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Author Topic: A little project of mine - MIDICITY  (Read 8581 times)

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Offline Cyan Hijirikawa

Re: A little project of mine - MIDICITY
« Reply #15 on: Dec 26, 2016, 04:44 PM »
im not so used to customs but this one i feel excited because i saw that this is really well planned and thought deeply and i believe the stats function will not emulate the renewal (which sucks imho). really want to see this begin. i am rooting for the success of this for you sir..

We have already begun and beta is in place, of course only 10% of the actual content is implemented right now.

We've also revised the 1-1 class rework and here is the updated version of it.

(click to show/hide)

There are more features coming too which are the following: (they are already being worked on)

(click to show/hide)

We are only using custom maps, fields and dungeons and have actually removed all old RO maps, this is almost a new RO game. All new maps, all new monster locations and new features. We do understand lots of players don't want to see custom content, but right now the game is being too repetitive that what people do is jump from one server to another. So why not give them an experience where they haven't had it before?

So what can you do in-game? TONS!

Daily Quests
Field / Dungeon Quests
Album Collection Quests
Daily Instance [ Solo / Normal / Nightmare ]
and so much more!

So how far are we doing right now?

We've finished most mobs and npcs (yes, we removed all npcs from the game and made our own custom npcs from scratch!)
Each map also has their standalone quests, each map has some headgear quests hidden, some maps have some hidden npcs where when you find them you can get rewards from them for finding them (EASTER EGGS!)

One of our developers is already working on the Proficiency System. Again, this will not be a regular RO server with the same old mechanics or gameplay. I can only say two words: RE-EXPLORE RAGNAROK

We have also tweaked the EXP tables, so you will be in for a surprise.

I don't know about you guys, but I myself am excited to see this little project of mine succeed xD

NOTE: Looking for a content creator!

What does a content creator do? Well, you make contents. NPC Dialogues, Quest Dialogues, Quests, Story-Line. Interested? Shoot me a pm.
« Last Edit: Dec 26, 2016, 04:56 PM by Cyan Hijirikawa »

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Offline Blinzer

Re: A little project of mine - MIDICITY
« Reply #16 on: Dec 26, 2016, 11:41 PM »
Your skill changes are a disaster. I'm not saying this to fire at you, I'm saying it to help you because it's the truth. You seem to have very unrefined eyes which do not translate consequences and implications of the changes you make into the game. I will provide you with 3 prescriptions(though there is much more that needs curing), then you are on your own.


Increased zeny on mammonite? Why would anyone use it then, especially for levelling? Why are you adding random chances to not consume zeny(and thus promote even more luck mechanics to the game) when you should be instead removing it? Nobody is going to want to gamble their zeny like that, it's discouraging. Solution: Instead of a 25% to not consume and a 25% to consume half, just do the math and make it be that price in practice. Lower the cost of mammonite instead of increasing it. It will create a zeny sink and make the class much less bad in PvM. Tone back the damage to compensate for this normalization.

Having your HP below 25% is a place that you should never be in RO. The goal is to keep your health high so that if unexpected turns of events happen you are ready to deal with it. Adding conditions that "if your HP is low then this happens" promotes putting your life on the line for no reason to create the illusion of difficulty and risk. What you have created is not risk-reward, it's making people choose between bad and bad. Even if you were talking about the enemy's health and not yours, what you're actually accomplishing is giving the illusion that you've customized a skill when the customization itself never comes into play and/or is never practical and significant enough to matter. Solution: Don't add conditionals(if this, then that) to your skills. They create the illusion of complexity and make a game non-transparent when the solution can easily be simplified to be much more consistent and versatile.


Heal having a chance to self heal as well? Bad choice, relying on luck. Random player? Terrible design, the person doesn't even have control of their own skill. Solution: If you want Heal to be 2 heals, just give it no cooldown so the person playing the class can cast the 2 heals to whoever he wants. Please stop using luck and % chances, nobody wants or should have to deal with not having control over their own skill.

That's all for me though, I can't sit here making your server for you. Got places to go, things to see.


By the way, interesting magician bolt change.
« Last Edit: Dec 26, 2016, 11:54 PM by Blinzer »

Offline Bue

Re: A little project of mine - MIDICITY
« Reply #17 on: Dec 27, 2016, 12:45 AM »
Before dismissing Blinzer because of his demeanor, he does make a fair point on the conditionals and chances added to the skills, especially with cyclic skill chains.

Fyi, cyclic skills chains with 100% chance all the way through forms an infinite loop, which can be catastrophic in some instances, but this depends on implementation.

