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Author Topic: the @sound command  (Read 1979 times)

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Offline ZakuZaku

the @sound command
« on: Aug 08, 2007, 04:59 PM »
i'm wondering does this require any specific path?(like to the data/sdata.grf) or to play other wavs i'd have to add them to a custom grf?

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Offline Rbread

Re: the @sound command
« Reply #1 on: Aug 08, 2007, 06:16 PM »
They play files from the default /wav/ directory.

Offline ZakuZaku

Re: the @sound command
« Reply #2 on: Aug 08, 2007, 06:54 PM »
thanks, one more question from an admin point of view:if i did @sound would the sound be heard on a regular player's client as well? or better yet if i added a wav of mine they would be able to hear it?

EDIT: seems like putting in wavs with 1k bitrate ain't gonna work lowering bitrate also doesn't work...hmmm....
« Last Edit: Aug 08, 2007, 07:14 PM by ZakuZaku »

Offline Glenn

Re: the @sound command
« Reply #3 on: Aug 09, 2007, 07:44 AM »
They would have to have the same wav in thier directory. Since it just looks up wich number to play on wich map, essentially.
-- Ragna-Retired --

Offline ZakuZaku

Re: the @sound command
« Reply #4 on: Aug 09, 2007, 08:07 AM »
ah i thought so, adding wavs remains cloudy for now then