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Offline meaman654

desu.grf
« on: Apr 07, 2018, 04:00 AM »
WARNING: This GRF contains NSFW contents , I wasn't able to check/remove everything that I placed in this grf that contained stupid edits since there were a lot of them. Use the grf at your own risk.

DISCLAIMER: This GRF mainly works on pre-renewal servers/clients. All of the softwares and the grf that I based on this grf will be referenced at the bottom of this post. I was not the only one who made this grf as a lot of my friends gave feedbacks and shared some of their grf works. I also expect that the people whom asked for this has at least knowledge of grf editing, as this is NOT just an edit in the data.ini file of your server your playing.

NOTE: This grf is suited to my friends' and my prefrences. A lof of them sugested a lot of good stuff so I added em here, including autistic ones. For this grf to work in full in the server you're playing with, you'd have to learn how to edit lua files which will be posted below. Download link for the grf will be posted below as well

This goes without saying but, feel free to rip out things that you might like in this grf.

Hello and my name is Asynchr0ny (meaman654 is my username) and today I'm sharing a grf that I made over the years. I've been getting a lot of private messages with questions from this thread. And a lot of those people also asked if I can share my grf to them, and I've always responded: "uhh this contains a LOT of stupid and inappropriate content, I will release one that doesn't have these stuff at a later date. I might leave some for the kicks though.".  And here it is.

This grf is mainly based of ebosher.grf, as this is a grf intended for PvM/MVPing. Although some features might be usable in a PvP environment. There's not much of a difference of the concept from ebosher but nevertheless I did a lot of tweaking. Here are some of the notable edits

> Larger MVPs and selected mobs
   >Fixed Orc Hero sprite (Credits to Tsofli)
   >Bio 3 MVP Differentiation (opacity set to default) and enlargement
   >Bio 3 MVP sizes are optimized not to brood over the ice wall sprites when trapping
   >added MVPs that were not enlarged in ebosher (a lot came from Tsofli as well)
   >Skeggiold Boss is enlarged for easy targeting
(click to show/hide)
   
> Simplified a lot of effects
   >removed blindness
   >asura symbols removed
   >removed aura bubbles
   >fixed floating ice walls in eboshers
   >custom lex, dispell
   >removed some effects completely (which can be compensated by RCX or LGP)
      > I couldn't document all of the effects that were involved so it's up to you to restore those ones.
   >pneuma timer
   >Tarot Cards, Status  (Stuns Sleep Etc.) | Came from various grfs that were dumped by my friends for reference, a lot came from exii.grf as well|

      
> Reduced ensemble/ bard and dancer skills' music time to 4 secs
> Non revolving cursor
> Transparrent skill bar UI inspired by this
> Loading screen desu
> Loots will show their item names and images (Pre-identification) |this doesn't work in newer clients|
> removed zoom limitation on some maps (Unlimited View)
> Re-colored buff icons (Assumptio, Attention Concentate, Quagmire and etc.) |.

In action desu

Note: As mentioned above, You'd have to edit the servers lua/lub files for the bio 3 MVPs and skegg edits work. Below is a  guide on how to make desu.grf work in full.

How to fully use desu
By the way, Skeggiold boss and Ygnizem is edited in the same way (they employ the same concepts to work) . Skegg is SKEGGIOLD_ and SKEGGIOLD, my files edits the slaves so the target file should be G_SKEGGIOLD_ and G_SKEGGIOLD; Ygnizem jobname is B_YGNIZEM.
1.

2.

Why only those names are to be edited?








3.

Save the file
4. The extracted jobname.lua/lub file should be extracted along with its directory folder.

5. Place desu.grf in your RO folder; edit Data.ini
0=desu.grf
1=xxx.grf
2=yyy.grf
3=zzz.grf
>Save

Guide End

FAQs
1. Why desu?
   >Because it needs more desu
2. Will you be making a WoE edition?
   >eh, probably not. If I get interested to WoE again, then maybe.
3. Can you teach me how to edit grfs?
   >Sure
(click to show/hide)
4. I couldn't edit the jobname.lua/lub file, will the grf still work?
   >Yes, but the bio 3, Skeggiold Ygnizem etc edits won't work.
5. I ripped out a new jobname.lua/lub file from a data.grf from the latest kRO, surely this will work better right?
    >Highly unlikely, as some servers add custom mobs, having them add different mob names, as desu will overwrite the server's jobname.lua/lub file, the client will be unable to read the custom         
          mobs and thereby causing crashes/errors.

