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Ragnarok Online => RO Graphic, Coding & Media => Topic started by: Suspension on Nov 03, 2011, 03:18 PM

Title: Minimal GRF for woe SE
Post by: Suspension on Nov 03, 2011, 03:18 PM
Anyone has any GRF with limited effects? Just what you need in woe SE, like Land protector, songs and pneumas. Without shacking effects so you actually got what RCX does, but as you may now there are servers where it is not working, so it could be a nice alternative.

Also, once I saw a grf with flags in their maps, so you know which flag you need to pick in the middle of the woe. Has anybody a link of it?
Title: Re: Minimal GRF for woe SE
Post by: Triper on Nov 03, 2011, 05:28 PM
I've >>this<< (http://www.mediafire.com/?g770o0iau7uqlv7) +/- made based on Eboshers grf and stuff around.

Funny lp[it's squares with lol on them loool] that make you see stuff that is on it.
Changed songs to make you see what people are using.
Bigger tarot cards with their effect that make you see what is happening.
Chopped cades to be easier to click at people.
Custom mouse pointer to not make you go wtf, where is that thing now where there is lots of things with near the same color.
Bigger mvps to make you easy to see where stuff is when you can't click on them because of the stupid slaves.
Custom Scream/Frost Joker to not see the spam and to evade crash in some servers where bragi spam of that crashs people.
Flags/Warps and where they connect in woe maps.
Names of castles in woe maps.
And dunno what more.
Never had problems using this to me, try it and see if it's what you're looking for.

To use it just add to the ini of the server the this as 0=nameofthegrf.grf and put the others as the next one like if you've
0=abc.grf
1=def.grf
2=ghi.grf
now you change it for
0=nameofthegrf.grf
1=abc.grf
2=def.grf
3=ghi.grf
Title: Re: Minimal GRF for woe SE
Post by: yC on Nov 03, 2011, 09:56 PM
Looks very useful.  I'll download this just in case I have time to play RO later.

Any screenshot? 

I always wanted those colored squares for AoE skill, saw those a lot in WoE videos. 

I think I'll move this to http://forum.ratemyserver.net/modification-sprite-and-tool-discussion/ (http://forum.ratemyserver.net/modification-sprite-and-tool-discussion/) once Triper replies so he know where to maintain this.
Title: Re: Minimal GRF for woe SE
Post by: CrispyKitten on Nov 03, 2011, 10:46 PM
The colored cells is RCX, not a custom GRF, yC.  Just fyi!
Title: Re: Minimal GRF for woe SE
Post by: Triper on Nov 04, 2011, 02:18 AM
Here is some shots with what is inside the grf and I remembered that it has, was lazy to do manual checks[warning about the spoiler, it's a bit heavy on pics to get most of the stuff that I remember that this has =P]
Spoiler

SG/Meteor Storm Mini-Effects[it shakes during meteor storm but it won't make you lag 8D]
(http://img835.imageshack.us/img835/3977/minihwpowa.png)
Some Mvps[probably all that are bad to aim and this will make you go nuts at valk the first time you use this xD you got warned] that are hard to click to asura[for example] are with a big sprite to be easier to aim[ignore what gtb is saying ofc >_> I like to have my mvps in a fun way to have fun while I do stuff here and there and test stuff people ask me to lol]
(http://img207.imageshack.us/img207/2756/badtoclickmvps.png)
Chopped barricades to be easier to click in the stuff that is on them as in BG Conquest[the woe 2.0 BG custom mode that lots of people love] and WoE 2.0
(http://img148.imageshack.us/img148/6051/choppedbarricades.png)
Special coloured box when you're stone cursing to notice that you got a win with the try
(http://img4.imageshack.us/img4/7963/stonecurse.png)
Some hp skills are changed to be easier to see/less useless long animations as Magni and cure[yes, cure only shows that circle and is a fast animation][probably there are more lool I dunno what this have more, I'm just doing some fast checks]
(http://img842.imageshack.us/img842/217/superhp.png)
Some gypsy/clown skills have their animations changed to be easier to spot in some occasions[apple in song of lutie has a pink contour]
(http://img163.imageshack.us/img163/5392/powaofrape.png)
lp will never be the same as before 8D Trolololololololol[I know, bad joke...]
(http://img513.imageshack.us/img513/20/euehuehueheueu.png)
You don't need to memo what tarot cards do now since is easy to know what you cast with this big cards
(http://img850.imageshack.us/img850/3531/nicetarot.png)
Different Ice Wall animation because the old sucks imo[I know that lots of people are gonna hate this because of bio 3 but using this, from my experience, helped me more times then the other even if this looks like worse ._.]
(http://img580.imageshack.us/img580/3285/icetea.png)
Yellow mouse pointer to not get lost in the screen!![at least less times lol]
(http://img32.imageshack.us/img32/1073/piej.png)
Spheres from Dangerous Soul Collect/Call Spirits/etc are easier to be spotted and not a pain during action to go UPS forgot spheres!!
(http://img707.imageshack.us/img707/9223/maballz.png)
Spam from scream and frost joker doesn't exist[this happens by editing the tables of them to something that is a null so you get a fail doing it and someone else see 0]!![well in some servers the player will see "the null" but everybody else won't so nobody dcs and the level of fun stays intact and your screen won't be full of useless stuff that you cast!! Someone people may also agree that this gives a bit of advantage but people used to this know how easy is to spot a gypsy and a clown so it's more of a anti-dc in mass[happens a lot in some servers] then an advantage thing but you're warned about this]
(http://img600.imageshack.us/img600/7803/booigotu.png)
[close]
Probably there is more but this is what I remember.
Title: Re: Minimal GRF for woe SE
Post by: yC on Nov 04, 2011, 07:48 AM
Quote from: CrispyKitten on Nov 03, 2011, 10:46 PM
The colored cells is RCX, not a custom GRF, yC.  Just fyi!

lol excuse me for my noobness ...

See, that's exactly why i need to find time to play more RO.

Huge golden thief bug there, that sure helps.
Title: Re: Re: Minimal GRF for woe SE
Post by: Suspension on Nov 04, 2011, 02:11 PM
Quote from: Triper on Nov 03, 2011, 05:28 PM

I got that already (or similar), but it has a lot of effects enabled, so it's not exactly what I wanted. Thanks anyway.

I think I saw it in a video, all songs were squares (not like RCX, because this squares were floating like the actual sprite), and with land protector were the only thing visually visible.
Title: Re: Minimal GRF for woe SE
Post by: Triper on Nov 04, 2011, 03:40 PM
That's an edit of sprites and isn't even hard to do tbh, lots of people do that, I even once got aim circles from HW being an hello kitty face based on an 99 lv aura that was around with hello kitty face. I don't have that anymore sadly but was hilarious on the server I played XD

I actually though yesterday about that buuuut I don't know, it takes a bit of time to do that and I'm a bit short on it to do but would be nice I guess to someone do a RCX grf version I guess xD
Title: Re: Minimal GRF for woe SE
Post by: Thoth on Nov 06, 2011, 06:33 AM
yeah, RCX is a must, and many use ahk and romedic althought its "illegal" on many servers.
I dunno if people copied the monster size stuff from me or not, but I certainly copied some of the ebosher stuff and used bleu's guides. guilds have had a history of keeping this stuff to themselves, which tends to put new players at a greater disadvantage and hurt the RO scene overall.
I didnt do the "see unided items" thing because it tends to interfere with custom item tables and cause nasty crashes.

http://hotfile.com/dl/152269192/694679a/Thoth.grf.html (http://hotfile.com/dl/152269192/694679a/Thoth.grf.html)
--there is no longer any need to use /lightmap on bg/woe maps, as I have removed the lightmap.
--to make this work, put the grf in your RO folder, and then open DAT.INI or whatever the file is. some servers it will have some random filename to hide it, but its always there.
[Data]
0=Thoth.grf
1=whatevermyroserveris.grf
2=data.grf
3=rdata.grf


========this grf has:
--barricades and guardians stones will die instantly, instead of fading away.
--spellcircle is now squareshaped when casting to better identify affected areas.
--blueish notexture(reduces lag) for woe and bg maps only: I did not want the entire RO world to be colorless. if you want notexture for pvm maps, you will need another grf. I gave it a blueish tint as I found it less offensive to the eyes than grey.
--leaves removed from the trees found in geffenia and odin temple.
--stun status now has large stars.

