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Author Topic: ThothAI publicly released!  (Read 14436 times)

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Offline Thoth

ThothAI publicly released!
« on: Apr 22, 2012, 03:37 AM »
ever try to use Homunculus or Mercenary in WoE, BG, or PvP and fail because the AI didnt know who to attack, couldnt be set to aggressive without standing next to a flag like an idiot, or it was just... stupid?
try THIS http://code.google.com/p/thothai/
lots of neat features included like castbreaking, attempting to decloak with aoe based on last known location, automatically laying traps in pretty formations, attempts to detect status effects and cure them, and just about everything I could possibly think of.

I'm interested in how the community will respond to this. I fully expect this AI to break servers that are foolish enough not to set homunculus to demihuman.

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Offline Silverbaine

Re: ThothAI publicly released!
« Reply #1 on: Apr 22, 2012, 03:16 PM »
All you need now is to be able to sprite... and boom... perfect homunculus maker..
Xarale ~ As others have said, I do believe this topic is done now.  Therfore I shall be closing it, because I'm sexy.

Offline PaulTran

Re: ThothAI publicly released!
« Reply #2 on: Jan 17, 2013, 11:46 PM »
Hi. i got your AI for homun. It's so great ! Thank you so much !
Are you sill play this game ?
BTW, can you add one more funtion :
- If the TARGET are being status Frozen, Stone, Sleep then My homun will dont attack them more untill they is not that !
This funtion is the same funtion "Homun dont attack anyone is SITTING"
You can contact to me by email mr.axit@yahoo.com
Thank you.

Offline Sunde

Re: ThothAI publicly released!
« Reply #3 on: Jan 18, 2013, 04:13 PM »
Everything installed perfectly and still, those errors. Oh wait, probably Renewal AI. Make one for pre-renewal. There are still some real players who prefer pre-renewal.
« Last Edit: Jan 18, 2013, 04:18 PM by Sunde »

Offline Triper

Re: ThothAI publicly released!
« Reply #4 on: Jan 18, 2013, 06:24 PM »
I use this on pre-renewal servers and I've no problems with it. Never tried on a renewal server tbh so you probably you're putting the files in the wrong place.

Offline Sunde

Re: ThothAI publicly released!
« Reply #5 on: Jan 18, 2013, 09:27 PM »
Really? Well, I'll contact you via private message Triper, maybe you could help me. Anyway, looks like great AI for Battlegrounds.

Offline hushed132

Re: ThothAI publicly released!
« Reply #6 on: Feb 04, 2013, 08:14 AM »
im getting error about the beeper

Offline boxGloom

Re: ThothAI publicly released!
« Reply #7 on: Feb 15, 2013, 09:52 PM »
how do you configure this? I want it to target a specific monster but ignore the rest

Offline Thoth

Re: ThothAI publicly released!
« Reply #8 on: Feb 21, 2013, 08:30 PM »
popup errors are generally file corruption when using the write enemy to disk thing, and the enemy list must be deleted manually. as far as I can tell its not possible to automatically delete such errors within the AI.
the readme tells you all you need to know about configuring it. it is text-based configuration however, not the most user friendly

I have not done anything to make it work with homunculus S or 3rd classes. I probably wont do anything about it unless I play RO again.

Offline Tsudere

Re: ThothAI publicly released!
« Reply #9 on: Mar 01, 2013, 08:48 AM »
Hi.

First I must say that I've never seen such a good AI. I tried to configure it and I didn't get anything. This is too deep s*** w/o a guides.
After using it a while I noticed that me skill spam isn't as fast as in your video. It works similar to yours if a got bragi. So I guess the dancing works not perfect on my client. Do you have any ideas to improve it?
And is it possible to

And now I've changed the server and and got this errormsg:



I deleted the actorlist and the timeouts, but the error is still shown on display which doesn't allow me to act with the client anymore.
Anyone got ideas to fix it?

My english isn't the best. I'm sorry for that.

Offline aneeshbk

Re: ThothAI publicly released!
« Reply #10 on: Dec 30, 2014, 01:52 AM »
unable to get the latest version have one have and can share please or anything better then this faster ai waiting for reply.

Offline Rider

Re: ThothAI publicly released!
« Reply #11 on: Jan 03, 2015, 09:42 AM »
For those of you who play in servers that have the new client versions and have both AI and AI_sakray, you will need to update the lua files to make it work properly.

Download this one. It's the same Thoth AI and I have only updated the lua for newer client versions which was used in my server.

Hope this helps a few ^^
« Last Edit: Jan 03, 2015, 09:52 AM by Rider »

Offline AShesofTime

Re: ThothAI publicly released!
« Reply #12 on: Jun 12, 2015, 04:38 PM »
For those of you who play in servers that have the new client versions and have both AI and AI_sakray, you will need to update the lua files to make it work properly.

Download this one. It's the same Thoth AI and I have only updated the lua for newer client versions which was used in my server.

Hope this helps a few ^^

I understand this is an older post, but I feel this is the best place to question what I need. This AI work partially with renewal, however I've encountered a problem and I was wondering if you knew how to solve it. I have a Vanil > Dieter, things work fine until I try to cast Caprice - 1, when I manually cast it, the Homun locks up and refuses to attack the target, and 2 it won't cast it by default. So basically caprice is unusable with the AI. Any fix or suggestions?

Offline Rider

Re: ThothAI publicly released!
« Reply #13 on: Jun 13, 2015, 05:24 AM »
It is not made for Homunculus S and does not have their skills and functions so you will have to update the AI manually to work for renewal because the current one is supported only for pre-renewal homunculus.

Offline trakylan

Re: ThothAI publicly released!
« Reply #14 on: Jan 11, 2017, 12:31 PM »
This link is not online anymore... do you have a mirror for ThoTAI? :)