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Author Topic: [Server Setup] A MidRate Server with Custom Race System and many more.  (Read 1074 times)

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Offline diconfrost13


WipeOut Ragnarok Online 

                We are planning something big and different but a classic server. We are working on a project or server that includes a custom race system. I got this idea from RAN Online, they got different schools and that schools go to war with each other but they have several guilds in one school. So, I came up with the idea of making something close to it and put it in a RO Server but a bit different. It is the RACE System. Custom Races consists of Human, Beast, Vampire. They have different attributes and bonuses as well as weaknesses. They have their own war aside from War of Emperium. War of Emperium will be done by mixed races in a guild but the so-called "RACE WAR"(there's no name for it for now), will be done by the same races competing to our other races.

The Race System was made possible by Kamishi's Elemental Race System. I got it the base script and the palletes from him(I paid for it so I have license using it). Making some scripts and editing some of the scripts of KamiShi, I got it working /heh For God's sake, it worked! /heh 

Here's a few details of the server setup so you can get the idea of how would it work /no1

Pre-re Server

Transcendental Jobs with baby jobs

Base Exp: 150

Job Exp: 150

Drop Rate: 150(1.5%)

Equipment Drop: 150(1.5%)

Card Drop: 100(1%)

MvP Equip Drop: 100(1%)

MvP Card Drop: 10(0.1%)

LHz Card Drop: 1(0.01%)

Refine Drop: 10(1%)

Max Base Level: 99

Max Job Level: 70

Max ASPD: 190

Custom Quests

Custom Story-lined Quests

Custom Items

Custom Sets

Custom Cards

Custom Race System(Human/Werewolf/Vampire)

Custom Race War

No Allstats more than +1

No Individual Custom Stats more than +2

Elemental-based Items/Skills





PS: We are open for suggestions and other matters.

PS: I will post some screenshots later.

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Offline Neffletics

My last server had the same concept but instead of races, we call it factions. (http://forum.ratemyserver.net/low-rates/sorinro/)
  • Each faction has their own bonus statuses, advantages, and disadvantages.
  • Part of our plan is to have a monthly faction war.

The server failed because of the following issues:
1. People chooses the same faction over and over again. So if possible, don't give your players the freedom to choose. What happened was 60% of the population joined the strongest faction, 30% are on the antagonist's faction, and the new players (who have no idea about the faction drama yet) joined the smallest faction.
2. We didn't have a long-term plan on how to keep the faction war healthy and rewarding.
3. Because of the faction drama, players have started griefing (sabotaging parties and boss hunting of known groups). There was a day when drama was everywhere--in-game, Facebook group, and forum. I talked to the guilds involved and both aren't amenable to discussion and wouldn't agree to my resolution.

During the drama, I just decided to close the server. I realized that it's not a good idea to promote competitiveness when your players are mostly Filipinos. (I'm also a Filipino btw)

I suggest that you plan your features well and think of possible scenarios (good and bad) and how you would deal with them.

Offline diconfrost13

Oh cool  /no1 Thanks for the heads up  /ok

Offline Zinnia

Kamishi was a gurl