--reduced effects for wizard spells storm gust, lord of vermillion, meteor storm
--reduced the size of barricades, flags, guardian stones so people can't hide underneath their sprites and be unclickable.
--unlimited zoom, anywhere
--altered the size of monsters to assist in targeting the following mvps instead of their minions: ktullanux, pharaoh, osiris, fbh, ifrit, gtb, randgris, kiel, vesper, satan morroc, doppel, ghostring, mistress, darklord, eddga, evil snake lord
--replaced the huge emperium graphic with a treasure chest. generally I wanted to reduce the size so people couldnt hide under it, but might be a little offcenter
--sleep status has big red ZZZ to make it more obvious.
--most all minimaps for dungeons, buildings, quests, bg, woe
--slight change to manner.txt, but the most vulgar things still censored
--tarot card pictures changed to be more descriptive
--most bard/dancer songs cut from 30 secs to 3 secs to be less annoying when spammed

example of monster, barricade, etc size changes:
Spoiler
(http://i1221.photobucket.com/albums/dd476/Pathoth/screenRMSTestServer017.jpg)
[close]
example of square spellcircle and blue notexture:
Spoiler
(http://i1221.photobucket.com/albums/dd476/Pathoth/screenRMSTestServer017-1.jpg)
[close]
Title: Re: Minimal GRF for woe SE
Post by: Thoth on Dec 10, 2011, 07:37 PM
Thoth.grf Mushroom edition released!
--notexture for bg/woe maps only. no need to use /lightmap anymore. the notexture maps now have important cells clearly marked:
to kill people coming through portals or flags, aim for the Skull of Noob
to repair cades and enter guild dungeons, click the Eye of Thoth
to warp around the castle, click the Mushroom of James

example:
Spoiler

(http://i1221.photobucket.com/albums/dd476/Pathoth/screenRMSTestServer033.jpg)
[close]
Title: Re: Minimal GRF for woe SE
Post by: Charity Case on Dec 26, 2011, 09:44 PM
lol can u post a grf with just the blue lightmap? or make it so my client doesnt close when i open it because theres this thing that detects it and makes me close my RO client making it impossible to play with QQ.
Title: Re: Minimal GRF for woe SE
Post by: fruitmove on Jan 08, 2012, 09:19 AM
ive edited some grfs for woe for less lag but im not quite sure on how to edit SPP(slim potion pitch), heal, AD skills mainly... and other skills... idk whether to use GRF or SPRITE for that one....

can anyone help me??? and any other tips aside from those skills that i can reduce / edit the effects??? (i got LP and wizards skills already)

and help on how making new grfs / sprites
---for grf how to know whether what size to make for a specific skill???
---for sprites havnt tried editing any of those
Title: Re: Minimal GRF for woe SE
Post by: Painbow on Jan 11, 2012, 10:39 AM
Bumping this one, I also need to edit the heal sprite of SPP, it kinda gets in the way :/
Title: Re: Minimal GRF for woe SE
Post by: kinseanyos on Jan 28, 2012, 07:31 PM
when i click the link an FBI warning anti piracy came out. Icouldnt download it pls help
Title: Re: Minimal GRF for woe SE
Post by: yC on Jan 29, 2012, 05:47 PM
Quote from: kinseanyos on Jan 28, 2012, 07:31 PM
when i click the link an FBI warning anti piracy came out. Icouldnt download it pls help

Well you should know MU was killed by FBI.  It is on a multiupload link you should try the other locations on the page. 

Or just use fileserve's http://www.fileserve.com/file/tH35ME2/Thoth.grf (http://www.fileserve.com/file/tH35ME2/Thoth.grf)  -- scroll down and find the word "slower" and click the "Download File" button wait for the counter and enter the antibot word -.-.
Title: Re: Minimal GRF for woe SE
Post by: kinseanyos on Jan 29, 2012, 06:36 PM
Tnx for the info YC.. however, the simplified effects of thot is too much though it is nice. I would have been like to woe with effects. What i need is just the simplified stormgust and the like...Hope anyone can help me.. Tnx in advance
Title: Re: Minimal GRF for woe SE
Post by: killherme on Jan 30, 2012, 05:43 AM
Is there a new download link for what Triper posted? The other ones are great but I want to keep my WoE Map the way it is. Thanks!
Title: Re: Minimal GRF for woe SE
Post by: Triper on Jan 30, 2012, 06:36 AM
I think this is the file up'd before[not 100% sure since it has the original name of the mod but I found it with more size then the one I use at my offline server so probably this is the currect one ._.], someone check it for me and if it's wrong I will fix it asap]: http://www.mediafire.com/?g770o0iau7uqlv7 (http://www.mediafire.com/?g770o0iau7uqlv7)
Title: Re: Minimal GRF for woe SE
Post by: Suspension on Mar 14, 2012, 04:31 PM
I've made my own GRF (now than I'm able to use RCX on another server) just for lag and some needs. But I made it from other GRF's, so now I don't see BG/WOE flags, and they are useful.

Anybody knows the path of those files?
Title: Re: Minimal GRF for woe SE
Post by: mashedpotato on Mar 24, 2012, 05:42 AM
Quote from: Thoth on Nov 06, 2011, 06:33 AM
yeah, RCX is a must, and many use ahk and romedic althought its "illegal" on many servers.
I dunno if people copied the monster size stuff from me or not, but I certainly copied some of the ebosher stuff and used bleu's guides. guilds have had a history of keeping this stuff to themselves, which tends to put new players at a greater disadvantage and hurt the RO scene overall.
I didnt do the "see unided items" thing because it tends to interfere with custom item tables and cause nasty crashes.

http://www.multiupload.com/Z9P2DZ4SMO (http://www.multiupload.com/Z9P2DZ4SMO) (see reply below)
--if you have problems on woe and bg maps, use the /lightmap command, or enable lightmap in RO setup.
--to make this work, put the grf in your RO folder, and then open DAT.INI or whatever the file is. some servers it will have some random filename to hide it, but its always there.
[Data]
0=Thoth.grf
1=whatevermyroserveris.grf
2=data.grf
3=rdata.grf


========this grf has:
--barricades and guardians stones will die instantly, instead of fading away.
--spellcircle is now squareshaped when casting to better identify affected areas.
--blueish notexture(reduces lag) for woe and bg maps only: I did not want the entire RO world to be colorless. if you want notexture for pvm maps, you will need another grf. I gave it a blueish tint as I found it less offensive to the eyes than grey.
--leaves removed from the trees found in geffenia and odin temple.
--stun status now has large stars.

--reduced effects for wizard spells storm gust, lord of vermillion, meteor storm
--reduced the size of barricades, flags, guardian stones so people can't hide underneath their sprites and be unclickable.
--unlimited zoom, anywhere
--altered the size of monsters to assist in targeting the following mvps instead of their minions: ktullanux, pharaoh, osiris, fbh, ifrit, gtb, randgris, kiel, vesper, satan morroc, doppel, ghostring, mistress, darklord, eddga, evil snake lord
--replaced the huge emperium graphic with a treasure chest. generally I wanted to reduce the size so people couldnt hide under it, but might be a little offcenter
--sleep status has big red ZZZ to make it more obvious.
--most all minimaps for dungeons, buildings, quests, bg, woe
--slight change to manner.txt, but the most vulgar things still censored
--tarot card pictures changed to be more descriptive
--most bard/dancer songs cut from 30 secs to 3 secs to be less annoying when spammed

example of monster, barricade, etc size changes:
Spoiler
(http://i1221.photobucket.com/albums/dd476/Pathoth/screenRMSTestServer017.jpg)
[close]
example of square spellcircle and blue notexture:
Spoiler
(http://i1221.photobucket.com/albums/dd476/Pathoth/screenRMSTestServer017-1.jpg)
[close]

Please let me know how to edit magic target. i wanna edit it. does it have certain size?
Title: Re: Minimal GRF for woe SE
Post by: Thoth on Apr 11, 2012, 01:47 AM
re-uploaded grf and fixed link.
mm got bored of the mediocrity of LoL, ?RO woe servers seem to fail still...? at this rate I may end up making my own.

Quote from: mashedpotato on Mar 24, 2012, 05:42 AM
Please let me know how to edit magic target. i wanna edit it. does it have certain size?
best way to know, as for any such thing, is to check the file within the grf (magic_target.tga). the darker the color in the image, the more transparent it will appear in game (same for auras and many other effects.) so if you want it to appear as a real circle without the squareness ingame, your image must be completely black outside of the circle. the size, type of image you put in place must likely be exactly the same as the original.
Title: Re: Minimal GRF for woe SE
Post by: andyse7en17 on Apr 27, 2012, 06:54 AM
@Thoth: Could u please show me how to edit the size of a monster (e.g. slaves of MVPs or MVPs theirselves). I tried to use actOR to change the size but it didn't seem to work :( if u can pls post it here or leave me your contact details (yahoo, skype, etc. ) Thanks a lot!
P/s: If anyone know how to do that could u please guide me in case Thoth's busy. Thanks 4 read
Title: Re: Minimal GRF for woe SE
Post by: Thoth on Apr 27, 2012, 01:14 PM
use actor2. I think one of the lua scripts it comes with does this (magnifier.lua ?) and you just have to alter the mag value or something.
this method lets you change the size using act files alone, without bothering with the spr files.

