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Offline baseballGuy

Job Discussion
« on: Feb 03, 2009, 07:56 pm »
I was wondering if making a star gladiator with a stat of purely luck and vit can be a good build.. my servers max level is 99 max stats 99 and also i have ledger of death thats why i was thinking of just normally landing a hit on my enemy would be enough to kill them.. i was about to choose dex so may leap cast would be fast enough to jump on castles and to use axe kicks on sinX... but then i changed my mind to luck because of the rumor going around that every 1point of luck is equivalent to 1% of frost status resistance.

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Offline bleu

Re: Job Discussion
« Reply #1 on: Feb 03, 2009, 08:09 pm »
I think its a really bad idea.


1. LUK does not reduce chance of "Frost". By frost, I believe u meant "Frozen". Best to get a Marc card, Unfrozen armor or second alternative is Undead Armor to gain 100% immunity.

2. OK.. u have the Death Ledger, shouldn't u wanna try to proc HellJudgement and Coma as often as it can? That means higher ASPD

3. Be careful when getting 99VIT - Ice Pick and Thanatos card effect will hurt alot.

4. But I have heard of Crit SG but rare.
« Last Edit: Feb 03, 2009, 08:38 pm by bleu »

Offline baseballGuy

Re: Job Discussion
« Reply #2 on: Feb 03, 2009, 08:24 pm »
Yes but i forgot to mention im making this char for WoE ,PVP ,PKmaps

So i was thinking of giving it a stat of 99 vit for stun immunity

Although ASPD would be a better fit for Ledger of Death it would make my character pretty much vulnerable for WoE and PKmaps since

the Flee rate in WoE and Pkmaps are tremendously reduced. and from what i tested out from dodler is i will be able to get an ASPD of 180 with berserk pots alone

The reason i wanted to give luk a chance is simply because of the frozen status immunity rumors going around(Although you stated that it does not reduce the chance of frost i guess it be better if i go to dex.) if by chance the rumors were true i would be saving the slot for my armor for an angeling card which i got from an event.

Also i believe there is no MvP cards as of yet in this server. because the MvP card Drop Rate disabled and can only be purchased via donation. although there is a lot of ice pick on the marketplace right now.


Offline bleu

Re: Job Discussion
« Reply #3 on: Feb 03, 2009, 08:36 pm »
So i was thinking of giving it a stat of 99 vit for stun immunity


On an eAthena server, to gain immunity to stun, u need total VIT of only 97.

Offline fluidin

Re: Job Discussion
« Reply #4 on: Feb 03, 2009, 11:34 pm »
LUK raises the chance of inflictng Coma and decreases the chance of being inflicted by Coma, albeit slightly.
XileRo is the only HR I know that has a reasonable PvP system. I did watch the RWC like you said, all I see is people spamming the room like every other gang fight there is in RO.

Offline CookieEater

Re: Job Discussion
« Reply #5 on: Feb 04, 2009, 03:21 am »
2. OK.. u have the Death Ledger, shouldn't u wanna try to proc HellJudgement and Coma as often as it can? That means higher ASPD
HellJudgement is Sage/Prof only.
B>Positive Karma, /w offers pl0x

Offline Sarin

Re: Job Discussion
« Reply #6 on: Feb 04, 2009, 03:42 am »
well, ASPD, vit and some dex, that should be it. Equip focused on aspd/status protection and reductions, and you should do fine.

Offline baseballGuy

Re: Job Discussion
« Reply #7 on: Feb 04, 2009, 04:42 am »
LUK raises the chance of inflictng Coma and decreases the chance of being inflicted by Coma, albeit slightly.

Can you give me the formula on how luck increases the chance of inflicting Coma?

Although if the chance given by luck is low then ill be better of adding stats to dex... Well i guess it makes sense..

Since my star gladiator will be jumping on walls during siege on WOE1.

Offline Aragorn

Re: Job Discussion
« Reply #8 on: Feb 04, 2009, 05:33 am »
1. LUK does not reduce chance of "Frost". By frost, I believe u meant "Frozen". Best to get a Marc card, Unfrozen armor or second alternative is Undead Armor to gain 100% immunity.
actouallly it does reduce chance of frost... i can give you the link if you want to... faggot.. (>.>)

 Must we really do this again? Your attempts to start with the flaming will get you nowhere.

Code: [Select]
hey what are all these stupid f*** scribbles on your test?
OH BAKA SENSEI THAT'S NIHONGO

RULE 1:
Every post that disagrees to the previous to Aragorn is a flame or insult.

