A trend I have noticed, do you agree?

Started by Star Platinum, May 12, 2013, 04:03 PM

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Star Platinum

Generally I find that lowrate servers are closer to officials in terms of the amount of custom equips / mobs / etc added, and also many customs do not have 3rd classes.

I find that midrates are generally a bit more customized, and usually have 3rds.

Do you agree?  Last time I looked through some lowrates, I found only a handful with 3rd classes.

Fruit Pie~

Yes. Low rates are populated by grognards who wish RO never left 2008. The MR, HR and SHR population are more accepting of changes because, well, the experience is already completely changed just by altering rates and/or max level, anyway. Might as well not give a damn about close-to-officialness.

Meta

Quote from: Fruit Pie~ on May 12, 2013, 04:22 PM
Yes. Low rates are populated by grognards who wish RO never left 2008. The MR, HR and SHR population are more accepting of changes because, well, the experience is already completely changed just by altering rates and/or max level, anyway. Might as well not give a damn about close-to-officialness.

You've been looking at the wrong low rates if that's what you think of their players.

Fruit Pie~

Seems to hold true in every major low rate server - people are genuinely, honest to god leveling in Myst Cases, forging elemental weapons and wearing Mufflers and Shoes in PVP. In the Year of Our Lord 2013, way past the updates that gave us not one but TWO Metaling fields (or Geographers if you're into ranged classes), endow scrolls, Repeatable EXP Quests and Battlegrounds.

But of course some servers even remove the REQs and BGs (and I've seen at least one server remove the Sage plat skills) because, above all, LR players value hard work in their games. They just want the game to be at its hardest, which is roughly Episodes 10 and 11 except Nameless Island - and even then they seem to ignore stuff that would make the game easier, apparently on purpose so it won't hurt their ~perfect RO experience~ (see also Metalings).

I dunno, man, it's just such a twisted perspective. It's like some sort of selective nostalgia.

Meta

#4
Maybe RF is just weird.

yC

It's once again boils down to the renewal vs pre-renewal problem.

Low-rate has players that are willing to grind, want hardcore leveling and hard earned items.  This playing style is how RO was first introduced and how long time fans know RO as it is.  So it just natural that low-rate is pre-renewal oriented.

Renewal on the other hand with the repeatable exp quests and eden quests, basically turns the game into brainless quest after quest game that promote faster leveling less grinding.  Not to mention it's easier to get exp and level up in the renewal environment, it's more "rewarding" in a sense but the learning curve is reduced by a lot.  By creating renewal RO is trying to re-introduce itself to attract the more casual players that don't have all day to play.   This easier playing style just happen to step right into the mid-rate server's path, even before mid-rate server has renewal.  Another natural phenomenon.

So there we get it, don't see anything wrong with the situation.  Though for myself I think I'll go with mid-rate + pre-renewal because I don't have all day to play RO yet pre-renewal is how me and RO first met back in the days.  There are still plenty of selection of this type, so your observation can be more objective -- mid-rate are out there with or without third job.

Meta

Repeatable XP quests are pre-renewal. And after trying RO2, I realize renewal was probably a test run for what ended up on RO2. It's the same linear quest-based thing.

RoseTea

Quote from: yC on May 12, 2013, 07:59 PMLow-rate has players that are willing to grind, want hardcore leveling and hard earned items.  This playing style is how RO was first introduced and how long time fans know RO as it is.  So it just natural that low-rate is pre-renewal oriented.

Quote from: yC on May 12, 2013, 07:59 PMRenewal on the other hand with the repeatable exp quests and eden quests, basically turns the game into brainless quest after quest game that promote faster leveling less grinding. Not to mention it's easier to get exp and level up in the renewal environment, it's more "rewarding" in a sense but the learning curve is reduced by a lot.
"hardcore", "hard hearned", "how RO was first introduced", "long-time fans know RO as it it is", "as it is", versus "brainless quest after quest game", "more rewarding in a sense", "but the learning curve reduced by a lot".