(Fun story; I had an email automation system that got stuck in an error state that form a cyclic chain in the finite state machine that end up spamming multiple customers with over +600 emails over the span of a day. Almost got fired, true story.)
« Last Edit: Dec 27, 2016, 01:00 AM by Bue »

Offline Cyan Hijirikawa

Re: A little project of mine - MIDICITY
« Reply #18 on: Dec 27, 2016, 03:16 AM »
Your skill changes are a disaster. I'm not saying this to fire at you....

Thank you for the criticism and for reading through our skill reworks Blinzer, since this is still under development, skill changes may be changed at any time, I do see your point, especially with the HP conditions, the idea we had with it is that it could be a life-saver if what you have said, "the unexpected" happens, when for some reason your HP falls below 25% and you have no potions or anything else, you can either decide to fight it out with your boosted skills or just try to escape. However, we'll try to review the changes and see if we can add anything outside of that scope.

As for the Cleric / Acolyte changes, is to add difficulty to the class, proper over-all game play change as well. This will make others play a bit more cautious even if they do have a Cleric around. But then again, these changes will still be undergoing testing with my beta testers and see how it works out.

As for Mammonite, yes, I agree, even with a damage increase and randomized chance of a few rewards, it would not work out well.I myself am in the process of changing it to a more interesting skill, not just making it a simple offensive skill.

Before dismissing Blinzer because of his demeanor....

Thanks Bue, I really don't throw away any constructive criticism (as what Blinzer have given) and really appreciate the effort and time he gave for it. That is the main reason why this thread was created, I want to get ideas from individuals, see what they think of the changes so we can view it from another perspective, match it up against our own calculations and see where it goes.

As for the chances of errors and infinite looping for that matter, we will be thoroughly testing the skills and see what happens, we'll also be monitoring the machine itself and if gets a weird result, we'll try to see if we can fix it, if not, we will just have to re-construct a new skill change.

Again thank you for the criticism and help guys, I really appreciate it. May everyone have a (late) Merry Christmas and an advance Happy New Year.

Offline huwaat

Re: A little project of mine - MIDICITY
« Reply #19 on: Dec 27, 2016, 11:07 AM »
i forgot to add.. since there will be no trans why not make rogue have a new version of plagiarism that wont make the copied skill be removed when hit like reproduce(active skill then when used copy a skill when hit and when deactivated can not copy and remove the old skill copied)? hehe

Offline Cyan Hijirikawa

Re: A little project of mine - MIDICITY
« Reply #20 on: Dec 27, 2016, 05:41 PM »
i forgot to add.. since there will be no trans why not make rogue...

We're not focusing too much on 2-2 right now, but yes there will be plans for that in the near future, for now we're mostly focusing on the 1-1 aspect since we have tweaked exp tables, players will stay 1-1 for a longer time.

The "regular" RO knowledge and how to level will not be applied here. Again, re-explore RO.

Offline Cyan Hijirikawa

Re: A little project of mine - MIDICITY
« Reply #21 on: Jan 13, 2017, 04:19 PM »
Well I had some time and put some kind of washed-up random video of the current progress.

So far we've managed to finish the initial novice area, tutorial area and some quest npcs and such.

Click me for the video~

NOTE:
We are currently looking for CONTENT CREATORS [ those who can come up with great story-lines, quests and dialogue ]
« Last Edit: Jan 13, 2017, 09:16 PM by Cyan Hijirikawa »

Offline Cyan Hijirikawa

Re: A little project of mine - MIDICITY
« Reply #22 on: Jan 21, 2017, 12:34 AM »
A little bump with our latest addition and one of the features I had fun the most creating, aside from the concert as well as the tutorial stages.

Code: [Select]
Love Live Gachapon System

[ UR ] Cards

[ SSR ] Cards

[ SR ] Cards

[ R ] Cards

Note: These cards can only be placed inside a costume headgear

These cards can be slotted into Upper, Middle, Lower costume headgears
Upper Headgear has [2]
Middle Headgear has [2]
Lower Headgear has [1]

Gachapon Draw System

One Draw - 2,500z + 1 Instance Points
Ten Draws - 25,000z + 9 Instance Points

How to gain Instance Points

Finishing one Instance grants 1~3 Instance Points depending on difficulty

And here's the video~

Note: The cutins are not finished yet, the rewards are not set yet, and the cards themselves are not available yet, however the system to distribute them and how to implement them is already working 100%

Another note: This is not a "donate" exclusive feature as you can see, nor will it ever become a "cash-cow" feature of the server.