Acknowledgments
> Tsofli played a huge part in the making of this, he helped me in the bio 3 MVP editing and various stuff.
> Some of the icons were from a grf from a friend of mine named Spade, I asked him if he could tell me who made the icons but to no avail. So whoever made those,
> Sey for suggestiion of editing sound files
> Ted for Bio 3 optimization. Offered feedback (Mob Size, ice wall etc)
> Lulu for the errors encountered in while using the grf
> rAthena's 2015 offline client/ RMS Test server/
> RMS for the archives of useful guildes (i.e. Creative Editing)
> Spade, Crepes and for sharing their grfs in which I drew inspiration of some of the effects
> The fgts of Randomz
> All of my long gone guildmates/guild members/friends in Woon and Once RO, and the ones that are still here and playing with me in various servers. (who forced me in to grf editing in the first place).

Thank you.

Final notes: If you have questions you can ask via replies through this thread or if you're shy or hates posting in forums (which a lot of you do/are :P), then PM me in RMS or in Discord (Asynchr0ny#9533). I have work in the weekdays so my replies may come late. 

DOWNLOAD LINKS: desu.grf


 
Refrences

Blidness removal
Bio 3 MVPs
Ebosher
Pre-identification
Unlimited view

Loading screen images
https://www.zerochan.net/259536
https://www.zerochan.net/504563
https://aminoapps.com/c/anime/page/blog/desu-forever/jPtK_u3zZpaVXv48PQlJY5LnZQZK3J

Programs
https://rathena.com/board/files/file/2766-grf-editor/
https://notepad-plus-plus.com/download/v7.5.6.html

PS. I'll be editing some parts of the thread to tie up some loose ends or add some feautures that were not posted.
PPS. If you find something stupid, treat it as an easter egg >_^

EDIT: Repaired the images; postimage changed domain from .org to .cc

« Last Edit: May 18, 2018, 12:53 AM by meaman654 »

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Offline yC

Re: desu.grf
« Reply #1 on: Apr 07, 2018, 07:05 PM »
Very detailed and helpful, thanks for sharing your guide.

Offline meaman654

Re: desu.grf
« Reply #2 on: Apr 07, 2018, 09:20 PM »
You're most welcome desu. I might add some guide to other editing stuff and contribute to blue's Creative Editing threads (as it helped me a lot). I'm gonna use a "Creative Editing" title on those future threads if that's okay.

Offline Zereges

Re: desu.grf
« Reply #3 on: Apr 11, 2018, 11:28 AM »
I also wrote guide quite a while ago (almost 10 years, lol), prefixed it "Creative Editing", and was acknowledged by bleu, so I believe it's OK.

Good guide. I am gonna steal some sprites :P
Player of Phoenix Fury, Pestilence & Ekirei.

Diablo 3: S13 Necromancer (top200).

Ragnarok break now.
My EndlessTower Video

WoW (Drak'Thul): Zere, Shadow Priest, <Pantai RheĆ®> (offline too)

My Anime List
My StackExchange

Offline meaman654

Re: desu.grf
« Reply #4 on: Apr 11, 2018, 04:43 PM »
Thank you desu. No problem. Maybe I'll upload some lewd and non-lewd sprites at a later date as well.

Offline n0vaes

Re: desu.grf
« Reply #5 on: Apr 12, 2018, 12:55 PM »
Hi! Thanks for sharing this. I'd like to know if is it possible to make Asura number more visible? Yellow or bigger, maybe... I've been researching but I got no clue on this... and I really have a hard time reading the number on screen.

Offline meaman654

Re: desu.grf
« Reply #6 on: Apr 13, 2018, 01:57 AM »
As far as right now, I have little knowledge on TGA. I have an assumption that clients read the Asura TGA files as black and white only. Though I'm not that sure.