I get the feeling you prefer a certain server style.



Quote from: Meta on May 12, 2013, 08:14 PMI realize renewal was probably a test run for what ended up on RO2. It's the same linear quest-based thing.
RO 1 was fairly linear in its PvM structure.  It was nonlinear with making your character, but that only really determined what route you went leveling in, and even then there were universally good options you'll find yourself doing anyway.  I can't tell what you actually mean by "linear quest-based thing".  If you mean the linear quest plotline, you can't show a connection between it and RO2.

Meta

Quote from: RoseTea on May 14, 2013, 02:14 AM

RO 1 was fairly linear in its PvM structure.  It was nonlinear with making your character, but that only really determined what route you went leveling in, and even then there were universally good options you'll find yourself doing anyway.  I can't tell what you actually mean by "linear quest-based thing".  If you mean the linear quest plotline, you can't show a connection between it and RO2.

Of course I can. The Eden Group quests are level-based and give level-appropriate rewards all the way through level 85. It's identical to the progression in RO2

Fruit Pie~

That's not at all similar to how it's done in RO2.

RO2 follows a WoW-style (god I hate myself) quest progression where you travel from hub to hub doing quest chains mostly to earn EXP, since grinding isn't rewarding - the items are more of a side effect. RO1's Eden is a central hub where you can pick up quests to kill mobs where you'd be leveling anyway, and the major rewards are the healing items and the Eden Gear (which is very much a half-carded PVM set).

The Eden EXP rewards are actually lackluster, even more so if you count the time to turn in and grab another one, ESPECIALLY on an official server with no real warper until you unlock the New World (at which point there are no more Eden quests anyway).

Bue

Low rate servers requires more commitment from players. This usually means that low rate servers will need to keep the confidence of their player base by slowly updating and releasing content in fear that their policies or changes will be unfair for players.

Mid/high rate servers requires less commitment; so players are more willing to accept new changes and policies, assuming you don't completely fuck everything up.

Forbiddenz

I kind off agree with everyone assuming that Low Rate server are populated with people who hate changes,
this will make it very difficult for an improvement however on the server, introducing new features can completely ruin the gameplay...

I might get out of the topic a bit,
But as an admin of a server, i personally prefer renewal server more, with somewhere between mid-rate & high-rate server,
With a dynamic EXP Rate it's possible to get player from both high-rate and mid-rate server, and your idea in renewal are not limited,
with people who accept changes easier, it's always easier to let your creativity flows without much of an obstacle..

As long as you can implement an exciting new features for Renewal server, it'll stop the "Repetition" problem with grinding & doing quest.
So it's possible to have a mid-rate server with renewal... but it's impossible to have low-rate server with renewal features...
It'll just be to much of a challenge just to introduce new features, and the competition it self is tight enough already...
I mean, who wanna leave a server, with not much difference, just to level up from 1 to 99 again?


Thoth

the RO community has become divided and weak, as such it is easily conquered by lesser games

SkylarNetwork

Yeah i agree to an extent, but honestly if i wanted to play a Low rate thats official like i'd play IRO haha. When i join a low rate i want uniqueness.
Current server(s)
None

Novus Orbis

Yeah it's pretty common. Most people who play pre-renewal/low rates just want that nostalgiac feel of when they first played RO. And while nostalgia is a good feeling, it only lasts so long and players will eventually leave a server, searching for a new experience, if custom content is not implemented( Which requires a very dedicated coding staff and such, which is rare).

I also see a lot of stereotypes among pre-renewal players regarding renewal. Despite acting like it's some ungodly creation never meant to have existed, these people complain that it's "Too easy to level", or ,"You can reach the max level solo in one day". And, while these are true, I see the same group of people turn around and create an alternate priest, soul linker, Endow slave, etc. and just use item turn in quests to reach the maximum level fairly quickly.... In a sense, it's the exact same quest, turn in, quest sense that renewal gives; They just replaced item TIs with actual quests because of Bot abuse.
/ene