I hate servers with too much convenience. Dungeon warps to all levels, @storage, @gstorage, @load, etc. all take the fun out of the game. If you're wanting to just dive into a quick PvP / WoE / BG scenario, then I guess it's fine, but if you want to keep the essence of the game and retain the desire to actually earn items, privileges, and satisfaction, then it's not a good idea.
Doing dungeon quests aides the economy since not everyone'll have the patience to get cards like Vanberk, etc. due to a quest (excluding the 500M requirement anyway). @storage makes Snipers OP in PvM especially at Mavkas, Iaras, etc. where they can just pop open storage for unlimited arrows and space. Inflates the economy. @load is ridiculous, too. Playing the game without crappy "conveniences" helps to establish a base of organized players, and not just a pack of lazy bums expecting everything to be handed to them.
On a WoE Server, all that's useful. PvM, grinding, self-satisfaction, and actually earning things isn't the priority. Trolling and beating the crap out of people is, so obviously you'll need to quickly get all your crap in order to reach the "top" and start doing that.
Meanwhile, other servers lean towards a more party-based, "earn your s---" environment. I prefer that. WoE's still there, PvP's not a gangrape, and it's actually interesting.
I'm sure tons of people have a variety of opinions, though. That's just mine.
I'd like to see more MRs take an LR approach - no dungeon warper, no @storage, no @go, no resetter, etc. - but I doubt to see that. I want a tough system, but eased grind.