the @sound command

Started by ZakuZaku, Aug 08, 2007, 04:59 PM

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ZakuZaku

i'm wondering does this require any specific path?(like to the data/sdata.grf) or to play other wavs i'd have to add them to a custom grf?

Rbread

They play files from the default /wav/ directory.

ZakuZaku

#2
thanks, one more question from an admin point of view:if i did @sound would the sound be heard on a regular player's client as well? or better yet if i added a wav of mine they would be able to hear it?

EDIT: seems like putting in wavs with 1k bitrate ain't gonna work lowering bitrate also doesn't work...hmmm....

Glenn

They would have to have the same wav in thier directory. Since it just looks up wich number to play on wich map, essentially.
-- Ragna-Retired --

ZakuZaku

ah i thought so, adding wavs remains cloudy for now then