you'll reach max level in less than a month (and you can bot). Monsters should be stronger where people would need a party to take down a miniboss or an MVP.

GRAVITY is simply following the MMORPG trend nowadays. Where a fully-geared character can solo everything. On Pre-Renewal, even if you're fully-geared, when you go to some high-tier dungeon, you'll still have your donkey beaten.
solacero rip

Blinzer

Quote from: Neffletics on Feb 15, 2016, 08:55 PM
Renewal is too easy atm. In iRO, if you know what to do here and there, you'll reach max level in less than a month (and you can bot). Monsters should be stronger where people would need a party to take down a miniboss or an MVP.

GRAVITY is simply following the MMORPG trend nowadays. Where a fully-geared character can solo everything. On Pre-Renewal, even if you're fully-geared, when you go to some high-tier dungeon, you'll still have your donkey beaten.

I can guarantee you that in pre, if I go do any dungeon with a bard and a dancer dual clients and drag the mvp to the entrance of the level, that mvp is dead. It doesn't matter which one.



Neffletics

Quote from: Blinzer on Feb 15, 2016, 10:05 PM
I can guarantee you that in pre, if I go do any dungeon with a bard and a dancer dual clients and drag the mvp to the entrance of the level, that mvp is dead. It doesn't matter which one.

Ahahaha. That's also true! I missed the days where we go to Endless Tower as a guild or in a full party. In iRO (or before pRO closed), with just RK, AB, Gene, and Shura, you can reach the top easily.
solacero rip

Minabe

#32
Doing Tripper's job.

Blinzer

#33
Quote from: Minabe on Feb 16, 2016, 07:39 PM
Which is why multiclient is an absurd feature. Idk what does the fact you can kill any MvP using multiple classes with no competition has to do with soloing any MvP in Renewal, add multiclient and no competition and... well you get the picture.

We've went over this. Stopping multiclient doesn't solve the problem because you could just ask some friends to afk there for you while you do it. The real problem is the mechanic itself of these buffs being the gate to being able to do strategies you would normally not be able to do without them. Bragi unlocks the sharp shoot lock, AD spam, and lets a high int/str champion efist for high damage. Without it you just can't do the boss efficiently, so you would either not bother/get people to be your b**** for you. When I wanted to solo devil square on a no multiclient server, I got 4 different people to afk with bragi, service, gospel and HP buffs for me and solo'd like 25 mvps in less than 2 hours, 3 of which were ktullanux, gloom and kiel, with a single damaging character. Without the buffs, I would have maybe been able to kill 4 or 5 of them. Are you still convinced the problem here is multiclienting and not the game design?

In conclusion, the only thing taking multiclient away does is stop people who don't have a bunch of people to be their b**** from ever having a chance. Bad choice.



Neffletics

Quote from: Blinzer on Feb 16, 2016, 08:18 PM
We've went over this. Stopping multiclient doesn't solve the problem because you could just ask some friends to afk there for you while you do it. The real problem is the mechanic itself of these buffs being the gate to being able to do strategies you would normally not be able to do without them. Bragi unlocks the sharp shoot lock, AD spam, and lets a high int/str champion efist for high damage. Without it you just can't do the boss efficiently, so you would either not bother/get people to be your b**** for you. When I wanted to solo devil square on a no multiclient server, I got 4 different people to afk with bragi, service, gospel and HP buffs for me and solo'd like 25 mvps in less than 2 hours, 3 of which were ktullanux, gloom and kiel, with a single damaging character. Without the buffs, I would have maybe been able to kill 4 or 5 of them. Are you still convinced the problem here is multiclienting and not the game design?

In conclusion, the only thing taking multiclient away does is stop people who don't have a bunch of people to be their b**** from ever having a chance. Bad choice.

Anima, sent me his upcoming server's features and I think that would 'cure' the easy-to-pawn MVPs in Ragnarok Online. I hope he'd share it here as it's a very brilliant idea imho.
solacero rip

AnimaRagnarokOnline

Quote from: Neffletics on Feb 17, 2016, 03:35 AM
Anima, sent me his upcoming server's features and I think that would 'cure' the easy-to-pawn MVPs in Ragnarok Online. I hope he'd share it here as it's a very brilliant idea imho.

TL;DR:

PVP-ON, Boss Static Respawn Spot, Can't Dual, Can't AFK, Need to call friends

--

Based on what Blinzer posted above Neffletics, you could probably solo any MVP out there with a dual or two. Magic Strings/Bragi or whatever to buff up your damager toon. Well, imagine this. While you are dualing, you get to deal with the annoying boss and the added possibility that other players might PK your "duals" or "afk-bi*tches" to oblivion? Would that not spice up your MVP-ing time? Getting hard? Call a party or your guild even to join in on the carnage. I wonder how hard will it be to MVP-hunt in a populated server.

Get this, map won't always be in PVP Mode like what other servers do, we turn off PVP everytime the boss is dead and it automatically gets turned on during its respawn. The idea is to incorporate MVP-ing with teams and not just with duals/afks or whatever you can think of to solo the boss. And the thing here is that it won't be a "I see the boss here first so i'll be the only one to know", the boss spawns in a static location, meaning he'll always revive in one spot every time. People will camp, and people will kill you if you even try to dual. Let the age of solo-ing MVPs come to an end. Or you could just dominate the whole server by calling your guild to help you kill your MVP. But that's the aim of the feature.

Here's the problem though. Where can you get players? Players tend to stick to their routine servers where it's all easy-peasy and they do what they do, play a few months, and then leave cz the server shut down or whatever.

