Modifying Gepard.grf

Started by robotpakwan, Mar 16, 2020, 10:24 PM

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robotpakwan

Hi, I am trying to modify my server's Gepard.grf, because all of the sprite of the towns, dungeons and fields are stored in that grf. I want to have graymap and gutter lines but I think Gepard is blocking it, upon loggin in I receive this message;

"Gepard::RA CODE: 1::1
Modified File:
\data\prontera.rsw"

then my client will shutdown, any ideas on how to bypass this? i just need gray map and gutter lines

chillxdd

Hi,

I believe there is no way to bypass gepard shield and edit anything in Gepard.grf.

Gepard.grf is always called first in the GRF load order, and anything tampered with in Gepard.grf will result in an error. It's a dev's way of controlling what the players can and cannot edit.

In this case, it's best to edit files in the GRF that is called after Gepard.grf.  Unless you can remove Gepard Shield entirely (which I do not know how.)

robotpakwan

Thanks for your input. Anyway, I've tried to modify the grf's that are called after gepard. And the results isn't what I expect it to be. The gray map & gutter lines appear on towns and inns but not on fields and dungeons.

chillxdd

If the files you edited in the 2nd GRF were also within Gepard.grf, then they will remain unedited ingame. You will not get an error, but any changes to files that are also in gepard.grf will just not be reflected/read by the client.