what monsters are you messing with anyways? I tried this method once on orc hero but it bugged out. the sprite seems different somehow for orc hero, and I couldnt be arsed to figure it out.
Title: Re: Minimal GRF for woe SE
Post by: andyse7en17 on Apr 27, 2012, 10:37 PM
I tried on the slaves of Queen Scaraba (the files' names are g_rake_scaraba.act and g_antler_scaraba.act). Yep I did use actOR2 but I dun know how to change the mag value for the frames... Whenever I tried all the parts of the monster are not stick together anymore but seperate some how o.O such as arms and neck and head are not stick together but flying in the mid air like a boss! I tried to zoom the view by scrolling the mousescroll and it actually looked smaller but when I saved it didn't work. And are you sure that actOR2 can open the .act files without .spr? Because when I tried open the .act files alone it said "Cannot connect to SPR".
Title: Re: Minimal GRF for woe SE
Post by: Thoth on Apr 27, 2012, 11:17 PM
you can't open act without spr. but a modified act file is all you need in the grf.
to change the mag value you just open the lua file in notepad... that really should be self explanatory...
try it again with the spr files in the same folder.
Title: Re: Minimal GRF for woe SE
Post by: andyse7en17 on Apr 28, 2012, 01:07 AM
ahhhhhhh........ ok now I get it ! Thanks a lot Thoth :D !!!!!!!! Tons of attempts and finally I can do it now yay xD Thanks again ^^
Title: Re: Minimal GRF for woe SE
Post by: bonny143 on May 07, 2012, 11:10 PM
Hello thoth. I stumbled across this forum. I'm having problem with the magnifier.lua. I can't really seems to find it in data.grf. I would like to edit the size of the monster all mvp/and mini boss for easy target I am playing in private server. I want as bigger as Wounded Morroc Sprite.

thank you.
Title: Re: Minimal GRF for woe SE
Post by: andyse7en17 on May 09, 2012, 08:07 AM
^ It's in the actOR 2 folder, not in data.grf.
Title: Re: Minimal GRF for woe SE
Post by: andyse7en17 on May 18, 2012, 06:01 AM
oh btw Thoth, do you know how to edit maps to get only grey/black or blue just like the woe maps in your grf ? :-? If yes could you guide me how to edit them ? Is the tool called "BrowEdit" or something else? Or is there anyone know how to do that? Thanks
P/s: Sorry for double posting, it's been a long time so I want to pump this topic up.
Title: Re: Minimal GRF for woe SE
Post by: Thoth on May 19, 2012, 08:44 PM
dont know honestly. I've heard of 2 map editors- some command line thing I can't remember the name of and browedit. browedit doesnt seem able to do it, and given the nature of the task I'm guessing its some kindof script using the old command line editor.

when I changed the color, I did so merely by changing the texture file, tex81.bmp. you can easily change that to make the notexture pink or green or something if you want.
Title: Re: Re: Minimal GRF for woe SE
Post by: gerardB on Jul 02, 2012, 05:34 PM
Quote from: Triper on Nov 03, 2011, 05:28 PM
To use it just add to the ini of the server the this as 0=nameofthegrf.grf and put the others as the next one like if you've
0=abc.grf
1=def.grf
2=ghi.grf
now you change it for
0=nameofthegrf.grf
1=abc.grf
2=def.grf
3=ghi.grf

^
^
^
^
^>>>>Where can i find this? I want to try what you posted.. I'm not a computer wizard, so please guide me...
Server Name: RareRO

This is what i saw in the configuration setting (written at notepad):

[Data]
0=hdata.grf
1=rarero.grf
2=rdata.grf
3=data.grf
4=sdata.grf

..should i change this file names into "hdata.grf = nameofthegrf.grf", "rarero.grf = abc.grf", "rdata.grf = def.grf" and "data.grf = ghi.grf"?
Title: Re: Re: Minimal GRF for woe SE
Post by: Triper on Jul 02, 2012, 06:15 PM
I don't know how to be more clear then that ._.

You just have to change the numbers to +1 like 0 turns 1, 1 turns 2, etc and the grf you want to add is the new 0.

0=hdata.grf
1=rarero.grf
2=rdata.grf
3=data.grf
4=sdata.grf


turns into

0=customgrf.grf
1=hdata.grf
2=rarero.grf
3=rdata.grf
4=data.grf
5=sdata.grf


customgrf.grf = the grf you want to use.
Title: Re: Minimal GRF for woe SE
Post by: gerardB on Jul 03, 2012, 10:28 PM
thank you so much for your help....  /no1 /ho /ho /no1
Title: Re: Minimal GRF for woe SE
Post by: Shurongga on Oct 05, 2012, 01:33 AM
I need help. I want to remove the shake of the CE, i'v tried to topics regarding this but i didn't find one. Can you tell me how to do this? or give me some of your Grf with anti shaking CE plss?
Title: Re: Minimal GRF for woe SE
Post by: jhasp3r on Oct 31, 2012, 04:45 PM
anyone has enlarge emperium?.,so we can easy click?.,please  /sob
Title: Re: Minimal GRF for woe SE
Post by: Thoth on Oct 31, 2012, 08:31 PM
Quote from: Shurongga on Oct 05, 2012, 01:33 AM
I need help. I want to remove the shake of the CE, i'v tried to topics regarding this but i didn't find one. Can you tell me how to do this? or give me some of your Grf with anti shaking CE plss?
anti-shacking I believe is a hex change on the client itself, not something you can do in the grfs.
Title: Re: Minimal GRF for woe SE
Post by: Triper on Oct 31, 2012, 08:56 PM
Quote from: jhasp3r on Oct 31, 2012, 04:45 PM
anyone has enlarge emperium?.,so we can easy click?.,please  /sob
I don't think it will help having an emperium bigger. I remember to test the Sword Guardian sprite instead of an emp and I think I still had to click at the same place to hit.

Blame the 3d sprites in game and how they work.
Title: Re: Minimal GRF for woe SE
Post by: Thoth on Nov 02, 2012, 06:21 PM
yeah, but you gotta be clicking on SOMETHING. does the emperium have a shadow on the ground that you click on, regardless of the 3D model? there might be a placeholder sprite of some kind that you click on whether the 3D model appears correctly or not...
Title: Re: Minimal GRF for woe SE
Post by: Triper on Nov 02, 2012, 11:54 PM
Actually I never checked/though about that but probably there is one since you seem to click always at the same place for every 3D thing. If someone would find it then we could play with the 3D sprite and that and then it would be tons easier to click at it.
I will try to check it when I've time.
Title: Re: Minimal GRF for woe SE
Post by: andyse7en17 on Apr 03, 2013, 09:48 PM
Triper do you still have the original Eboshers.grf? Can you upload it somewhere for me pls :) I'm interested in playing with those client-side things than playing RO lol.

For the "spot" to click for 3D thing, I thing the game actually uses the same "spot" file for every NPC/monster to click on lol. They're all round and black like the hole in Midgard Camp for fishing, so if we try to magnify it I think every spots will be huge and that's not so comfortable for us.
Title: Re: Minimal GRF for woe SE
Post by: Triper on Apr 04, 2013, 01:27 PM
Pm'd it the link as you asked in the pm.

And that's "somewhat fixable" with some hex edits, I think.
Title: Re: Minimal GRF for woe SE
Post by: papataj on Apr 21, 2013, 07:21 PM
what would happen if i put thoth and triper GRF at the same time??

coz i want the yellow mouse and the spot circle for ground skill's..
plus the lightmap version of castles
Title: Re: Minimal GRF for woe SE
Post by: Triper on Apr 21, 2013, 09:19 PM
The one that has higher priority on the list will be the one used aside the things that don't override each other. Then the other one will use that and so on until it checks each grf of the list at the ini file by the order you put there.

I advice you instead to learn how to work with grfs and change the necessary files to your needs and make a personal grf for your own usage. Not only you will prevent future errors but it's also easy to learn how to do that since there are plenty of tutorials around the internet.
Title: Re: Minimal GRF for woe SE
Post by: Dare Devilz69 on Jun 20, 2013, 07:57 PM
MINIMAPS which pro download version 2.0 to 13 new maps? because not working ung posted links
Title: Re: Minimal GRF for woe SE
Post by: Triper on Jun 20, 2013, 08:32 PM
Quote from: Dare Devilz69 on Jun 20, 2013, 07:57 PM
MINIMAPS which pro download version 2.0 to 13 new maps? because not working ung posted links

IF you actually would take sometime to read topics and posts, you would find that the grfs posted here have them. The ones posted by me and Thoth work fine and you can download them. You can extract the maps from any of those two and use as you want.
Title: Re: Minimal GRF for woe SE
Post by: 536616 on Jul 20, 2013, 02:08 PM
How do I change Piece of Cake's drop sizeusing ActOR2 ? I'hv already found the spr name: Á¶°¢ÄÉÀÌÅ©.spr but I can't seem to increase the size of the drop item? I tried editting the .bmp of the .spr but it won't work :/
Title: Re: Minimal GRF for woe SE
Post by: pusanginamoy on Jul 26, 2013, 04:27 AM
Possible or do you have for WoE SE GRF edit with grid lines? Like the screenshot below?

