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Author Topic: Help!! how come other player have ownage reflect  (Read 1758 times)

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Offline rpichay

Help!! how come other player have ownage reflect
« on: Sep 04, 2009, 01:05 pm »
wtf i hit them then boom 1 hit i die!! how come?? how to have that reflect one player said that its not a card. and it reflects 235% WTF!

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Help!! how come other player have ownage reflect
« on: Sep 04, 2009, 01:05 pm »

Offline Relics

Re: Help!! how come other player have ownage reflect
« Reply #1 on: Sep 04, 2009, 02:49 pm »
+127 valk mants in valk mants.. and/or in weapons.
-128 def by bugging your refine.
« Last Edit: Sep 04, 2009, 02:58 pm by Relics »

Offline Metafalica

Re: Help!! how come other player have ownage reflect
« Reply #2 on: Sep 10, 2009, 06:07 pm »
Quad carded orc lords too o: And shield reflect.. other reflect things.

Offline Relics

Re: Help!! how come other player have ownage reflect
« Reply #3 on: Sep 11, 2009, 12:40 am »
lol no need for quad orc lord if you have atleast 2 +127 valk mants.
besides, why put a quad orc lord in a weapon, if you have put valk mants in a +127 weapon. The % reflect is way higher that way.

Offline Metafalica

Re: Help!! how come other player have ownage reflect
« Reply #4 on: Sep 11, 2009, 10:39 am »

Does reflect max out; or rather, as compared to the max HP? Wouldnt it be better to just put it in a +255 weapon since both = 254? xD That way you still have 3 slots for fun things.

Offline Relics

Re: Help!! how come other player have ownage reflect
« Reply #5 on: Sep 11, 2009, 10:48 am »
It doesn't work above +127..

It's the same for most items/effects that increase x by refine or multiply y by refine, doesn't work above 127.

And reflect max out.. max hp? what do you mean

Offline Metafalica

Re: Help!! how come other player have ownage reflect
« Reply #6 on: Sep 11, 2009, 11:04 am »

Ohh. Nvm. It's a signed byte. -127 to +127. Nevermind. I was looking at it as if it was an unsigned integer.
Gocha :p

@HP: I meant is there any known max need for reflect to ohko based on normal illegit damage? 1 would do it, right?

Offline Relics

Re: Help!! how come other player have ownage reflect
« Reply #7 on: Sep 11, 2009, 11:07 am »
Normal illegit damage.. lol well idk, but i've ohko'd people before that try melee'ing me with a respectable amount of +127 vmants.

Offline rpichay

Re: Help!! how come other player have ownage reflect
« Reply #8 on: Sep 11, 2009, 09:15 pm »
so it means you can put a valkyrie man in a valkyrie mants? how can you do that?

Offline Metafalica

Re: Help!! how come other player have ownage reflect
« Reply #9 on: Sep 11, 2009, 09:27 pm »

@item2 1208 1 1 -128 0 2524 2524 2524 2524 ?

Will only work for Swordman, Merchant and Thief Class.

1208 = 4 Slotted Main Gauche.
« Last Edit: Sep 11, 2009, 09:28 pm by Metafalica »

Offline Relics

Re: Help!! how come other player have ownage reflect
« Reply #10 on: Sep 12, 2009, 06:00 am »
-129.., -128 = +128, doesn't work.

Also, the * 2 more % reflect script only 'activates' for the rest of your vmants if you have a valkyrie's manteau equipped in your garment slot.

Offline rpichay

Re: Help!! how come other player have ownage reflect
« Reply #11 on: Sep 12, 2009, 10:52 pm »
Reflect 5% of all Physical Melee Damage back to the enemy which inflicted it.
Additional Reflect Damage can be earned by Refining, and is equal to the Refine Rate * 2.
[Valkyrie Helm & Valkyrja's Armor & Valkyrja's Manteau & Valkyrja's Shoes Equip Set]



Can i ask if i should wear all valkyrie items so that the reflect will work?? i did what you said and still it did not work for me sadly. :( i put it in a weapon +127

Offline Metafalica

Re: Help!! how come other player have ownage reflect
« Reply #12 on: Sep 13, 2009, 04:48 pm »

You need to wear the Valk Manteau for it to work.

Combos are what is AFTER the combo label, not before.