Note: I'll be damned if a server like this opens up and it's not mine xDD

Blinzer

#36
Quote from: AnimaRagnarokOnline on Feb 17, 2016, 12:23 PM
TL;DR:

PVP-ON, Boss Static Respawn Spot, Can't Dual, Can't AFK, Need to call friends

--

Based on what Blinzer posted above Neffletics, you could probably solo any MVP out there with a dual or two. Magic Strings/Bragi or whatever to buff up your damager toon. Well, imagine this. While you are dualing, you get to deal with the annoying boss and the added possibility that other players might PK your "duals" or "afk-bi*tches" to oblivion? Would that not spice up your MVP-ing time? Getting hard? Call a party or your guild even to join in on the carnage. I wonder how hard will it be to MVP-hunt in a populated server.

Get this, map won't always be in PVP Mode like what other servers do, we turn off PVP everytime the boss is dead and it automatically gets turned on during its respawn. The idea is to incorporate MVP-ing with teams and not just with duals/afks or whatever you can think of to solo the boss. And the thing here is that it won't be a "I see the boss here first so i'll be the only one to know", the boss spawns in a static location, meaning he'll always revive in one spot every time. People will camp, and people will kill you if you even try to dual. Let the age of solo-ing MVPs come to an end. Or you could just dominate the whole server by calling your guild to help you kill your MVP. But that's the aim of the feature.

Here's the problem though. Where can you get players? Players tend to stick to their routine servers where it's all easy-peasy and they do what they do, play a few months, and then leave cz the server shut down or whatever.

Note: I'll be damned if a server like this opens up and it's not mine xDD
Quote from: Neffletics on Feb 17, 2016, 03:35 AM
Anima, sent me his upcoming server's features and I think that would 'cure' the easy-to-pawn MVPs in Ragnarok Online. I hope he'd share it here as it's a very brilliant idea imho.

Sure, your strategy works flawlessly in an isolated scenario. You would kill my alts, maybe get a kill on me once if you catch me at a bad time...

so I'll go turn porings into MVPs where you can't find me. You gonna remove that skill from abracadabra too? I'll just go play endless tower.

At the end of the day, the problem is never multiclienting or getting it to be PK or whatever. There are infinite ways to work around a problem if you don't solve it. Don't believe me? Ask me what comes after endless tower.

I don't often state my reasons when I make statements about the game, but that doesn't mean they're not there.



Minabe

#37
Doing Tripper's job.

AnimaRagnarokOnline

Quote from: Blinzer on Feb 17, 2016, 01:13 PM
Sure, your strategy works flawlessly in an isolated scenario. You would kill my alts, maybe get a kill on me once if you catch me at a bad time...

so I'll go turn porings into MVPs where you can't find me. You gonna remove that skill from abracadabra too? I'll just go play endless tower.

At the end of the day, the problem is never multiclienting or getting it to be PK or whatever. There are infinite ways to work around a problem if you don't solve it. Don't believe me? Ask me what comes after endless tower.

I don't often state my reasons when I make statements about the game, but that doesn't mean they're not there.

Well I was thinking of a "classic server" but anyways, you could also do those as well, it is up to you, but the original mechanic of hunting MVPs, which is by default going to their maps to kill them, have been changed. Note, classic servers only last up until 2-1 / 2-2 classes so Abracadabra is instantly out of the question.

Now as for endless tower, same thing applies to "classic servers" where instances are no where in sight, or some might have introduced them but then again, it won't be as easy as 1-2-3. If you can solo MVPs through Endless Tower, then that's your reward. But note that you are not part of the main scene, which is MVP Hunting through the normal ways.

Blinzer

Quote from: AnimaRagnarokOnline on Feb 17, 2016, 02:25 PM
Well I was thinking of a "classic server" but anyways, you could also do those as well, it is up to you, but the original mechanic of hunting MVPs, which is by default going to their maps to kill them, have been changed. Note, classic servers only last up until 2-1 / 2-2 classes so Abracadabra is instantly out of the question.

Now as for endless tower, same thing applies to "classic servers" where instances are no where in sight, or some might have introduced them but then again, it won't be as easy as 1-2-3. If you can solo MVPs through Endless Tower, then that's your reward. But note that you are not part of the main scene, which is MVP Hunting through the normal ways.

Oh. Yeah, your theory performs a lot better pre-trans. But that's because the game is overall better balanced in pretrans.

Despite this, I don't think it's better. The skillcap is much inferior.



Duckshooter

I'd change TK class to not be bugged into oblivion on every single server :D

Zirius

Quote from: Playtester on Feb 13, 2016, 01:44 PM
If we are talking about renewal I'd list of bunch of reverts they should do (if I had to pick one I'd say completely remake mob database so that harder mobs are more rewarding again

what do you mean more rewarding again @Playtester?
can you give example?

Thanks!

Playtester

Quote from: Zirius on Apr 23, 2016, 09:11 PM
what do you mean more rewarding again @Playtester?
can you give example?

Thanks!
In pre-renewal, a monster that was 2 times harder gave more than 2 times the exp. For example a Poring has 50 HP and gave 2 EXP. That's 1 EXP per 25 HP. If you fought the harder Rocker monster with 198 HP, you already got 20 EXP. That's already 1 EXP per 10 HP. And even harder monsters have an even better ratio.

In renewal it's the opposite. A monster that's double as hard only gives like 10% more EXP.

Zirius

Quote from: Playtester on Apr 24, 2016, 08:56 AM
In pre-renewal, a monster that was 2 times harder gave more than 2 times the exp. For example a Poring has 50 HP and gave 2 EXP. That's 1 EXP per 25 HP. If you fought the harder Rocker monster with 198 HP, you already got 20 EXP. That's already 1 EXP per 10 HP. And even harder monsters have an even better ratio.

In renewal it's the opposite. A monster that's double as hard only gives like 10% more EXP.

oh yeah, you're totally right.