Offline bleu

Re: Job Discussion
« Reply #9 on: Feb 04, 2009, 05:48 am »
1. LUK does not reduce chance of "Frost". By frost, I believe u meant "Frozen". Best to get a Marc card, Unfrozen armor or second alternative is Undead Armor to gain 100% immunity.
actouallly it does reduce chance of frost... i can give you the link if you want to... faggot.. (>.>)


My answer was based on eAthena scripts. As you can see, only MDEF reduces the chance of Frozen status. I presume its in reference to Hard MDEF.


sd = BL_CAST(BL_PC,bl);
   status = status_get_status_data(bl);
   switch (type)
   {
   case SC_STUN:
   case SC_POISON:
   case SC_DPOISON:
   case SC_SILENCE:
   case SC_BLEEDING:
      sc_def = 3 +status->vit;
      break;
   case SC_SLEEP:
      sc_def = 3 +status->int_;
      break;
   case SC_DECREASEAGI:
      if (sd) tick>>=1; //Half duration for players.
   case SC_STONE:
   case SC_FREEZE:
      sc_def = 3 +status->mdef;
      break;

   case SC_CURSE:
      //Special property: inmunity when luk is greater than level
      if (status->luk > status_get_lv(bl))
         return 0;
      else
         sc_def = 3 +status->luk;
      tick_def = status->vit;
      break;

http://svn.eathena.ws/svn/ea/trunk/src/map/status.c


I eagerly awaits for your link. /ok
« Last Edit: Feb 04, 2009, 05:56 am by bleu »

Offline Aragorn

Re: Job Discussion
« Reply #10 on: Feb 04, 2009, 06:59 pm »
LUK:
10 LUK:
- gives you 1 perfect dodge (1% of fully dodging attacks)
5 LUK:
- reduces enemy's chance of landing critical attack by 1%

reduces chance in being affected by stone, frozen, stun, sleep, poison, blind, silence, curse and coma status
reduces stone, frozen, stun, sleep, poison, blind, silence and curse time

http://www.gamefaqs.com/computer/doswin/file/561051/29579

(((((((((>.>)))))))

Code: [Select]
hey what are all these stupid f*** scribbles on your test?
OH BAKA SENSEI THAT'S NIHONGO

RULE 1:
Every post that disagrees to the previous to Aragorn is a flame or insult.

Offline Guest

Re: Job Discussion
« Reply #11 on: Feb 04, 2009, 07:04 pm »
gamefaq is ancient, go by what bleu posted, its way more upto date, and its what most servers run off of anyway

Offline Aragorn

Re: Job Discussion
« Reply #12 on: Feb 04, 2009, 07:14 pm »
No this is the official...... and what a took from the newest patch demise of morroc...

and also MDEF does not redcue chance of frost..... ((((((((>.>))))))))

STR:
1 (base) STR:
- adds 30 weight limit

reduces bleeding time

AGI:
1 AGI:
- adds you 1 flee

reduces time in trap

VIT:
1 VIT:
- increases your max hp with 1%
- gives you 1 damage reduction
- gives you 2% more effectiveness from healing items
5 VIT:
- gives you 1 hp natural recovery bonus

reduces chance in being affected by stun, poison, blind, silence and bleeding status
reduces stun, poison, blind and silence time

INT:
1 INT:
- increases Max SP by 1%
- gives 1 magic damage reduction
- increases effectiveness of items that heal SP by 1%.
6 INT:
- 1 more SP regenerated during natural regeneration state
every 100 sp:
- 1 more SP regenerated during natural regeneration state

larger heal ammounts

reduces chance in being affected by sleep status
reduces sleep time

DEX:
1 DEX:
- adds 1 hit rate
- reduces cast time by 2/3%
15 DEX:
- 10% faster cast

reduces chance in being affected by divest

LUK:
10 LUK:
- gives you 1 perfect dodge (1% of fully dodging attacks)
5 LUK:
- reduces enemy's chance of landing critical attack by 1%

reduces chance in being affected by stone, frozen, stun, sleep, poison, blind, silence, curse and coma status
reduces stone, frozen, stun, sleep, poison, blind, silence and curse time

i can give another link if you want to.. (>.>)

Code: [Select]
hey what are all these stupid f*** scribbles on your test?
OH BAKA SENSEI THAT'S NIHONGO

RULE 1:
Every post that disagrees to the previous to Aragorn is a flame or insult.

Offline Guest

Re: Job Discussion
« Reply #13 on: Feb 04, 2009, 07:22 pm »
and how did you get that information?

can you provide a link thats not from gamesfaq(which is totally crap and i never  find it helps)

Offline baseballGuy

Re: Job Discussion
« Reply #14 on: Feb 05, 2009, 02:21 am »
Ok...

