Changing LHZ MvP Sprite

Started by Maiwen, Feb 23, 2017, 01:52 PM

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Maiwen

Hello everyone, I am currently trying to edit MvP Sprites to be displayed as a bigger mob for easier targeting and searching. So far, I have succeded with all MvPs except the LHZ ones.

After searching on rAthena and here on RMS I found some hints on how to deal with it.

I read through it, and tried to apply the solution, but without any success. I tried to extract the jobname.lua (lub) from both the data.grf and the grf belonging to the server. The one from data.grf has a super weird layout and it's not the same "formatting" as the jobname.lua uploaded by "Secrets". The jobname.lua from the customro.grf is simply empty.

Tbh I am not even sure, how to repack a grf to make it work after extracting it, because whenever I try it, the grf is like 5 times smaller than it used to be.

I would really appreciate some feedback/input/help. I wouldn't mind a working grf file for this (if possible).


Thank you very much for your time and reading this.

Regards, Maiwen


meaman654

#1
It took me some time to edit the lhz mvp mobs as well. Though with a huge help from my friend Saki/Tsofli and a twist in the jobname.lub/lua I finally got the edit.

If I'm not mistaken, some servers change their directories on the jobname.lub file. I made copies of my edited jobname.lub in to several folders. Each of which are placed on their respective /datainfo folder.


if you mean like you see the text in a weird or messed up way while editing the jobname.lub file, try using Notepad++ .


rubie123

You can easily achieve this by editing System/monster_size_effect.lub
You also can give them visual effects.
--------------------------------
RMS NEEDS A MAKEOVER!

Maiwen

Thank you very much for your reply <3!

I will give both a try, I hope I can succeed. If not, may I ask you guys for help again D:?

meaman654

Quote from: Maiwen on Feb 24, 2017, 07:11 AM
Thank you very much for your reply <3!

I will give both a try, I hope I can succeed. If not, may I ask you guys for help again D:?

Feel free to do so.

Maiwen

Quote from: meaman654 on Feb 24, 2017, 09:07 AM
Feel free to do so.

Uhm... when I checked both jobname.lubs (in the customro.grf) both were empty and had 0kb size.
Is that normal?

On another note.. do I have to edit the jobname.lub in data.grf or customro.grf? There is no data.ini file, which indicates which grf gets read first x_x...

meaman654

Rip a new one out from a data.grf on some server. It should contain some mob names like this
You can edit the jobname.lub files using notepad.

drummerboice018

#7
how did you make the lhz .act file colored as well as putting "MINI" in it?

meaman654

#8
For the colored MVPs, you can remove their transparency via ACT editor. I usually run with this script (thank you again Saki desu <3 <3)

Action action = act[selectedActionIndex];
action.SetColor("#ffffff");

in the Script tab in ACT editor



Once you press run it should look like this



Note that you have to change all colors in all direction in the highlighted boxes. (If someone can make a script to edit them all in one go that would be great.)
To save you some time, here are the bio 3 MVPs that I edited. They have been optimized in size so that they wont interfere with the ice wall sprite. You'd have to work for the bio 4 MVPs your self.

https://www.mediafire.com/file/ne4u998dqd4kp22/bio%203%20desu.zip


Regarding the "MINI" part. I got a non-moving sprite then edit it with photoshop. Replaced the #0 sprite in the ACT editor. Though this won't work in all clients. I get errors in some servers. Example is in these :
https://www.youtube.com/watch?v=DgubdSrxkfs
https://www.youtube.com/watch?v=cLof29QR-2c&feature=youtu.be

EDIT: I forgot a sample of the 2015 client test.

https://www.youtube.com/watch?v=eOuZvn96ejo

If you have more questions, add me in discord my ID is Asynchr0ny#9533