(http://i44.tinypic.com/dgp7rd.jpg)
Title: Re: Minimal GRF for woe SE
Post by: Thoth on Jul 27, 2013, 06:22 AM
been a long time, but I'm pretty sure that involves editing "tex81.bmp". that bitmap is arranged in a 10x10 grid of textures, the textures each covering a square 2x2 block of 4 map cells in RO. so you add a grid with that. you could even throw in wierd little pictures, although it would probably drive you insane...
Title: Re: Minimal GRF for woe SE
Post by: Valmont on Jul 28, 2013, 03:36 PM
Sup Thoth, since i most play sinx for BGs, i really would like to have a bigger emperium/stones for me to aim.
I know the game 3d Sprite doesnt help, but any help is wellcome.

Anything that avoids biocanibalize or peco peco hidding those stones is enough.

Thank you =D
Title: Re: Minimal GRF for woe SE
Post by: Tsudere on Jul 28, 2013, 10:38 PM
Quote from: Thoth on Jul 27, 2013, 06:22 AM
been a long time, but I'm pretty sure that involves editing "tex81.bmp". that bitmap is arranged in a 10x10 grid of textures, the textures each covering a square 2x2 block of 4 map cells in RO. so you add a grid with that. you could even throw in wierd little pictures, although it would probably drive you insane...

That's not correct. The tex81.bmp isn't really able to use a structure.

(http://puu.sh/3OeHm.jpg)

You can create good and very clean structures with a-0.bmp from tetris.grf of smthn like my chess_ultimate.

(http://puu.sh/3OeKO.png)


I started working on it 2 days ago. It must be a lucky shot that you appeared exactly then here =D
So I've got a question to you:

Is it possible to merge the tex81 and the a-0 or a-0 and yours?
Because as you can see I got red dots on the flags, but the controll devices aren't shown.
So I tried to implament the skulls from your grf, because I think this a very good feature.
But actually it isn't working D:

Have any ideas?
Title: Re: Minimal GRF for woe SE
Post by: Thoth on Jul 29, 2013, 03:45 AM
when I originally made those map edits, browedit would not let me make textures the correct size to fit a single cell. so I just tossed in the mushrooms, eyeballs, and skulls. I heard of a command line/txt map editor, but I didnt want to mess with that.

the tex81 texture map is called by the map files, just the same as the skulls are. its not the filename used in the folder thats important, but the filename listed in the map files. as long as the 81 square textures are arranged the same way/size as in tex81.bmp, you could just rename your chess file to tex81 and it should work with not just mine, but every map from the eboshers grf. if not, make some chess/tetris arrangement based on the 81 squares in tex81.

my guild was Speak Softly when I made this one. there was one pixel outline for each 2x2 square, but this ended up being doubled and uneven around the edges. alot uglier than your chess thing :P
(http://i1221.photobucket.com/albums/dd476/Pathoth/screenRMSTestServer019.jpg) (http://s1221.photobucket.com/user/Pathoth/media/screenRMSTestServer019.jpg.html)

I think this eye-burning screenshot was a result of toying with the lightmaps. I ended up just deleting the lightmap completely from the mapfile so players would not need to type /lightmap to remove the white world.
(http://i1221.photobucket.com/albums/dd476/Pathoth/screenRMSTestServer022.jpg) (http://s1221.photobucket.com/user/Pathoth/media/screenRMSTestServer022.jpg.html)
Title: Re: Minimal GRF for woe SE
Post by: Tsudere on Jul 29, 2013, 12:00 PM
So how you made the skulls working on exactly this position? You edited them in the .lua file of the map?

And the thing is that I still want 2 to merge different systems in one. That means that I can't rename them because I simply need 2 files (1 for woe, 1 for the rest) running at the whole time!
My target is to create pure brown in pvm und chess for woe. Thatswhy 2 different are required. Probably you can't use another as the chess for woe because you simply can edit the flieds for the flag warps only on this type (afaik).

Another problem I acutally have is that pure black fields of the chess have the same color as the field were you can cliff above. That's really annoying for damge dealers.
I found out that some edge of some fields you can step on must be that texture. And you can't get such very clear colors of the non step areas if you don't paint the edges of the step on areas.
But a want my coffee brown for cliff edges and still a clear pure black non step areas. GRRRRRR ITS ANNOYING!
Any ideas?
Title: Re: Minimal GRF for woe SE
Post by: Thoth on Jul 30, 2013, 04:29 AM
Quote from: Tsudere on Jul 29, 2013, 12:00 PM
My target is to create pure brown in pvm und chess for woe. Thatswhy 2 different are required. Probably you can't use another as the chess for woe because you simply can edit the flieds for the flag warps only on this type (afaik).
then you tell the map files to call tex81 for most, and your chess thing for the woe ones. just changing the filename they call. I honestly can't remember which of the 3 map files it is (long time), but it shouldnt be hard to figure out. notexture on world maps tends to make the world... ugly. kindof depressing actually. thats why I put notex for woe/bg only.

I put the skulls in with browedit RO map editor, notepad not recommended.
Title: Re: Minimal GRF for woe SE
Post by: Tsudere on Jul 31, 2013, 08:22 PM
Quote from: Thoth on Jul 30, 2013, 04:29 AM
then you tell the map files to call tex81 for most, and your chess thing for the woe ones. just changing the filename they call. I honestly can't remember which of the 3 map files it is (long time), but it shouldnt be hard to figure out. notexture on world maps tends to make the world... ugly. kindof depressing actually. thats why I put notex for woe/bg only.

I put the skulls in with browedit RO map editor, notepad not recommended.
Actually this isn't really working. Thatswhy I was asking for a solution.
To be honest: I'm not really exprienced in editing grfs D:
Title: Re: Minimal GRF for woe SE
Post by: pusanginamoy on Aug 02, 2013, 08:36 AM
I downloaded sakNEw.grf and my whole RO world is in grid lines which im good with it, less blockage and less lag or me.

My question is it possible to use two grf or combine with another? Im using sakNEW.grf and wants yo use thoth.grf or ebosh..

Thank you.
Title: Re: Minimal GRF for woe SE
Post by: Tsudere on Aug 02, 2013, 10:44 PM
I tried to merge them too but it failed. My choclate cess.grf is based on saknew. But I upgraded the version while fixing a lot of cells and other things.
Probably you cannot combine the .gnd .gat and .rsw files. And thats exactly the main problem.

You might be lucky if you copy the whole map files of the map of your choice from thoth.grf into you mapfolder and copy his bitmapfiles too, but idk how it will work.

Since my chessfield is working on every map I don't care about merging 2 ground based grfs.
Title: Re: Minimal GRF for woe SE
Post by: Tsudere on Aug 03, 2013, 04:14 AM
http://kreyohn.wordpress.com/2013/05/30/grf-merge/ (http://kreyohn.wordpress.com/2013/05/30/grf-merge/)
Google page 1.
But there isn't explained how to merge 2 different grounds in one grf and from my own experience I can telll you that not every merge will work.
Title: Re: Minimal GRF for woe SE
Post by: Ferios on Aug 08, 2013, 06:31 AM
@Thoth
I know there's a search button, but may i know what program are you using to edit the grf..
And where did you learn grf editing, is there any specific guide which is good?
Title: Re: Minimal GRF for woe SE
Post by: raggya on Aug 09, 2013, 11:05 AM
QuoteTo use it just add to the ini of the server the this as 0=nameofthegrf.grf and put the others as the next one like if you've
0=abc.grf
1=def.grf
2=ghi.grf
now you change it for
0=nameofthegrf.grf
1=abc.grf
2=def.grf
3=ghi.grf
I have a problem the server where i play has only the following in data.ini
[Data]2=data.grf
Enjoy playing !
I tryed to replace it with
0=abcd.grf
1=data.grf but doesn't work.  /pif /pif /omg
Title: Re: Minimal GRF for woe SE
Post by: Triper on Aug 09, 2013, 11:17 AM
That probably means that they have the ini being check'd before you log in. Which is smart in some ways =p

You could always try to edit the data.grf or see if starting from 2 instead of zero works.
Title: Re: Minimal GRF for woe SE
Post by: raggya on Aug 09, 2013, 11:26 AM
no i tryed it but it doesn't work  /sob
Title: Re: Minimal GRF for woe SE
Post by: raggya on Aug 09, 2013, 11:40 AM
strange i removed the 2=data.grf from data.ini there is nothing in it still my ro works :D. why is it so ?

oh i just figured out once i removed it and start ro it automatically creates 2=data.grf in data.ini  /pif
Title: Re: Minimal GRF for woe SE
Post by: Tsudere on Aug 10, 2013, 02:45 AM
Quote from: raggya on Aug 09, 2013, 11:40 AM
strange i removed the 2=data.grf from data.ini there is nothing in it still my ro works :D. why is it so ?

oh i just figured out once i removed it and start ro it automatically creates 2=data.grf in data.ini  /pif

