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Author Topic: Job Discussion  (Read 12192 times)

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Offline Patapon

Re: Job Discussion
« Reply #30 on: Feb 22, 2009, 10:14 am »
Bumping a thread to talk about Star Gladiators.

What sort of skill setup as a TK Kid should I be having before job changing to Glad?  Should I get one kick, two?  FSK?  What about High Jump if I'm not going to be an emp breaker?  I honestly have no clue here.

this image copyright 2009 Patapon

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Offline A92FL0163

Re: Job Discussion
« Reply #31 on: Feb 22, 2009, 01:51 pm »
Get High Jump to avoid getting way too mobbed on PvE, on PvP it have almost the same utility, but you'll use it mostly to get away from Assassins or Knights, the kick number depends on which you like or dislike, the only kick I got was Heeldrop/Axe Kick, because of the stun-locking capability, I've seen people using Counter Kick and others using Round Kick, just don't get Whrilwind Kick if you're going to PvP, for obvious reason, it is the best to PvE.

FSK is really REALLY good, once you get break fall you'll know what I am talking about, avoiding major magics and ranged attacks is really good, and when it triggers, FSK will have higher damage, so its almost a must have, imho. Also, in PvE it will trigger even if your enemy is melee, because when he hit you two tiles away, it will consider a ranged attack, so its just like a second flee.


Offline Patapon

Re: Job Discussion
« Reply #32 on: Feb 22, 2009, 07:41 pm »
Alright, so I guess my skill build would look something like this for TK Kid going to SG?

Code: [Select]
Running Level 7
Counter Kick Level 7
Break Fall Level 1
FSK Level 7
Peaceful Rest Level 5
Enjoyable Rest Level 5
Fighting Chant Level 5
Warm Wind Level 7
High Jump Level 5

Running I couldn't max out without losing out on Counter Kick.  Which is more worth it?

this image copyright 2009 Patapon

Offline bleu

Re: Job Discussion
« Reply #33 on: Feb 22, 2009, 08:11 pm »
U need Counter Kick Stance to trigger Counter Kick, without it your 7 points in Counter Kick cannot be used.

Offline Patapon

Re: Job Discussion
« Reply #34 on: Feb 22, 2009, 09:29 pm »
That's funny.  I had it on the skill sim, but the problem of "too many skills for my skill points" still stands.

this image copyright 2009 Patapon

Offline CookieEater

Re: Job Discussion
« Reply #35 on: Feb 23, 2009, 10:04 am »
U need Counter Kick Stance to trigger Counter Kick, without it your 7 points in Counter Kick cannot be used.
Stances are available after putting 1 point into a Kick.
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