Custom Maps

Started by NeRo, Jun 20, 2007, 10:42 AM

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NeRo

How exactly does one create and implement a custom map or area? Which programs would I need? Thanks in advance for any help.
NibelRO - 15x Server

Characters:
NeRo - 98/50 Switchsmith, Guildhead of Mad Dash
Colton Brown - 73/38 Magnus Priest, Member of Men in Pants
Johan Lenin - 70/42 Gattling/Grenade Gunslinger, Member of Men in Pants
Jonothan LeGree - 72/37 Support Crusader, Member of Men in Pants
Carlos Salazar - 56/35 Magic Ninja, Member of Men in Pants
Adrian Lianores - 73/37 Combo Monk, Member of Men in Pants
Sheree Botai - Battle Sage/Wizard, still a work in progress



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Glenn

#1
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Topic got moved.
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NeRo

I'm sorry, I couldn't decide which forum this topic would be right in, and this one looked right to me at the moment. Moderators may feel free to move or delete this topic.
NibelRO - 15x Server

Characters:
NeRo - 98/50 Switchsmith, Guildhead of Mad Dash
Colton Brown - 73/38 Magnus Priest, Member of Men in Pants
Johan Lenin - 70/42 Gattling/Grenade Gunslinger, Member of Men in Pants
Jonothan LeGree - 72/37 Support Crusader, Member of Men in Pants
Carlos Salazar - 56/35 Magic Ninja, Member of Men in Pants
Adrian Lianores - 73/37 Combo Monk, Member of Men in Pants
Sheree Botai - Battle Sage/Wizard, still a work in progress



Visit Spriter's Block for all your sprite needs.

Pow

#3
Adding custom maps is quite easy actually. If you are using trunk (Maybe stable too.. if that uses mapcache, I always use trunk so I wouldn't know =\), do the following:


1) Remove the original mapcache.dat file from [eA directory]/db.
2) Go into [eA directory]/tools/mapcache and you will find 2 files, grf_files.txt and maplist.txt.
3) Edit the grf_files.txt file to include the .grf's your server uses (sdata.grf [if applicable] , data.grf [if applicable] and yourserverhere.grf) or if you use a data folder, just add the directory to that instead, but you must have atleast 1 of the main .grf's (sdata or data .. but I don't need to tell you that.. you are running a server =\).
4) Almost done :) , edit maplist.txt to include your maps WITHOUT the .gat at the end. For example :


veins
ve_in
ve_fild01
ve_fild02
ve_fild03
ve_fild04
ve_fild05
ve_fild06
ve_fild07
my_map1 <- your custom map name without .gat
my_map2 <- another custom map name without .gat


5 Finally, go to this  topic on the ea forums and scroll down, and download the mapcache builder for windows and place it in your ea directory and run it. It should build a new mapcache for you, with your custom map in it.


Don't forget to re-distribute the map in patches to your players and edit the mapnametable :P
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