I need a decent skill build for my star gladiator right now for PvP,WoE,PKmaps(even though we have skill reset)

I was thinking of only choosing one out of the 3(Solar,Lunar,Stellar) paths.

So what do you think should i choose?(max job lvl50).


Offline Loki

Re: Job Discussion
« Reply #15 on: Feb 05, 2009, 03:36 am »
Dear Aragorn,

The link from Gamefaqs was made in 2004. Check the headbar on top. Please be more up to date.
And bleu's information was directly from eAthena. I assume you know what eAthena is?

But I do believe that LUK also decrease the chance of freezing by a low rate.

Quote
Frozen
Appearance: Frozen solid in a chunk of ice
Success Rate: BaseChance*(97 - MDEF - LUK/3)/100 %
Duration: BaseDuration*(1-MDEF/100) or until hit and damaged
Recovery Items: None
Recovery Skill: Status Recovery
Resistance Items: Megalodon Card (20%)
Immunity Items: Marc Card
Effect: While Frozen, the target is unable to do anything, attacks automatically hit them, they become Water1 element, they receive -50% DEF and +25% MDEF. Lex Aeterna and Steal cannot be used on the target.

Taken from Rodatazone.
Quote
Whatever floats your boat.

Offline bleu

Re: Job Discussion
« Reply #16 on: Feb 11, 2009, 10:21 pm »
Quote
Frozen
Appearance: Frozen solid in a chunk of ice
Success Rate: BaseChance*(97 - MDEF - LUK/3)/100 %
Duration: BaseDuration*(1-MDEF/100) or until hit and damaged
Recovery Items: None
Recovery Skill: Status Recovery
Resistance Items: Megalodon Card (20%)
Immunity Items: Marc Card
Effect: While Frozen, the target is unable to do anything, attacks automatically hit them, they become Water1 element, they receive -50% DEF and +25% MDEF. Lex Aeterna and Steal cannot be used on the target.

This is incorrect. If LUK plays a role in reduction the chance of being Frozen on eAThena, at 291LUK, Success Rate according to the formuale above is 0%. (i.e: there is no chance you will be frozen, or you are immune to being frozen)

To prove it, lets key in LUK> or = 291, in the RMS Stat Calculator.






Notice that Status Change Resistance remained and did not changed even with LUK> or = 291. Thus, LUK does not protect against Frozen on eAthena by default.
« Last Edit: Feb 11, 2009, 10:25 pm by bleu »

Offline Sarin

Re: Job Discussion
« Reply #17 on: Feb 12, 2009, 10:31 am »
You can either argue about it for several pages now, or just go on RMS test server, it has level/stat cap of 255 I think...you can take SinX, give him two Balmungs etc...to get luck over 300, and put him under SG...if he does not freeze in three hits he won't freeze at all. Matter of few minutes.

Offline Loki

Re: Job Discussion
« Reply #18 on: Feb 12, 2009, 06:16 pm »
I tried with the RMS calculator to see if LUK reduce the chance to freeze, apparently it doesn't. Either 1 or 999 the Freeze chance is always the same.
Quote
Whatever floats your boat.

Offline Ascalon

Re: Job Discussion
« Reply #19 on: Feb 13, 2009, 10:51 am »
IMHO, both "factions" are saying right things.

Assuming bleu and RMS calculator are wondering on the latest release of eathena, it seems on "deafult" settings Luck dont decrease chance of getting frozen.
But, as Aragorn and Kurogasa shown, Luck its mentioned in the formula. Old. But workable.

From my personal expierence, Luck help against status change. Obliouvsly, experience on HRS, b/j lvl255/xxx, stat cap 255~300, if you get 300 Luck you can easily wear any kind of armor, you will never freeze.

As you can notice, put 300 stat points into luck it will decrease a lot all others stats points, you need to combine MDEF and luck for gain immunity. So, on a normal server (99/70) it will be worthless to put 99 luck for a "mere" 30%~, what kind of build you will use then? :P

Maybe is for that reason who play mostly on low server dont even think Luck can help with status, becouse the % its small so its hard to notice.

Offline espada088

Re: Job Discussion
« Reply #20 on: Feb 13, 2009, 04:29 pm »
can we change our feeling map after we using skill feeling??

Descent

  • Guest
Re: Job Discussion
« Reply #21 on: Feb 13, 2009, 09:00 pm »
can we change our feeling map after we using skill feeling??

Not without either a GM resetting it for you, or a scripted NPC to do a "Feel Reset".

Either way, can't be done on your own.

Offline Ascalon

Re: Job Discussion
« Reply #22 on: Feb 14, 2009, 06:30 am »
can we change our feeling map after we using skill feeling??

Not without either a GM resetting it for you, or a scripted NPC to do a "Feel Reset".