Sounds like you would play ragnaOK.
If so this guide will help you:

http://forum.ragnaok.net/index.php?threads/159/ (http://forum.ragnaok.net/index.php?threads/159/)
Title: Re: Minimal GRF for woe SE
Post by: murof on Sep 22, 2013, 04:06 AM
Yow ! THOT
what specific sprite used on the effect of SPP ?
TY
Title: Re: Minimal GRF for woe SE
Post by: Thoth on Oct 14, 2013, 11:09 PM
if you are trying to get the client to be more helpful with information, especially AOE stuff, your best bet is RCX. I once tried to modify pneuma animation but couldnt get it to "stick" to the affected cells. perspective changes totally screwed it up.
Title: Re: Minimal GRF for woe SE
Post by: Maxsy on Oct 28, 2013, 01:55 PM
http://sdrv.ms/1g5gwbE (http://sdrv.ms/1g5gwbE) MaxsyGRF 1.3
Title: Re: Minimal GRF for woe SE
Post by: Triper on Oct 28, 2013, 03:17 PM
Can we get some screenshots about it and what is inside since it has been sorta of a common use when they're posted?
Title: Re: Minimal GRF for woe SE
Post by: Maxsy on Oct 28, 2013, 03:49 PM
(http://imageshack.us/a/img42/7748/a3ck.jpg)

(http://imageshack.us/a/img30/9228/ypxc.jpg)

(http://imageshack.us/a/img62/5631/9dwi.jpg)

is a project of my brother and I
appreciate your help :P
Title: Re: Minimal GRF for woe SE
Post by: Latin on Oct 28, 2013, 09:59 PM
CAN HAZ THAT DISPEL N PNEUMA PLS
Preferably one that can be put inside data folder instead of a grf, since I'm perma-ing greyworld.
Title: Re: Minimal GRF for woe SE
Post by: Canavi on Oct 29, 2013, 07:00 PM
I wish to update new maps unaffected by the greyworld / sak.grf / cintax.grf / whatever you know it by.
I'd like the tiles to appear the same way they do in the old GRF - as one solid, continuous color - NO gridlines, fancy patterns or
anything.

I don't know which program to use to do this exactly. I read the comments earlier about maps calling the tex81 file, but it was
never made clear how to do this, or if there are any other steps required before that. Didn't see anything in Brow Edit that
suggests how to do this, and no guide I saw commented on it.

I found an application called RoDataMaintenance that easily strips maps of their textures and exports their rsw, gat and gnd files along with a texture bmp that looks like this -

(http://puu.sh/53fy0.png)

However, it generates maps with annoying, distracting borders around every 2x2 block of tiles at best.
You'd think if you filled in the one pixel border around each tile, it would fill in the gaps and produce a solid color map just like the original gray world, but that actually makes it even worse as random single pixel width lines seem to bleed into every tile.


This is an example of the first case -
(http://puu.sh/53eAl.jpg)


This looks like what Thoth commented on earlier about there always being some type of border.

Does anyone know how to remove them, possibly the original method this was done? OR how do you tell maps which texture bitmap to read from, maybe that will work instead.
Title: Re: Minimal GRF for woe SE
Post by: Thoth on Oct 30, 2013, 01:52 AM
it has something to do with the size of the textures used, or rather, the size they are expanded to. browedit is lacking here, I think it wont make a texture exactly the right size for the RO cell grid. the original notexture maps were probably created through some kind of script, possibly using the command line only map editor that I never bothered with and cant remember the name of.
you can probably get rid of the grid lines in the red area if you want just by making certain edges red.
Title: Re: Minimal GRF for woe SE
Post by: markjosefff on Oct 30, 2013, 01:54 PM
Quote from: Thoth on Nov 06, 2011, 06:33 AM
yeah, RCX is a must, and many use ahk and romedic althought its "illegal" on many servers.
I dunno if people copied the monster size stuff from me or not, but I certainly copied some of the ebosher stuff and used bleu's guides. guilds have had a history of keeping this stuff to themselves, which tends to put new players at a greater disadvantage and hurt the RO scene overall.
I didnt do the "see unided items" thing because it tends to interfere with custom item tables and cause nasty crashes.

http://hotfile.com/dl/152269192/694679a/Thoth.grf.html (http://hotfile.com/dl/152269192/694679a/Thoth.grf.html)
--there is no longer any need to use /lightmap on bg/woe maps, as I have removed the lightmap.
--to make this work, put the grf in your RO folder, and then open DAT.INI or whatever the file is. some servers it will have some random filename to hide it, but its always there.
[Data]
0=Thoth.grf
1=whatevermyroserveris.grf
2=data.grf
3=rdata.grf


========this grf has:
--barricades and guardians stones will die instantly, instead of fading away.
--spellcircle is now squareshaped when casting to better identify affected areas.
--blueish notexture(reduces lag) for woe and bg maps only: I did not want the entire RO world to be colorless. if you want notexture for pvm maps, you will need another grf. I gave it a blueish tint as I found it less offensive to the eyes than grey.
--leaves removed from the trees found in geffenia and odin temple.
--stun status now has large stars.

--reduced effects for wizard spells storm gust, lord of vermillion, meteor storm
--reduced the size of barricades, flags, guardian stones so people can't hide underneath their sprites and be unclickable.
--unlimited zoom, anywhere
--altered the size of monsters to assist in targeting the following mvps instead of their minions: ktullanux, pharaoh, osiris, fbh, ifrit, gtb, randgris, kiel, vesper, satan morroc, doppel, ghostring, mistress, darklord, eddga, evil snake lord
--replaced the huge emperium graphic with a treasure chest. generally I wanted to reduce the size so people couldnt hide under it, but might be a little offcenter
--sleep status has big red ZZZ to make it more obvious.
--most all minimaps for dungeons, buildings, quests, bg, woe
--slight change to manner.txt, but the most vulgar things still censored
--tarot card pictures changed to be more descriptive
--most bard/dancer songs cut from 30 secs to 3 secs to be less annoying when spammed

example of monster, barricade, etc size changes:
Spoiler
(http://i1221.photobucket.com/albums/dd476/Pathoth/screenRMSTestServer017.jpg)
[close]
example of square spellcircle and blue notexture:
Spoiler
(http://i1221.photobucket.com/albums/dd476/Pathoth/screenRMSTestServer017-1.jpg)
[close]
Hey man, I was wondering how did you edit the color of the maps to Blue (can you teach me xD). May I request to also change the color of quiz_00, guild vs_4, anthell 01 & thor v3 to blue?  /heh
And another question, how did you altered the monster's .act so it could be big? Thank you very much /thx
Title: Re: Minimal GRF for woe SE
Post by: Thoth on Oct 31, 2013, 01:43 AM
for the color shade of notexture maps, just take the original and do a color tint on it in any decent image editor. any color can be done, but I found blue least offensive to the eyes. then just add the appropriate notexture map files and the modified tex81 to the grf.

as for making monsters big, I used actor2 act/spr editor, and made size changes there with a lua script. I THINK this is the right script. probably. its easy to test by just tossing things in the data folder and loading rms client.

--When "mag" is changed, magnifying power changes.
mag = 15

for AID = 0, GetNumAct()-1 do
  for FID = 0, GetNumFrame(AID)-1 do
    for PID = 0, GetNumPat(AID, FID)-1 do
      XOffs, YOffs = GetXYOffs(AID, FID, PID)
      SetXYOffs(AID, FID, PID, XOffs * mag, YOffs * mag)
      ChangeMagnify(AID, FID, PID, mag, mag)
    end
  end
end



Title: Re: Minimal GRF for woe SE
Post by: markjosefff on Oct 31, 2013, 03:14 AM
Quote from: Thoth on Oct 31, 2013, 01:43 AM
for the color shade of notexture maps, just take the original and do a color tint on it in any decent image editor. any color can be done, but I found blue least offensive to the eyes. then just add the appropriate notexture map files and the modified tex81 to the grf.

as for making monsters big, I used actor2 act/spr editor, and made size changes there with a lua script. I THINK this is the right script. probably. its easy to test by just tossing things in the data folder and loading rms client.

--When "mag" is changed, magnifying power changes.
mag = 15

for AID = 0, GetNumAct()-1 do
  for FID = 0, GetNumFrame(AID)-1 do
    for PID = 0, GetNumPat(AID, FID)-1 do
      XOffs, YOffs = GetXYOffs(AID, FID, PID)
      SetXYOffs(AID, FID, PID, XOffs * mag, YOffs * mag)
      ChangeMagnify(AID, FID, PID, mag, mag)
    end
  end
end

Hmm, what will I edit? The .lua , .gat or .gnd or .rsw? (sorry. noob/no idea in editing/scripting maps)
Just want to edit the color of quiz_00, guild vs_4, anthell 01 & thor v3 to blue, just like the color of WoE maps xD
I can now edit the monster's size. Thanks bro /no1
Title: Re: Minimal GRF for woe SE
Post by: Thoth on Oct 31, 2013, 08:51 AM
don't bother editing the map. just take the notexture map from eboshers. editing tex81 is enough to change the color of the "notexture" textures
Title: Re: Minimal GRF for woe SE
Post by: markjosefff on Oct 31, 2013, 09:12 AM
Quote from: Thoth on Oct 31, 2013, 08:51 AM
don't bother editing the map. just take the notexture map from eboshers. editing tex81 is enough to change the color of the "notexture" textures
Edit:
NvM, i got it now... Just downloaded the gray map and use the maps :D. Thank you very much :D
Title: Re: Minimal GRF for woe SE
Post by: Dronevil on Nov 01, 2013, 11:59 PM
Can someone upload a really good no texture grf please.
Title: Re: Minimal GRF for woe SE
Post by: Dronevil on Nov 02, 2013, 06:48 PM
Quote from: pusanginamoy on Jul 26, 2013, 04:27 AM
Possible or do you have for WoE SE GRF edit with grid lines? Like the screenshot below?

