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Ragnarok Online => RO Graphic, Coding & Media => Sprite & Modification Help => Topic started by: ZakuZaku on Aug 08, 2007, 04:59 PM

Title: the @sound command
Post by: ZakuZaku on Aug 08, 2007, 04:59 PM
i'm wondering does this require any specific path?(like to the data/sdata.grf) or to play other wavs i'd have to add them to a custom grf?
Title: Re: the @sound command
Post by: Rbread on Aug 08, 2007, 06:16 PM
They play files from the default /wav/ directory.
Title: Re: the @sound command
Post by: ZakuZaku on Aug 08, 2007, 06:54 PM
thanks, one more question from an admin point of view:if i did @sound would the sound be heard on a regular player's client as well? or better yet if i added a wav of mine they would be able to hear it?

EDIT: seems like putting in wavs with 1k bitrate ain't gonna work lowering bitrate also doesn't work...hmmm....
Title: Re: the @sound command
Post by: Glenn on Aug 09, 2007, 07:44 AM
They would have to have the same wav in thier directory. Since it just looks up wich number to play on wich map, essentially.
Title: Re: the @sound command
Post by: ZakuZaku on Aug 09, 2007, 08:07 AM
ah i thought so, adding wavs remains cloudy for now then