Coincidentally, my friend asked me if we could replace the Asura with "Plus Ultra" (in reference to Boku No Hero). I haven't really played with TGA files that much, other than completely removing the effect itself. I think this is a good reference to start https://www.youtube.com/watch?v=wuouwReR_F8 . I might go over this tomorrow or next week. I'll keep posted of whatever I'll see when editing.

Offline meaman654

Re: desu.grf
« Reply #7 on: Apr 15, 2018, 05:12 AM »
Hi! Thanks for sharing this. I'd like to know if is it possible to make Asura number more visible? Yellow or bigger, maybe... I've been researching but I got no clue on this... and I really have a hard time reading the number on screen.

I had 2 ideas on this:

1. Make the Asura Symbols with a lessen opacity.
   >Unfortunately, I lost my copy of my Photoshop and I'm working in a crappy PC so I couldn't test it out
2. Make the numbers bigger than they usually are. These were done in exii.grf although it's a bit different (Where the damage numbers are smaller and had more space than they usually have). All you have to do is Magnify the numbers using Act Editor.






Also don't Magnify too much as this might happen


I compared the edited files as well. Not much of a difference in size.

Normal Number Sprite vs. Edited Number Sprite

Finally, you should not take these results as absolute as there maybe a way to edit this in a different way. In my head, I think we can achieve this by editing the .act and .spr file in its entirety. But that's a bit of a stretch for me.

I'll leave this here for your reference.
https://rathena.org/board/topic/61862-guide-spriting-101-creating-a-sprite-and-act-file/

Happy Editing desu~

Offline Kris

Re: desu.grf
« Reply #8 on: Apr 17, 2018, 03:45 AM »
10/10 grf and guide
2k18 Return

Offline meaman654

Re: desu.grf
« Reply #9 on: Apr 19, 2018, 12:21 AM »
10/10 grf and guide


>mfw Kris-sama replies to my thread

Offline Yuzo

Re: desu.grf
« Reply #10 on: Apr 19, 2018, 05:42 AM »
what kind of nsfw stuff can i see in desu.grf?

Offline meaman654

Re: desu.grf
« Reply #11 on: Apr 20, 2018, 08:49 PM »
Fully erect Hodes, a lot of naked mobs (gender bent), profanity in Scream and Frost Joke texts, and a lot of autism. Most, if not all of them were removed.

For what it's worth here are some samples. They are mildly inappropriate but Admin, feel free to remove these if they're inappropriate.

Offline dexkul

Re: desu.grf
« Reply #12 on: Apr 22, 2018, 11:34 AM »
beast desu <3
nice topic btw, you're helping alot of newbies on GRF now, haha!

Offline Develon

Re: desu.grf
« Reply #13 on: Apr 22, 2018, 01:31 PM »
As an avid user of this autistic grf I can confirm its the most desu-desu ever desu made. ~desu

Offline meaman654

Re: desu.grf
« Reply #14 on: Apr 22, 2018, 08:59 PM »
beast desu <3
nice topic btw, you're helping alot of newbies on GRF now, haha!

Thank you desu. I figured this would be faster rather than explaining it to people who PM me every time.

As an avid user of this autistic grf I can confirm its the most desu-desu ever desu made. ~desu

Glad you like it Dev desu. I guess it's worth mentioning that this has a desu seal of approval.


Offline dexkul

Re: desu.grf
« Reply #15 on: Apr 22, 2018, 09:22 PM »
Thank you desu. I figured this would be faster rather than explaining it to people who PM me every time.

I see.
Thank you btw, i think i was one of the first to ask it to you. <#

Offline meaman654

Re: desu.grf
« Reply #16 on: Apr 22, 2018, 09:37 PM »
Yeah you were :D.

Offline n0vaes

Re: desu.grf
« Reply #17 on: May 12, 2018, 12:00 PM »
Can this be used on Renewal too?

Offline meaman654

Re: desu.grf
« Reply #18 on: May 12, 2018, 08:58 PM »
Not sure, I've never really played much renewal so it's not tested that well. Someone did PM me about it in discord, it worked but some sprites don't work there, he said he encountered some minor errors as well. Though that may vary of how much customization was done in the server regardless if its pre-renewal or renewal.

Offline ian022026021

Re: desu.grf
« Reply #19 on: Aug 01, 2018, 02:45 PM »
Boss do you have emperium grf ?