Either way, can't be done on your own.

There wasnt a chanche (0.01%) to reset feelings when you are sit near another tk class, with happy break status active and both spamming /doridori?

Offline Patapon

Re: Job Discussion
« Reply #23 on: Feb 14, 2009, 11:15 am »
There wasnt a chanche (0.01%) to reset feelings when you are sit near another tk class, with happy break status active and both spamming /doridori?

If you want to do that for hours on end, go for it.

this image copyright 2009 Patapon

Offline Ascalon

Re: Job Discussion
« Reply #24 on: Feb 14, 2009, 11:41 am »
There wasnt a chanche (0.01%) to reset feelings when you are sit near another tk class, with happy break status active and both spamming /doridori?

If you want to do that for hours on end, go for it.

Of course, but at least thats the normal way you can reset feelings.
Oh, forgot teh way for reset feelings: just make another sg ;D

Offline espada088

Re: Job Discussion
« Reply #25 on: Feb 15, 2009, 04:17 pm »
gosh~
urm 1 more question~
how to do a properly running n flying side kick~

Offline Cielte

Re: Job Discussion
« Reply #26 on: Feb 15, 2009, 05:04 pm »
gosh~
urm 1 more question~
how to do a properly running n flying side kick~

Testing until you get it works fine. :3

Offline espada088

Re: Job Discussion
« Reply #27 on: Feb 15, 2009, 07:56 pm »
i already test it but sigh~
i don't know the tactic~
should i run 1st then flying or should i run stop n flying..
i dunno then~~~ :-[ :-[

Offline Ascalon

Re: Job Discussion
« Reply #28 on: Feb 17, 2009, 11:23 am »
i already test it but sigh~
i don't know the tactic~
should i run 1st then flying or should i run stop n flying..
i dunno then~~~ :-[ :-[
First run and then use FSK. The bad thing is run its faster, maybe aim can be a bit harder :|

Offline espada088

Re: Job Discussion
« Reply #29 on: Feb 17, 2009, 01:43 pm »
ohh i get it~
kk~
ok poring!time to be my punching bag!!
XDD

Offline Patapon

Re: Job Discussion
« Reply #30 on: Feb 22, 2009, 10:14 am »
Bumping a thread to talk about Star Gladiators.

What sort of skill setup as a TK Kid should I be having before job changing to Glad?  Should I get one kick, two?  FSK?  What about High Jump if I'm not going to be an emp breaker?  I honestly have no clue here.

this image copyright 2009 Patapon

Offline A92FL0163

Re: Job Discussion
« Reply #31 on: Feb 22, 2009, 01:51 pm »
Get High Jump to avoid getting way too mobbed on PvE, on PvP it have almost the same utility, but you'll use it mostly to get away from Assassins or Knights, the kick number depends on which you like or dislike, the only kick I got was Heeldrop/Axe Kick, because of the stun-locking capability, I've seen people using Counter Kick and others using Round Kick, just don't get Whrilwind Kick if you're going to PvP, for obvious reason, it is the best to PvE.

FSK is really REALLY good, once you get break fall you'll know what I am talking about, avoiding major magics and ranged attacks is really good, and when it triggers, FSK will have higher damage, so its almost a must have, imho. Also, in PvE it will trigger even if your enemy is melee, because when he hit you two tiles away, it will consider a ranged attack, so its just like a second flee.


Offline Patapon

Re: Job Discussion
« Reply #32 on: Feb 22, 2009, 07:41 pm »
Alright, so I guess my skill build would look something like this for TK Kid going to SG?

Code: [Select]
Running Level 7
Counter Kick Level 7
Break Fall Level 1
FSK Level 7
Peaceful Rest Level 5
Enjoyable Rest Level 5
Fighting Chant Level 5
Warm Wind Level 7
High Jump Level 5

Running I couldn't max out without losing out on Counter Kick.  Which is more worth it?

this image copyright 2009 Patapon

Offline bleu

Re: Job Discussion
« Reply #33 on: Feb 22, 2009, 08:11 pm »
U need Counter Kick Stance to trigger Counter Kick, without it your 7 points in Counter Kick cannot be used.

Offline Patapon

Re: Job Discussion
« Reply #34 on: Feb 22, 2009, 09:29 pm »
That's funny.  I had it on the skill sim, but the problem of "too many skills for my skill points" still stands.

this image copyright 2009 Patapon

Offline CookieEater

Re: Job Discussion
« Reply #35 on: Feb 23, 2009, 10:04 am »
U need Counter Kick Stance to trigger Counter Kick, without it your 7 points in Counter Kick cannot be used.
Stances are available after putting 1 point into a Kick.
B>Positive Karma, /w offers pl0x