RO class balance is off on low population servers (and admittedly, all private servers are low pop these days) making some classes more viable and some downright useless. There's a lot of room for improvement there.
What I'd personally love to see on server is having renewal content-latest episodes and items associated with it, quests and so on-rebalanced for pre-renewal.
Yeah, that's what we're trying to work on, a couple of renewal mechanics here and there. And class balancing so that other jobs won't be sooo op like the Champions. Like maaaaan, everywhere you go, champions, champions, and guess what, moooore champions!
i like the ragnarok engine but its alot of work, so if you wanna make a real full mod like the pokemon server or whatever your in for alot of work lol..... its not like rpg maker where everything in 1 screen... i have like 20 txt pads open and use like 10 different programs constantly, and if you arent truly interested have fun looking at tutorials for the same thing 10 times trying to remember where something goes and so help you if you take a break for a week cause RAthena and Hercules are like playing the Piano LMAO
edit: im not trying to sound salty but most servers and ive played alot of servers are huge cash grabs over pre loaded content made by like 10 different people in the communities sort of things....
Ahuh, I could see where you're coming from but hey, that's the joy(or not?) of modding one of the best mmorpg in history. Anyways to be honest with you, on our project right now we're trying to customize things bottom-up. That means no copy-paste of any other servers. If there was, maybe just a lil but we make sure ours is original. And yeah about the cash grab servers yeah, I feel you man, I hate them too. What's more is that those cash grab servers tend to have more players than those who really worked hard on a project. I wish players could look deeper in to the game and not just press enter then click click click
-previously and currently played on "modified refining systems" server, good for renewal, not good for pre-re
-party based looting system as in? The server I'm playing on has its own party looting system and it's so exploited and still is being exploited
-stat immunities, nah
-equips that level up, sure, as long as there's a limit and it won't be absurd/buggy
I see. Thanks for the feedback, anyways, about our looting system, we made it work on a specific dungeon wherein duals are not allowed. So maybe that could work to stop exploiting the system what do you think?