primitive maps and mobs

Started by .sinny., Mar 10, 2009, 08:22 AM

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.sinny.

the .grf contains no-texture;no-objects;plain maps (something like: http://i40.tinypic.com/4t9idd.png) and mob sprites with disabled animations.
when i was still playing it was really handy to have these, so i decided to put it up in case anyone may find some use to it.

.grf download link: http://www.sendspace.com/file/pvdw1k
.grf contents should be equal to the ones that come with SAK_SETUP1210 (no patches).

p.s. plz remove this thread if i somehow break rules of this forum/section.

bleu

Is it possible to make the field maps one color? say all BLUE or all GREEN (single tone)?

.sinny.

#2
what do you mean by "field maps"? the ground itself? minimaps?

if you are talking about the ground itself - as of now each tile may be colored as:
- black: non-walkable cell
- dark: non-walkable shoot-through cell
- light: walkable cell

did i get you right and your idea was to make dark cells be black as well?

bleu

Quote from: .sinny. on Mar 13, 2009, 06:47 PM
what do you mean by "field maps"? the ground itself? minimaps?

if you are talking about the ground itself - as of now each tile may be colored as:
- black: non-walkable cell
- dark: non-walkable shoot-through cell
- light: walkable cell

did i get you right and your idea was to make dark cells be black as well?

Actually you are rite. I want the ground to be all one color - BLUE or GREEN. You see, I am trying to make the "Blue Screen Effect/ Green Screen Effect". Then I could later edit the background.

[youtube=425,350]DJVh7pf99D8[/youtube]

.sinny.

i see. it's possible. i won't do it though ^^
in fact it should be pretty much simple - there are two ways:
1) turn on lightmaps in client - afair all ground will be shown as pure white regardless of anything. to get desired color you'll just need to somehow modify the lightmap entry in gnd.
2) (more easy way in my opinion) modify texture in .grf in a way that makes image single-colored. you won't be able the exact desired color this way though since every map has a global color defined which somehow mixes with the one on the texture. for example, if texture is pure white you will get ground color like RGB(124,124,148).

p.s. still i think you are going little overkill - there are all sprites available, so you can freely compound them as you want in any way. it's up to you, though )