Getting the full experience of the game, adventuring and exploring is fun too.
you believe in diets huh?
When grinding endless monsters is not good enough for you, you can always add a two hour delay between reaching the dungeon and going back to town to sell.
It all depends on perspective. Some walking is not bad, but you just KNOW Gravity designed some of those field maps as to require you to spend the maximum possible amount of time walking if you want to get from one end to the other. Fly wings are indispensable to cut on this crap, dungeon warpers just cut on this crap deeper :v
I agree that map exploration is nice, and I love doing it from time to time, but there's a difference between having a tour available to players and forcing a tour on players when they only want to get somewhere quick