(http://i44.tinypic.com/dgp7rd.jpg)

Can anyone upload one like this?
Title: Re: Minimal GRF for woe SE
Post by: emoric28 on Nov 10, 2013, 09:02 AM
Whenever I try to open monster.act files my actOR2 always says "Can not connect to SPR" but I do have the monster.spr file but weird though if I open npc.act files it works. Help please. I tried all kinds of grf extractor around and I don't think it's the problem.
Title: Re: Minimal GRF for woe SE
Post by: Thoth on Nov 11, 2013, 02:49 PM
Quote from: emoric28 on Nov 10, 2013, 09:02 AM
Whenever I try to open monster.act files my actOR2 always says "Can not connect to SPR" but I do have the monster.spr file but weird though if I open npc.act files it works. Help please. I tried all kinds of grf extractor around and I don't think it's the problem.
make sure same named spr/act is in the same folder. my grf doesn't include the spr files, as they are already in the data and would be redundant and I felt like making the grf as small a file as possible
Title: Re: Minimal GRF for woe SE
Post by: Canavi on Nov 11, 2013, 07:55 PM
So in my efforts to remove the textures of newer maps using rodatamaintenance, I came across a problem. For some reason it cannot detect certain maps, so they can't be stripped of their textures. So basically my question is, what's an alternative way to strip the textures, another program or something? What method have you guys in the previous pages been using?
Title: Re: Minimal GRF for woe SE
Post by: Dronevil on Nov 12, 2013, 12:12 AM
How do we edit the tex81.bmp in thoth.grf to make the bg/woe maps looks like a grid?
Title: Re: Minimal GRF for woe SE
Post by: Deviling on Dec 16, 2013, 09:04 AM
not enough words
Title: Re: Minimal GRF for woe SE
Post by: giioliveira on Jan 13, 2014, 11:50 AM
Quote from: Thoth on Nov 06, 2011, 06:33 AM
yeah, RCX is a must, and many use ahk and romedic althought its "illegal" on many servers.
I dunno if people copied the monster size stuff from me or not, but I certainly copied some of the ebosher stuff and used bleu's guides. guilds have had a history of keeping this stuff to themselves, which tends to put new players at a greater disadvantage and hurt the RO scene overall.
I didnt do the "see unided items" thing because it tends to interfere with custom item tables and cause nasty crashes.

http://hotfile.com/dl/152269192/694679a/Thoth.grf.html (http://hotfile.com/dl/152269192/694679a/Thoth.grf.html)
--there is no longer any need to use /lightmap on bg/woe maps, as I have removed the lightmap.
--to make this work, put the grf in your RO folder, and then open DAT.INI or whatever the file is. some servers it will have some random filename to hide it, but its always there.
[Data]
0=Thoth.grf
1=whatevermyroserveris.grf
2=data.grf
3=rdata.grf


========this grf has:
--barricades and guardians stones will die instantly, instead of fading away.
--spellcircle is now squareshaped when casting to better identify affected areas.
--blueish notexture(reduces lag) for woe and bg maps only: I did not want the entire RO world to be colorless. if you want notexture for pvm maps, you will need another grf. I gave it a blueish tint as I found it less offensive to the eyes than grey.
--leaves removed from the trees found in geffenia and odin temple.
--stun status now has large stars.

--reduced effects for wizard spells storm gust, lord of vermillion, meteor storm
--reduced the size of barricades, flags, guardian stones so people can't hide underneath their sprites and be unclickable.
--unlimited zoom, anywhere
--altered the size of monsters to assist in targeting the following mvps instead of their minions: ktullanux, pharaoh, osiris, fbh, ifrit, gtb, randgris, kiel, vesper, satan morroc, doppel, ghostring, mistress, darklord, eddga, evil snake lord
--replaced the huge emperium graphic with a treasure chest. generally I wanted to reduce the size so people couldnt hide under it, but might be a little offcenter
--sleep status has big red ZZZ to make it more obvious.
--most all minimaps for dungeons, buildings, quests, bg, woe
--slight change to manner.txt, but the most vulgar things still censored
--tarot card pictures changed to be more descriptive
--most bard/dancer songs cut from 30 secs to 3 secs to be less annoying when spammed

example of monster, barricade, etc size changes:
Spoiler
(http://i1221.photobucket.com/albums/dd476/Pathoth/screenRMSTestServer017.jpg)
[close]
example of square spellcircle and blue notexture:
Spoiler
(http://i1221.photobucket.com/albums/dd476/Pathoth/screenRMSTestServer017-1.jpg)
[close]

PLEASE, NEW LINK FOR DOWNLOAD
Title: Re: Minimal GRF for woe SE
Post by: yittoo on Jan 19, 2014, 09:26 PM
Quote from: giioliveira on Jan 13, 2014, 11:50 AM
PLEASE, NEW LINK FOR DOWNLOAD

http://www.4shared.com/file/opNQ26H6/Thoth.html (http://www.4shared.com/file/opNQ26H6/Thoth.html) my friend you are welcome i just downloaded from there.


and thoth can you tell me how to return icewall to original(or tell me which file i should remove from inside grf) since it is like floating i am afraid i can not bio3 with it(no i could not get rcx working for the server i play at the moment) i'd be glad to see that fixed
Title: Re: Minimal GRF for woe SE
Post by: Prosh on Jan 29, 2014, 04:52 AM
Hello there, i wanted to ask you...is it possible to merge colored cursor point from eboshers.grf to Thoth.grf. because thoth.grf have everything i need except colored cursor, if its not possible could you please tell me how can i add colored pointer to thoth's grf file and what program do i need. I tried merging those by using grf builder but its not working may be i am doing something wrong or its not possible at all. I need little bit of guidance here. Thanks in advance.
Title: Re: Minimal GRF for woe SE
Post by: Triper on Jan 29, 2014, 06:47 AM
Just extract cursors.act and cursors.spr @data/sprite/ and add them to the desired grf. You may have to do a grf just for those with the folders and stuff and then merge it with thoth.grf [at least from what I remember, grf builder used to give me errors when I wasn't doing that but it's still the best around for merges imo].
Title: Re: Minimal GRF for woe SE
Post by: Prosh on Jan 29, 2014, 08:28 PM
ohh thanks, it worked now. I didnt add cursor.act and cursor.spr to data/sprite before...it is working now. Thank You.
Title: Re: Minimal GRF for woe SE
Post by: Vigarde on Jan 30, 2014, 01:42 PM
cant seem to make it work . helppp  :/
Title: Re: Minimal GRF for woe SE
Post by: yittoo on Feb 05, 2014, 01:24 AM
lol vigarde. i can help you in game dw.
Title: Re: Minimal GRF for woe SE
Post by: Pex on Feb 11, 2014, 09:55 AM
can anyone make those Dispel and Pneuma skills into a single .grf for me or something like them ?
Title: Re: Minimal GRF for woe SE
Post by: sharx on Feb 19, 2014, 02:12 PM
is tehre a way to display walkable cells ingame?
Title: Re: Minimal GRF for woe SE
Post by: madnific on Mar 27, 2014, 02:21 PM
Thoth or someone can help me?
I'm trying to copy the skulls,mushrooms,etc from thot.grf and put in my grf,using browedit.My maps have the lines of each cell,but i really liked thot's feature.The problem is,every time i try to copy only the objects,using global heigh editor(F2>sellect the area>c>sellect only model),browedit crashes..... There's another way to move the objects from thot maps to my maps?
Title: Re: Minimal GRF for woe SE
Post by: yittoo on Apr 16, 2014, 10:49 AM
Quote from: Pex on Feb 11, 2014, 09:55 AM
can anyone make those Dispel and Pneuma skills into a single .grf for me or something like them ?

+1.
also hai pex
Title: Re: Minimal GRF for woe SE
Post by: Tsudere on Apr 27, 2014, 08:03 AM
I don't really know what you want with these raw files, because there are many costumized ones around, but here you are:

http://www32.zippyshare.com/v/28686038/file.html (http://www32.zippyshare.com/v/28686038/file.html)

The glittering effect of dispel has been cutted out in this file. If you want the original file go to your data folder and extract the following file:

µð½ºÆç.str

If you need some support for grfs you may should write a pm to me, because I'm not very active in this board and read pms faster as whole threads.
Title: Re: Minimal GRF for woe SE
Post by: chillxdd on May 19, 2014, 03:51 AM
May I ask how to remove lightmap from a particular map? :o
Title: Re: Minimal GRF for woe SE
Post by: Tsudere on May 19, 2014, 06:27 AM
Removing a the complete lightmap source would be a very bad idea, trust me.
Lightmap files can be changed with borf's brow edit.

