An intelligent reply. But notice how everyone (including myself mind you) said that my post looked a bit like an advertisement. I'm willing to modify the first post but I'm pretty sure that nothing will change from it. And I know what you mean by half asleep, it's the only time I actually make a post. Moving along:
I'll go in depth about something though. When I say Cookie Cutters, I mean servers like GenocideRO and...that other server that was EXACTLY like it but with a difference of rates by 10k. It doesn't matter though since you could reach max level in about 4 minutes. Every SHR has the same thing as every other SHR, HR the same as every other HR, and this goes on for every server period. What seperates all servers is the amount of events that go on in each one. The mechanics, items, everything else remains the same. If there were literally a limit of 1 server per category (Low, Medium, High, Super High, and possible a donor server for each category) then there would be little to no complains about it. Mechanics are the same, people still level, battle, quest, WoE the same with no change.
However it is impossible to have one type of custom server. MouRO was and always will be genius. The problem there? Lack of population. People didn't want to get attached to a new game style. I say this because that's how I felt when I started Mou, then moved straight on back to Xena. That and also the community was too small for my likings (the top two killers of custom servers in my opinion). When I used to play on Alt, the admin there offered in-game rewards for custom sprites, but those are close to impossible to find for free. Which is why I don't mind reused sprites.
My opinion remains (until proven wrong) that custom servers in a whole get passed over because of the lack of community or the difficulty/learning curve. I personally enjoy servers that give me a good experience, not ones that offer a huge community that I'll only befriend 2 or 3 people out of.