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Do you like guild packages?  And, if so, how many people do you think the guild should have to receive one?

I always look for guild packages when joining a server
They're nice, but not needed in my opinion
Can't stand guild packages
Prefer for it to be 5 people to receive guild package
Prefer for it to be 10 people to receive guild package
More than 10 to receive guild package

Author Topic: Guild Packages  (Read 27694 times)

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Offline Strudel

Re: Guild Packages
« Reply #15 on: Sep 19, 2011, 07:29 PM »
They should just be happy they have a place to play at, a possibly good community and hopefully active GM's that do participate in the community and bring updates.
The official RO's never showed a GM, and even less GM lead events, I was happy to see one in a year and I was on a test server, they should've been there once a month at least =/

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Offline Chemical Crush

Re: Guild Packages
« Reply #16 on: Sep 19, 2011, 08:27 PM »
They should just be happy they have a place to play at, a possibly good community and hopefully active GM's that do participate in the community and bring updates.
The official RO's never showed a GM, and even less GM lead events, I was happy to see one in a year and I was on a test server, they should've been there once a month at least =/

What does this have to do with guild packages?

:|   Just curious.  I mean I get they should be happy with finding a place to spend time on.  But, what does that have to do with your opinion on Guild Packages? 

Also I don't blame the official GMs for not popping on, do you know how bombarded they get with players?  I saw three the whole time I played iRO, which I was playing back in 2003.  And everytime I saw them they got SWARMED.

Offline leokimah

Re: Guild Packages
« Reply #17 on: Sep 20, 2011, 05:23 PM »
Actually, I do find guild packages to be a bit unfair at times (when I see on a server's website that it is offered). It just gives a sense that "guilds are more important" than "you coming alone or coming with a friend, etc". I know server owners don't mean that, but that's what is hinted from my perspective. It may also give a sense of segregation where lone players and incoming guilds are in different factions (where the staff recognizes guilds and not individuals) and that those who are in guilds get an easier way to join the server.

Nevertheless, I don't really support newbie packages as well unless they're just EXP books and simple things. No overpowered customs or items.

For higher rates and even some mid rates guilds ARE more important than a single player (hence why they offer guild packages). Just think of it this way your going to make more money off a group as opposed to a single customer in the long run from the business point of view (terrible analogy i know). Sadly this is true in RO cause most servers (at least the past 5-10 i've played) were run by a bunch of greedy fools who only made the server for a mild source of income on the side (WoE servers xd). Now i'm just going off topic.

They should just be happy they have a place to play at, a possibly good community and hopefully active GM's that do participate in the community and bring updates.
The official RO's never showed a GM, and even less GM lead events, I was happy to see one in a year and I was on a test server, they should've been there once a month at least =/

GM's on official servers have it a whole hell of a lot harder than any private server owner could ever dream of. I know this cause i'm good friends with one of the GM's on iRO. It's not their job to sit in game for hours answering stupid s*** like "gib me itens please!?" this is the same with in game events. If you want to contact one and it's something serious you'll get a rather quick response by sending a support ticket through the site or even their main forums.
« Last Edit: Sep 20, 2011, 05:39 PM by leokimah »

Offline Yukino

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Re: Guild Packages
« Reply #18 on: Sep 20, 2011, 09:31 PM »
^ (To my quoting) Yeah, I know D:, hence why it's unfairrrrrrrr. And nah, you're sort of on topic still ;D.
Unless owners are able to offer both guild packages and individual ones for a certain amount of period (not all the way), like a promotional period. But it's still difficult to find that balance... of what's really fair and unfair. Almost everything is subjective after all.
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Offline Triper

Re: Guild Packages
« Reply #19 on: Sep 21, 2011, 01:05 AM »
GM's on official servers have it a whole hell of a lot harder than any private server owner could ever dream of. I know this cause i'm good friends with one of the GM's on iRO. It's not their job to sit in game for hours answering stupid s*** like "gib me itens please!?" this is the same with in game events. If you want to contact one and it's something serious you'll get a rather quick response by sending a support ticket through the site or even their main forums.
And this also a reason of why many servers fail/people quit being a GM.
I know a server where on of the admins asked a friend of mine to be on for 8h a day doing events+answering questions from players after he was selected to be a GM. It's easy to see that he just quit that thing in the next day after seeing that it was pure abuse of people to own profit of the admin since he wasn't even paying him something lol
Most of the Admins just think that having eyes in game > being organized with a forum and make the entire cake work together.[/offtopic]

High rates will always bigger and easy to get stuff packages for guilds, it's what they're made to, most of the time:
- rise
- sell stuff as donations
- admin gets money
- done
- make a new server with new names of everything when the server is failing
People don't think in quality nowadays =\

Offline Strudel

Re: Guild Packages
« Reply #20 on: Sep 24, 2011, 06:38 AM »
how does this have ANYTHING to do with Guild packages? At least I was still writing about RO..