Note:
Lightmap files are advanced modifications and nothing for beginners. You cannot destroy much but need a some time before you know how to handle it correctly.
Title: Re: Minimal GRF for woe SE
Post by: jejeric on May 28, 2014, 10:34 AM
@maxsy

i downloaded your antilag.grf and merge it using grf builder.exe and while playing i always encounter error that says "skills not in range" or something like that. how will i fix it. i love your grf because it shows the exact item even if its not identified
Title: Re: Minimal GRF for woe SE
Post by: Tsudere on May 30, 2014, 09:12 AM
You need to be careful with that. It's modification of the itemdatabase in form of .txt document. Most of them are outdated and you get errors on newer stuff like drops from splendide field.
Title: Re: Minimal GRF for woe SE
Post by: jejeric on Jun 02, 2014, 02:15 PM
this was the error i always encounter when using maxsys antilag.grf. everytime i use skill on my self this error always pops-up. can someone help me try to fix it?
Title: Re: Minimal GRF for woe SE
Post by: Tsudere on Jun 03, 2014, 01:52 AM
Remove the txt files from the grf. They don't work on every platform.
Title: Re: Minimal GRF for woe SE
Post by: iro_ori on Jun 05, 2014, 03:06 AM
nvm solved problem
Title: Re: Minimal GRF for woe SE
Post by: nicolainicolai on Jun 09, 2014, 04:20 PM
Hi, I am always a RMS user but mostly just on reading some post or articles, and this is my first time to ask.

So i learned some basics on how to edit some GRF, but may I know what is the "PATH" or file name of "Grand cross" of Crusader? and also "Strip, shield, weapon, helm, armor" of Rogue
also if u have some GRF or effects that modified those skills I would be so thankful for it.

also I have dispell GRF, but evertime a sage cast dispel the effect also disappear so FAST, unlike to the others that I saw, the "DISPELLED" effect stays for a while like 3 seconds.

hope someone will help me.

Thanks in advance. /kis2
Title: Re: Minimal GRF for woe SE
Post by: travis0004 on Jun 12, 2014, 03:11 AM
Quote from: Thoth on Nov 06, 2011, 06:33 AM
yeah, RCX is a must, and many use ahk and romedic althought its "illegal" on many servers.
I dunno if people copied the monster size stuff from me or not, but I certainly copied some of the ebosher stuff and used bleu's guides. guilds have had a history of keeping this stuff to themselves, which tends to put new players at a greater disadvantage and hurt the RO scene overall.
I didnt do the "see unided items" thing because it tends to interfere with custom item tables and cause nasty crashes.

http://hotfile.com/dl/152269192/694679a/Thoth.grf.html (http://hotfile.com/dl/152269192/694679a/Thoth.grf.html)
--there is no longer any need to use /lightmap on bg/woe maps, as I have removed the lightmap.
--to make this work, put the grf in your RO folder, and then open DAT.INI or whatever the file is. some servers it will have some random filename to hide it, but its always there.
[Data]
0=Thoth.grf
1=whatevermyroserveris.grf
2=data.grf
3=rdata.grf


========this grf has:
--barricades and guardians stones will die instantly, instead of fading away.
--spellcircle is now squareshaped when casting to better identify affected areas.
--blueish notexture(reduces lag) for woe and bg maps only: I did not want the entire RO world to be colorless. if you want notexture for pvm maps, you will need another grf. I gave it a blueish tint as I found it less offensive to the eyes than grey.
--leaves removed from the trees found in geffenia and odin temple.
--stun status now has large stars.

--reduced effects for wizard spells storm gust, lord of vermillion, meteor storm
--reduced the size of barricades, flags, guardian stones so people can't hide underneath their sprites and be unclickable.
--unlimited zoom, anywhere
--altered the size of monsters to assist in targeting the following mvps instead of their minions: ktullanux, pharaoh, osiris, fbh, ifrit, gtb, randgris, kiel, vesper, satan morroc, doppel, ghostring, mistress, darklord, eddga, evil snake lord
--replaced the huge emperium graphic with a treasure chest. generally I wanted to reduce the size so people couldnt hide under it, but might be a little offcenter
--sleep status has big red ZZZ to make it more obvious.
--most all minimaps for dungeons, buildings, quests, bg, woe
--slight change to manner.txt, but the most vulgar things still censored
--tarot card pictures changed to be more descriptive
--most bard/dancer songs cut from 30 secs to 3 secs to be less annoying when spammed

example of monster, barricade, etc size changes:
Spoiler
(http://i1221.photobucket.com/albums/dd476/Pathoth/screenRMSTestServer017.jpg)
[close]
example of square spellcircle and blue notexture:
Spoiler
(http://i1221.photobucket.com/albums/dd476/Pathoth/screenRMSTestServer017-1.jpg)
[close]

Can someone teach me how to get the magic circles of the wiz skills in the first pic of this grf (not the squared one)? and how do i put it in my own grf (to be used both in woe and in normal map i dont know if the magic circles can differ from map to map). thanks!
Title: Re: Minimal GRF for woe SE
Post by: HeyitsKunu on Jun 17, 2014, 02:10 AM
This has already been answered here.

Just do a lil bit of back reading.
Title: Re: Minimal GRF for woe SE
Post by: Stupid on Jun 17, 2014, 06:27 AM
Hi Everyone,

Just want to ask how to use GRF if there is no DATA.ini in your folder? Sorry for the inconvenience..

@HeyitsKunu

Can you share your Grf if you dont mind. Thanks in Advance..  /no1
Title: Re: Minimal GRF for woe SE
Post by: GravetoGeek on Jun 17, 2014, 04:43 PM
hi, you need download this grf, http://goo.gl/7FL9H7 (http://goo.gl/7FL9H7) put in your ragnarok's folder and edit ragnarok.INI.
[Data]
0=sak.grf
1=hdata.grf
2=palets.grf
3=data.grf
4=sdata.grf

/no1
Title: Re: Minimal GRF for woe SE
Post by: Tsudere on Jun 17, 2014, 05:26 PM
hdata.grf always on top
Title: Re: Minimal GRF for woe SE
Post by: Stupid on Jun 17, 2014, 08:41 PM
Quote from: GravetoGeek on Jun 17, 2014, 04:43 PM
hi, you need download this grf, http://goo.gl/7FL9H7 (http://goo.gl/7FL9H7) put in your ragnarok's folder and edit ragnarok.INI.
[Data]
0=sak.grf
1=hdata.grf
2=palets.grf
3=data.grf
4=sdata.grf

/no1


Are you sure sir with this method?, because the RO that i am playing is no data.ini/ragnarok.ini . so im blind to use such GRF's
other's saying that merge the desired grf to data.grf of RO using grf builder. do you think if this scenario will be ok?  /hmm
thanks for the help, well appreciated.   /no1
Title: Re: Minimal GRF for woe SE
Post by: HeyitsKunu on Jun 17, 2014, 10:54 PM
read.dll


better not merge it with your server's main grf. Might cause some errors.
Title: Re: Minimal GRF for woe SE
Post by: Stupid on Jun 18, 2014, 10:37 PM
Thanks HeyitsKunu!!  /no1 /no1

@tsudere/triper,

i just want to ask if this is possible, in monk job when you cast call spirit it is required to cast 5 times before you can cast critical exlopsion. so here is my question do you think its possible to have a countdown on the head of the monk. like if you cast 1 time the call spirit it says 1 then if you cast again then it will become 2 vice versa, thanks for the reply..
Title: Re: Minimal GRF for woe SE
Post by: Tsudere on Jun 19, 2014, 02:51 AM
Use rcx. God damnit. This has nothing to do anymore with grf stuff.

Questions like this are the reason why single user think it's a good idea to pm me to ask me same question over and over.
My pms are locked now to admin reply only and I never will change it back anymore.

I think I'm going to release my latest selfmade grf soon, but every graphic new requests will be denied. ==removed==
Title: Re: Minimal GRF for woe SE
Post by: iro_ori on Jun 24, 2014, 05:35 PM
Quote from: pusanginamoy on Jul 26, 2013, 04:27 AM
Possible or do you have for WoE SE GRF edit with grid lines? Like the screenshot below?

(http://i44.tinypic.com/dgp7rd.jpg)

http://www.2shared.com/file/cwVCU7x7/sakNEW.html (http://www.2shared.com/file/cwVCU7x7/sakNEW.html)

does anyone know how to make it for new maps though?
Title: Re: Minimal GRF for woe SE
Post by: pusanginamoy on Jun 24, 2014, 08:52 PM
^Already made and better than that :P.. search on google and read the tips here  /gg
Title: Re: Minimal GRF for woe SE
Post by: exii on Jun 24, 2014, 09:49 PM
Quote from: pusanginamoy on Jun 24, 2014, 08:52 PM
^Already made and better than that :P.. search on google and read the tips here  /gg
Michaeljacksoneatingpopcorn.gif
Title: Re: Minimal GRF for woe SE
Post by: estekedude on Jun 24, 2014, 10:53 PM
Okay guys, I'm really new to this forum so please bare with me.  /no1

I've already downloaded the eboshersmod.grf and I'm looking forward for the
Huge MVP Boss and of course the other simplified effects too.