Offline iScreem

Re: desu.grf
« Reply #20 on: Aug 01, 2018, 10:30 PM »
Nice grf and guides step by step for the newbies. The bio mvp so far is the best feature  /kis
Keep the updates coming.
« Last Edit: Aug 01, 2018, 10:36 PM by iScreem »

Offline meaman654

Re: desu.grf
« Reply #21 on: Aug 01, 2018, 10:58 PM »
Boss do you have emperium grf ?

Google will give you a better answer desu

Nice grf and guides step by step for the newbies. The bio mvp so far is the best feature  /kis
Keep the updates coming.


You're welcome desu~! Updates may come very late this year. I've been very busy.

Offline agony023

Re: desu.grf
« Reply #22 on: Aug 05, 2018, 12:20 AM »
I tried using it on the server i play with, and i saw a part on your post that it is still usable even if we don't edit the biolab thingy, so i proceeded to editting the data.ini file which i normally do, But when I get to log in my characters it will just crash after loading. Did i do something wrong?

Offline meaman654

Re: desu.grf
« Reply #23 on: Aug 05, 2018, 05:29 AM »
I tried using it on the server i play with, and i saw a part on your post that it is still usable even if we don't edit the biolab thingy, so i proceeded to editting the data.ini file which i normally do, But when I get to log in my characters it will just crash after loading. Did i do something wrong?

The problem is, there is still stock lua files in the original post.

Try using this one instead.
http://www.mediafire.com/file/k77m7tp8wn7exm7/no+lua+fix+desu.zip


Offline agony023

Re: desu.grf
« Reply #24 on: Aug 06, 2018, 04:08 AM »
The problem is, there is still stock lua files in the original post.

Try using this one instead.
http://www.mediafire.com/file/k77m7tp8wn7exm7/no+lua+fix+desu.zip

Waw Thanks! /kis It works on the server now, Just one more thing how do i make it flat? Like the ones on the screen shots? If I do it like this https://www.youtube.com/watch?v=xoI1NMN0WmM should i do it with your .grf or the servers .grf?

Offline meaman654

Re: desu.grf
« Reply #25 on: Aug 06, 2018, 09:01 AM »
desu doesn't contain any map files. You can extract from your server's grf or the data.grf.

Offline Decim

Re: desu.grf
« Reply #26 on: Aug 16, 2018, 04:00 AM »
hi Desu, in ur grf, i cant see the wall of fog and deluge. any idea to bring it up? thanks

Offline meaman654

Re: desu.grf
« Reply #27 on: Aug 16, 2018, 06:36 AM »
I wrote this along the line.
Quote
>removed some effects completely (which can be compensated by RCX or LGP)
      > I couldn't document all of the effects that were involved so it's up to you to restore those ones.
If you know basic grf editing, just delete all of the textures I made, this will restore the effects of the server.

Offline Zexeya

Re: desu.grf
« Reply #28 on: Aug 20, 2018, 09:08 AM »
I extracted the jobname.lub file, changed the file then repacked it back into the grf. Nothing is changing when I do this. I even tried testing turning orc lord into bapho n such.

The file is in a few locations inside the restart data grf but only one of them looks like the one in the guide so I edited it. Is there something I'm missing?

Offline meaman654

Re: desu.grf
« Reply #29 on: Aug 21, 2018, 09:58 AM »
I extracted the jobname.lub file, changed the file then repacked it back into the grf. Nothing is changing when I do this. I even tried testing turning orc lord into bapho n such.

The file is in a few locations inside the restart data grf but only one of them looks like the one in the guide so I edited it. Is there something I'm missing?

I have no idea how things work in a Re:start server. Assuming that they do work the same as any other server, everything should go smooth (changing priorities in the data.ini, files can be merged in the data.grf etc). Unless they've done something to the client that sets the server grf as the hard priority, then you'll be limited to map and mob changes (lua files won't work). Again, I have no idea on restart servers, nor do I take interest on playing in one. There are some servers I played that have no data.ini or forces clients to read a default grf but they can be bypassed by hexing and other methods.