Offline Chemical Crush

Re: Guild Packages
« Reply #21 on: Sep 25, 2011, 09:16 AM »
how does this have ANYTHING to do with Guild packages? At least I was still writing about RO..

I feel like you're trying to get your post count up  /hmm


People went off topic because you drived away from the topic.  Which is no big deal, only reason I pointed out your post is because you were the first person to give nothing on the topic at hand and talked about something else, completely. 

Plus I hadn't looked at this thread in a while, but still, they also were writing about RO.   So what the heck are you talking about?

Offline jericpo

Re: Guild Packages
« Reply #22 on: Sep 26, 2011, 02:00 AM »
it's not bad, but just dont make players get used to it for they will ask for more in the future.
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Offline Spuznik

Re: Guild Packages
« Reply #23 on: Sep 26, 2011, 05:28 AM »
I used to work on a Low rate with guild packages and I was the one tasked with setting them up. The way I found best was to make it a bunch of those random items, a couple OCAs OBB and OPBs. It brings in the players that are looking for it, but 95% of people don't really get anything super useful to them. It worked really well in my opinion, and brought in a few guilds. I think there were a few players that really liked that system, even with such a low chance of getting anything, sometimes moderation goes a long way.

Offline Viridithon

Re: Guild Packages
« Reply #24 on: Oct 12, 2011, 09:43 PM »
Guild packages don't bother me too much as long as they don't give out crazy overpowered items.

An emperium, battle manuals, maybe even a few convex mirrors to help with some of those equips useful in woe, but don't GUARANTEE the item being obtained are acceptable. Those boxes that give random items are nice too. Most give crap but the occasional Glove [1] or Emperium Anvil are nice.

Offline BooBooKitty

Re: Guild Packages
« Reply #25 on: Oct 23, 2011, 07:17 PM »
I think guild packages can be a useful tool to the players and as a tool for the server owner to recruit more players.  More guilds will spawn more competition during woe and good competition is what lots of players look for.

I do not think that the packages shouldn't contain unfair items (example things that a regular player with no guild would have no way of getting.)  But it is helpful when moving your guild and starting fresh on a server, to have a few helpful items :P

I'd play a server with or without them, either way, its more about what the server has to offer me and less about a recruitment package.
« Last Edit: Oct 29, 2011, 08:13 AM by BooBooKitty »

Offline Judgement

Re: Guild Packages
« Reply #26 on: Oct 23, 2011, 07:47 PM »
Pretty much agree with everything that leokimah said. O0
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Offline Jocasta

Re: Guild Packages
« Reply #27 on: Oct 28, 2011, 12:19 PM »
Guild Packages are great because they pave way into a more effective way of gaining players. Also, it would provide a greater ground for guilds who were from a server that recently shut down. Though, I believe a minimum number of people should be given, such as just the guild master, or nothing at all.

Whenever I'm searching for servers, I don't really want those with guild transfer packages. Mostly that I have seen throughout my server hunts were imbalanced packages, those with +7 Valkyrie Set, which is not appropriate with the current rates / economical status of the server.

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Offline Belldandy

Re: Guild Packages
« Reply #28 on: Nov 03, 2011, 04:05 PM »
Most servers I see literally give every member a full MVP Set, Cards, +7 Feather Berets, etc. plus Manuals, Bubble Gum... but I don't mind those two so much.

Seriously, though? It's an MR 99/70. You can't go around handing out stuff like that so freely.

Offline Sour

Re: Guild Packages
« Reply #29 on: Nov 19, 2011, 07:40 PM »
I rather play a server with guild packages because i only join servers with friends and guildmates. Rewarding a group of members(guild) reasonably for joining ur server is quite fair.