I also know where the Data.ini, the thing is what do I need to do first?
Should I just paste the eboshermod.grf inside my ragnarok folder?

Then I have no idea what to edit in the Data.ini  /? /?

Kindly help me guys  /kis /ok
Title: Re: Minimal GRF for woe SE
Post by: pusanginamoy on Jun 25, 2014, 12:00 AM
Quote from: exii on Jun 24, 2014, 09:49 PM
Michaeljacksoneatingpopcorn.gif


BalikRO: Sarah - MagRO Guild 6/15/2014 (http://www.youtube.com/watch?v=t4UhIYZuOYc#ws)

Title: Re: Minimal GRF for woe SE
Post by: exii on Jun 25, 2014, 02:06 AM
At least you are able to help yourself with google.

Quote from: exii on Jun 24, 2014, 09:49 PM
Michaeljacksoneatingpopcorn.gif
Title: Re: Minimal GRF for woe SE
Post by: pusanginamoy on Jun 25, 2014, 03:35 AM
 /ok

I was referred to google as well back then  /heh
Title: Re: Minimal GRF for woe SE
Post by: iro_ori on Jun 25, 2014, 03:50 PM
Quote from: pusanginamoy on Jun 24, 2014, 08:52 PM
^Already made and better than that :P.. search on google and read the tips here  /gg

i found that by searching on google not sure what else to search lol
Title: Re: Minimal GRF for woe SE
Post by: zxcvbniel on Jun 28, 2014, 06:25 AM
Does anyone know the file for single-target magic cast circle? Example is when you're casting fire bolt, soul strike, buffing someone.. etc. Thanks in advance!
Title: Re: Minimal GRF for woe SE
Post by: travis0004 on Jun 29, 2014, 01:23 PM
Quote from: zxcvbniel on Jun 28, 2014, 06:25 AM
Does anyone know the file for single-target magic cast circle? Example is when you're casting fire bolt, soul strike, buffing someone.. etc. Thanks in advance!

lockon128.tga
Title: Re: Minimal GRF for woe SE
Post by: zxcvbniel on Jul 01, 2014, 04:16 PM
Quote from: travis0004 on Jun 29, 2014, 01:23 PM
lockon128.tga

oh thank you very much men! :)
Title: Re: Minimal GRF for woe SE
Post by: zxcvbniel on Jul 08, 2014, 03:26 PM
Does anyone have the sprite file for the stun effect which shows large rotating red stars instead of the "stun" text? And another question, where can I find the file associated with the blessing effect. I want to remove it. Thanks in advance!  /ok
Title: Re: Minimal GRF for woe SE
Post by: iro_ori on Jul 08, 2014, 07:59 PM
anyone have a grf with all the effects completely gone so i can play with effects on and use the dispell animation
Title: Re: Minimal GRF for woe SE
Post by: iro_ori on Jul 20, 2014, 04:29 PM
what is the file name for the effect when people get hit by Storm Gust? i already have the reduced effect SG but when people get hit by SG there's an white effect under their char and if a mass amount of people get hit its hard to see.
Title: Re: Minimal GRF for woe SE
Post by: EtaMainha on Jul 29, 2014, 10:25 AM
==removed, you're not supposed to post that in here==


@Tsudere
I tried to PM you but couldnt.

Thanks
Title: Re: Minimal GRF for woe SE
Post by: Triper on Jul 29, 2014, 12:43 PM
Tsudere already said that isn't accepting PMs from people outside of the staff because people bugged him to death about grf edits.

Quote from: Tsudere on Jun 19, 2014, 02:51 AM
Questions like this are the reason why single user think it's a good idea to pm me to ask me same question over and over.
My pms are locked now to admin reply only and I never will change it back anymore.
Title: Re: Minimal GRF for woe SE
Post by: chillxdd on Aug 11, 2014, 08:27 AM
Quote from: iro_ori on Jul 20, 2014, 04:29 PM
what is the file name for the effect when people get hit by Storm Gust? i already have the reduced effect SG but when people get hit by SG there's an white effect under their char and if a mass amount of people get hit its hard to see.

It's data\texture\effect\ice.tga

If you make it transparent tho, it affects Ice Wall skill too. So just overlay an ff00ff pattern (preferably scanlines) to just reduce it's visibility.

@Triper

Love your sig, lmao
Title: Re: Minimal GRF for woe SE
Post by: toragari on Aug 13, 2014, 12:48 PM
what is the file name for the effect for devotion ?  /hmm
pls help me thx before /no1
Title: Re: Minimal GRF for woe SE
Post by: chillxdd on Aug 13, 2014, 08:57 PM
Quote from: toragari on Aug 13, 2014, 12:48 PM
what is the file name for the effect for devotion ?  /hmm
pls help me thx before /no1

What part of devotion, exactly? If it's the line then it's cloud11.tga

EDIT:

Can anyone send to me the viewpointtable.txt from Thoth.grf? Whenever I try to open it or to extract it, it either fails to decompress or is empty.
Title: Re: Minimal GRF for woe SE
Post by: Delion on Oct 27, 2014, 04:58 AM
can anyone re-upload THOTH.grf?
Title: Re: Minimal GRF for woe SE
Post by: staroi on Nov 02, 2014, 10:24 PM
Anyone know how to change size damage when we hiting enemy????  /sob
teach me please :)
Title: Re: Minimal GRF for woe SE
Post by: seila12 on Nov 03, 2014, 01:44 PM
i've wrote correctly in the data.ini, still no changes on the game, what's happening ?
[Data]
0=Thoth.grf
1=data.grf
2=myserver.grf
3=hdata.grf
4=palletes.grf
5=sdata.grf
Title: Re: Minimal GRF for woe SE
Post by: Dronevil on Nov 03, 2014, 07:02 PM
Quote from: seila12 on Nov 03, 2014, 01:44 PM
i've wrote correctly in the data.ini, still no changes on the game, what's happening ?
[Data]
0=Thoth.grf
1=data.grf
2=myserver.grf
3=hdata.grf
4=palletes.grf
5=sdata.grf

merge thoth.grf with your server's grf
Title: Re: Minimal GRF for woe SE
Post by: fatal1sto on Nov 21, 2014, 07:22 PM
Can someone re-upload the almighty Thoth's GRF please? It seems to have expired everywhere. Already googled  /swt /sob
Title: Re: Minimal GRF for woe SE
Post by: exii on Nov 21, 2014, 07:29 PM
Quote from: fatal1sto on Nov 21, 2014, 07:22 PM
Can someone re-upload the almighty Thoth's GRF please? It seems to have expired everywhere. Already googled  /swt /sob
You are a liar. Found it instantly with google.
Title: Re: Minimal GRF for woe SE
Post by: fatal1sto on Nov 22, 2014, 05:01 AM
Quote from: exii on Nov 21, 2014, 07:29 PM
You are a liar. Found it instantly with google.
I too found a link, but not sure if it can be trusted. I expected people out there to be more friendly. /sob
Title: Re: Minimal GRF for woe SE
Post by: exii on Nov 22, 2014, 03:39 PM
One of the first links directs you to his own google file depot. So makes you sure that you can trust a rndm from rms more as a link from his site?
...
Title: Re: Minimal GRF for woe SE
Post by: mzm014 on Feb 14, 2015, 12:49 AM
Can Someone Re-Upload The THOTH.GRF? I Can't Find Download Link Anymore, Even In Google  /sob Please Re-Upload It Please  /wah Please /hmm

--removed HUGE FONT SIZE and sparkles and stuff--
Title: Re: Minimal GRF for woe SE
Post by: exe13 on Feb 26, 2016, 10:20 AM
https://mega.nz/#!l9QliJZQ!ax7caYTxRnvUu5arPjIqQRS5j8K47IO6Vqejij24Wq0
Title: Re: Minimal GRF for woe SE
Post by: ismffof on Mar 29, 2016, 08:44 AM
Hello, sorry if this is necro-ing or something but I just played again and read these things but my data.ini only shows
[Data]
1=main.grf
2=data.grf

The server im playing on is a classic 99/50 and just started to have WOE, and has Gepard Shield, does it affect or block the .grf files im adding? tried to add other grf's and put 1 or 0 to it but didn't work also tried a couple that worked before in other servers but that was a while back and still not working or atleast making my client crash when I login.
Title: Re: Minimal GRF for woe SE
Post by: Valjean on Aug 17, 2017, 06:25 PM
I've found Thoth.grf here: https://www.file-upload.net/download-8345237/Thoth.grf.html (https://www.file-upload.net/download-8345237/Thoth.grf.html)
Title: Re: Minimal GRF for woe SE
Post by: gorbof on Sep 23, 2017, 01:38 PM
How to remove Preserve (stalker)  effect? what file is responsible for this skills?
Need to remove the ball around char.