Click me for le video~

Offline Cyan Hijirikawa


Offline Cyan Hijirikawa

Re: A little project of mine - MIDICITY
« Reply #24 on: Feb 03, 2017, 07:25 PM »
Our first ever map trailer!

https://www.youtube.com/watch?v=a7EPBNGDwlI

Next week we'll be releasing a trailer about the different systems and stuff we've managed to come up in the project, so stay tuned!

Offline Didley

Re: A little project of mine - MIDICITY
« Reply #25 on: Feb 04, 2017, 03:31 AM »
Your server will probably the first pre-renewal server I check since several years.

pre-re server need to impress with custom content in order to stand out from the crowd. So far it looks quite interesting + i love to play around with sound files and bgms, even did some custom bgms on my own and remade some sound effect, so I'm really looking forward to this.

Offline Cyan Hijirikawa

Re: A little project of mine - MIDICITY
« Reply #26 on: Feb 07, 2017, 02:56 PM »
Your server will probably the first pre-renewal server I check since several years.

pre-re server need to impress with custom content in order to stand out from the crowd. So far it looks quite interesting + i love to play around with sound files and bgms, even did some custom bgms on my own and remade some sound effect, so I'm really looking forward to this.

Thanks for the support. We're really trying our best to implement some major changes and especially how it plays out. We'll have a features preview video soon, so please watch out for it.

It'll showcase the following

  • Town Portal Scroll Feature
  • Album Collection Feature
  • Quest Board Feature
  • Stand-alone Quests Feature
  • LoveLive Card Collection Feature
  • LoveLive Card Synthesize Feature
  • LoveLive Card Trading Feature
  • LoveLive Card Quest Feature [ Works like trading in Pokemon ]
  • and more!

Offline Cyan Hijirikawa

Re: A little project of mine - MIDICITY
« Reply #27 on: Feb 10, 2017, 12:51 AM »
We have finally listed our server onto RMS and the team is beginning to prepare for our first ever official beta.

The beta will last for about a month and all progress during the beta period will be wiped.

However, to give appreciation to the players who play and test with us, we will have special awards prepared for you all.

We will formally post our server advertisement thread soon, so please watch out for it.

Also, this coming Monday, we will be showcasing our features video, hopefully, it will be to everyone's delight.

-----

RMS Listing: http://ratemyserver.net/index.php?page=detailedlistserver&serid=19415&itv=6&url_sname=MIDICity%20Ragnarok%20Online

-----

Thank you for the support, and please give us a try. --- We are not your typical cookie-cutter server~

-----

UPDATE:

 - We have finally finished our Album Collection System together with a Repeatable Quest system.
 - Together with that, we have enabled some Quality of Life NPCs as well as items to help you, as follows:
  • Party Megaphone
  • Market Megaphone
  • Town Portal Scroll - Diablo2 Reference
  • Features Controller
  • and more

Also, here is a new and updated version of the skill changes we are planning to provide!

Skill Reworks: http://pastebin.com/D1UKW38k

ALSO! For those who love to PVP and DUEL and whatnot, we have also prepared a very special stage for you!

A custom map brought to you by none other than Chemii! Duel it out it in an arena, modelled after a certain battle arena from Tree of Savior!

Hopefully, you guys can give us a shot. Again, this is your non-conventional Ragnarok Online, so please, do not expect to see anything familiar aside from the first instance you'll be brought into~

Offline Cheppo

Re: A little project of mine - MIDICITY
« Reply #28 on: Feb 11, 2017, 07:20 PM »
Wowzer, I'm super excited to play your server.

It says y'all are geared towards RPers too? c: What kind of goodies are made for that?
Any plotlines, etc?

I have a bit of trouble DLing, is there a way to become a beta player? Ha~

Offline Cyan Hijirikawa

Re: A little project of mine - MIDICITY
« Reply #29 on: Feb 11, 2017, 10:06 PM »
Wowzer, I'm super excited to play your server.

It says y'all are geared towards RPers too? c: What kind of goodies are made for that?
Any plotlines, etc?

I have a bit of trouble DLing, is there a way to become a beta player? Ha~

A lot! The features are geared towards party playing, story-line exploration and much more! Plot lines are very emphasized upon the first instance and I am pretty sure it can easily be connected to your previous RO experiences.

As for downloads, links are still down and we have not distributed the new installer yet. We'll soon inform you guys of our progress, in the meantime, I'd like to invite you over to our Discord channel for more information.

Discord: https://discord.gg/vuRh5Ee