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Author Topic: Custom Animated Sprite  (Read 1433 times)

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Offline LionheartJamie

Custom Animated Sprite
« on: Jul 02, 2017, 07:29 PM »

Sorry if this is in the wrong place, or if I am asking a duplicated question (I don't really use forums that much).

I am curious as to how you compile 10-15 images (a gif basically) into a sprite file for a custom sprite? For example I have a static sprite which I have animated myself, I can put it into a GIFmaker and it creates a perfect animated sprite. Just wondering how to convert this into a sprite file for ragnarok, and if there is any particular format of the images which must be followed, or if there is anything i need to watch out for which can make the sprite bugged or make it crash the map.

Thank you very much,


Offline Zereges

Re: Custom Animated Sprite
« Reply #1 on: Jul 03, 2017, 03:50 AM »
You probably need raw frames as images, pack it into SPR format and animate that into ACT format (both can be done using Act Editor)
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Offline LionheartJamie

Re: Custom Animated Sprite
« Reply #2 on: Jul 03, 2017, 02:22 PM »
Well I have frames, which are all single images in each frame movement, there are 6 in total, when put into a GIF it works fine. But I am unsure how to put all of these single images into a sprite file. I have tried using SPR conview, putting all of the images listed from 1-6 into the 'Bitmaps' section, but when i try and convert it into a SPR file it gives the message : Bad Bitmap, BMP file must be uncompressed, in 256 color format.

Sorry if these are ridiculous questions btw its been years since i went near anything like this and i cant remember anything.