2) The Item2 command lets u generate PR-CARDED 4 slotted items. Do they really work as a 4 Slotted item ? I mean.. If I have a Quad Blood Helm. Will it really gimme that effect or does it show that ?
The only useful feature about @item2 is that you can slot anything(!), with anything i mean cards, gears and items, into anything with a slot.
about it taking effect.. if you slot 4 cards in a headgear with just [1] one slot, only the first card will work.
2) i was told item generated from @item2 are broken beyond repair, mean they can't be put on.
This only happens when you put a 1 at the broken_flag
whereas the structure is
@item2 itemID [quantity] [identified_flag] [refinement] [broken_flag] [ID1] [ID2] [ID3] [ID4] without the brackets.