Offline Zexeya

Re: desu.grf
« Reply #30 on: Aug 30, 2018, 12:28 PM »
I have no idea how things work in a Re:start server. Assuming that they do work the same as any other server, everything should go smooth (changing priorities in the data.ini, files can be merged in the data.grf etc). Unless they've done something to the client that sets the server grf as the hard priority, then you'll be limited to map and mob changes (lua files won't work). Again, I have no idea on restart servers, nor do I take interest on playing in one. There are some servers I played that have no data.ini or forces clients to read a default grf but they can be bypassed by hexing and other methods.
I am not using a data.ini file or anything.  I extracted the file from data.grf, edited it and put it back in the grf. It just isn't changing anything when i do this.  There are multiple files:



The bottom highlighted one looks like the one from your tutorial, so i edited it accordingly, put the sprites i wanted to use in(just larger versions of originals that i magnified the act file on) put it back in the grf and saved it.  Nothing changes.  I even tried basic stuff like turning a poring into other things and nothing worked.

The other files all come up as gibberish in notepad and can't really be edited.

Offline meaman654

Re: desu.grf
« Reply #31 on: Sep 02, 2018, 05:52 PM »
Usually, the jobname file that's being used by a server is in the servername.grf (Example: YrvineRO.grf) not in the data.grf. If it is different, and by that I mean not the usual thing in pre-re where the data.grf and server.grf are visible in the RO folder, then you have to see things on your own.  I skimmed through some Revo Classic threads in rAthena and I think they might have something to help you with.

Knowing that you see "gibberish" means the files are encrypted. You can't really edit lua files when they're like that. You need to decrypt them.

On another note, if there is only the data.grf... Try merging desu.grf in to the data.grf and see the results in game (You're gonna encounter errors for sure but hey, that's a good thing) Don't forget to back the data.grf file.

Offline arolayon09

Re: desu.grf
« Reply #32 on: Sep 07, 2018, 01:32 AM »
Hi! i can't seem to  download the grf. is the site broken? thanks in advance!

Offline meaman654

Re: desu.grf
« Reply #33 on: Sep 07, 2018, 06:22 AM »
Unless mediafire is down.... But as of this post, it's up.

Offline 0000

Re: desu.grf
« Reply #34 on: Sep 12, 2018, 09:40 PM »
is the bio3 sprite edit works on official servers such as iRO?

Offline meaman654

Re: desu.grf
« Reply #35 on: Sep 12, 2018, 11:19 PM »
is the bio3 sprite edit works on official servers such as iRO?

Someone PM'd me about it. He got the grf worked in an official server. Though you'd have to do other stuff to get it to work.

Just to be clear, I don't play in official servers nowadays. So I don't really have much grounds on how the grf is gonna play out in an official server.

Offline akfgkort

Re: desu.grf
« Reply #36 on: Oct 10, 2018, 02:11 PM »
Hi!

This is really good. Can I use this in LimitRO? There is no Data.ini in the client though. I tried merging the grf with data.grf but still no effect.

Can you help me please? /sob

Offline meaman654

Re: desu.grf
« Reply #37 on: Oct 15, 2018, 05:05 AM »
Hi!

This is really good. Can I use this in LimitRO? There is no Data.ini in the client though. I tried merging the grf with data.grf but still no effect.

Can you help me please? /sob

It's probably because they have a gepard.grf which is (should I say) incorporated in the client. Regardless of the presence/absence of a data.ini file (gepard.grf will not be listed there), the file reading will automatically make gepard.grf as:
0=gepard.grf
1=xxx.grf
2=yyy.grf
3=zzz.grf

This is to prevent grf modifications. I saw this a while back in a WoE server. It's to prevent enlargement of essential characters like Clowns and Snipers etc. (titan.grf) for easy target. Though recently, mobs, lua file and etc. have been included. Your server admin probably payed for a package that disables mob modifications.

Even if you did "succeeded" in modifying, you'll encounter an error once you encounter the edited mob in game :


Although there are still modifications that will still work i.e the aesthetics (effects and custom bars). You can see that there are still some mobs that are not listed/modified (Skeggies/Devilling/Angeling etc). It's because they're still not included in the gepard.grf yet... They will be added soon I guess.
(click to show/hide)

A screenshot courtesy of someone under a server that has a gepard.grf



Nothing we can do about it, for now. What you can do is ask Lai to enable grf mods.