A question on *.str files

Started by Vazilos, Aug 11, 2014, 09:30 PM

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Vazilos

I want to know how to edit them, and I don't mean the animation itself. I wanted to minimize the effects by unchecking some of these boxes.

https://scontent-a-sin.xx.fbcdn.net/hphotos-xfa1/t31.0-8/1926225_4405930801756_1246138634428919629_o.jpg

I unchecked everything except wing1-4.bmp then saved, only to find out that after saving, everything else had a check mark again, so no changes were made ;_;

Please help! Thanks!

Triper

Those boxes only tell you which images they're using, if I remember it well.

If you want to edit the entire animation, grab RO STR Viewer. With it you can edit the frames, which ones to show and which not, and whatever images you want to use on the str, etc. You just have to give the same name to the files in the end and put them at the same places before the extraction because you're editing the content, not the location of them.

Rathena, as far as I remember, has a link for the RO STR Viewer somewhere in english.

Vazilos

I downloaded the English RO STR Viewer a while ago and tried todo just that, but I just couldn't figure it out lol. I'm pretty sure you explained it in the simplest way possible but I still don't get it /sad/
I'll go back to tinkering with it for now :) Thanks for the quick response Triper!

Triper

The bottom part shows the frames of the animations.
K = visible, s = hidden
If that's what you don't get it.

Vazilos

I'm at a loss. Looks too complex for me  /heh

edit: I might just resort to making the unwanted parts of the .str files transparent  /sob

chillxdd

Deleting unwanted parts of an STR is, perhaps, the easiest way to do it.

I've been tinkering with ROStrViewer for a while, because I changed the Stone Curse animation to show "STONED" so that's great, but then when I try to prolong the duration of the text on-screen (from success to full stone) it just fails and disappears instantly. Hahahaha.

Triper

It's not really that complex, it just takes some tries to see what everything does.

The ideal thing is to first, choose a frame already used to have a similar effect to the previous one but with a different image. Add a picture to that frame and the image will follow the instructions of the animation.
Each row means a picture added to the animation.
Edit->view edge makes you see a square. Inside it there are all the visible animations, out are the not visible ones. Putting the animation out of the square makes the animation not visible.
Using small images also helps to make animations faster since they will load a bit faster in the middle of the action.
If you want to play with transparencies/darker colours, play with the alpha channels, just use some value from 1 to 0,427.

Vazilos

#7
@chilxdd that's sort of what i did but instead of deleting the unwanted parts, i just made them transparent haha

@triper thanks! i just realized making all the unwanted parts of an .str file transparent affect other skills  /heh i'm working on editing out the unwanted animations on StrViewer right now xD

uhh i replaced the original sui_explosion.str with an empty .str file i created and saved using ROStrViewer and named it the same thing. am i going to encounter errors when someone uses the skill? i don't have a mechanic for testing D:

OT: does anyone know the file name for warmer?

chillxdd

@Vazilos

Doesn't warmer use Imp monster sprites? Much like how Demonic Fire uses Ifrit's.  /ok

Also I think an empty .STR file would give you errors (not sure tho) because when I do a mistake at editing STR files (usually I don't have enough frames as the original) it gives me errors. I dunno but you can try it out @ RMS Test Server.

Vazilos

lol sorry i havent logged in here for days coz i was already happy with my edits XD
the empty .str file i added for suicidal destructon didnt cause any errors :)
so basically i cant make the warmer animation a big red square on the ground without making the imp monsters on fields look like walking red squares? /heh

chillxdd

No but I'm guessing (just guessing) that you can make it into a "tiled" look like what I did with quagmire. Hmm